Player Matchup

Hun Batz
Hun Batz
Karma309508
Hun Batz
Level 104
God Stats
4W - 3L
1,592 SR
Queue Stats
88W - 94L
1,492 Elo+
Party 1
Athena
Athena
Nick2454
Athena
Level 100
God Stats
5W - 7L
1,667 SR
Queue Stats
113W - 123L
1,497 Elo+
Party 1
Odin
Odin
PootieWuTang
Odin
Level 100
God Stats
3W - 2L
1,643 SR
Queue Stats
66W - 76L
1,459 Elo+
Party 1
Medusa
Medusa
fleeksauce
Medusa
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 84L
1,495 Elo+
Party 1
Janus
Janus
leadedshadowz14
Janus
Level 136
God Stats
3W - 7L
1,424 SR
Queue Stats
184W - 182L
1,522 Elo+
Party 1
Team Averages
Level 113
1,565 SR
1,493 Elo+

VS

Team Averages
Level 120
1,552 SR
1,486 Elo+
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Macho0presor553
Athena
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
530W - 516L
1,429 Elo+
Solo
Vulcan
Vulcan
RaDoggin
Vulcan
Level 123
God Stats
5W - 4L
1,614 SR
Queue Stats
152W - 126L
1,539 Elo+
Solo
Cliodhna
Cliodhna
Tzusukii
Cliodhna
Level 104
God Stats
101W - 51L
1,644 SR
Queue Stats
993W - 921L
1,482 Elo+
Solo
Hou Yi
Hou Yi
aairlift
Hou Yi
Level 117
God Stats
3W - 3L
1,503 SR
Queue Stats
239W - 229L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Karma309508
Hun Batz
9
0 / 4 / 0
5,317
409
3,293
10,756
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
Nick2454
Athena
10
0 / 1 / 0
5,486
422
1,996
11,210
8,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
5,484
422
1,836
9,963
6,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
fleeksauce
Medusa
9
1 / 2 / 0
5,665
436
4,889
6,898
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 4 / 0
6,113
470
2,276
9,011
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 0 / 1
8,160
628
5,035
5,090
2,006
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 1 / 2
7,499
577
4,000
7,621
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
RaDoggin
Vulcan
15
5 / 0 / 3
8,660
666
11,587
7,358
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Tzusukii
Cliodhna
12
1 / 0 / 3
6,927
533
3,716
7,216
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
aairlift
Hou Yi
13
3 / 0 / 1
7,452
573
5,467
8,089
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
13
14
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
1
0.5
L
Hun Batz
Karma309508
Hun Batz
0
4
0
0
W
4
1
2
5
L
Athena
Nick2454
Athena
0
1
0
0
L
0
3
0
0
W
Vulcan
RaDoggin
Vulcan
5
0
3
6.5
W
Cliodhna
Tzusukii
Cliodhna
1
0
3
2.5
W
Hou Yi
aairlift
Hou Yi
3
0
1
3.5
L
Medusa
fleeksauce
Medusa
1
2
0
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,290
Damage
29,805
47,838
Taken
35,374
23,355
Mitigated
17,697
9,001
Healing
19,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,035
285
0
4,134
5,090
2,006
329
1,347
3,545
57,410
3,082
L
Hun Batz
Karma309508
Hun Batz
3,293
600
0
2,768
10,756
3,455
0
3,590
7,100
0
37,439
W
4,000
1,175
0
2,049
7,621
6,919
109
108
7,513
22,347
0
L
Athena
Nick2454
Athena
1,996
495
0
1,360
11,210
8,441
0
4,980
5,898
27,562
1,551
L
1,836
362
0
2,614
9,963
6,483
0
1,477
8,466
0
10,869
W
Vulcan
RaDoggin
Vulcan
11,587
320
0
2,140
7,358
2,934
705
2,152
4,938
67,498
940
W
Cliodhna
Tzusukii
Cliodhna
3,716
352
0
6,055
7,216
2,508
0
119
7,059
0
51,221
W
Hou Yi
aairlift
Hou Yi
5,467
3,233
0
5,490
8,089
3,330
288
0
8,089
0
57,858
L
Medusa
fleeksauce
Medusa
4,889
1,602
0
1,094
6,898
2,610
0
1,966
4,932
0
44,861
L
2,276
53
0
1,165
9,011
2,366
0
7,514
1,057
41,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,065
Gold Earned
38,698
274
Minions Killed
431
0
Camps Cleared
0
1,229,447
Distance Traveled
1,346,590
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,160
628
106
8
0
257,696
2
L
Hun Batz
5,317
409
58
4
0
264,836
0
W
Athena
7,499
577
38
3
0
280,307
0
L
Athena
5,486
422
53
4
0
249,068
2
L
Odin
5,484
422
20
2
0
235,435
2
W
Vulcan
8,660
666
122
9
0
286,414
0
W
Cliodhna
6,927
533
75
6
0
301,413
0
W
Hou Yi
7,452
573
90
7
0
220,760
4
L
Medusa
5,665
436
61
5
0
245,731
2
L
Janus
6,113
470
82
6
0
234,377
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role