Player Matchup

Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Silver I
II-Ill-ll
Ra
Silver I
Level 158
God Stats
1W - 0L
1,285 SR
Queue Stats
6W - 2L
1,633 MMR
Party 2
Nemesis
Nemesis
Platinum IV
SadButHappy
Nemesis
Platinum IV
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 82L
1,729 MMR
Party 1
Ganesha
Ganesha
Silver I
UllrsPocketPusc
Ganesha
Silver I
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,633 MMR
Party 2
Bellona
Bellona
Gold V
itchyfoal800799
Bellona
Gold V
Level 101
God Stats
7W - 7L
1,571 SR
Queue Stats
68W - 70L
1,613 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,471 SR
1,622 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 177
1,600 SR
1,602 MMR
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver I
Crissㅤ
Shiva
Silver I
Level 155
God Stats
10W - 9L
1,727 SR
Queue Stats
25W - 21L
1,621 MMR
Solo
Mulan
Mulan
Gold III
Ctack
Mulan
Gold III
Level 182
God Stats
11W - 6L
1,680 SR
Queue Stats
32W - 29L
1,665 MMR
Party 3
Agni
Agni
Platinum V
OnlyFuns
Agni
Platinum V
Level 218
God Stats
6W - 10L
1,510 SR
Queue Stats
662W - 685L
1,630 MMR
Solo
Athena
Athena
Gold IV
The Gorillaz II
Athena
Gold IV
Level 176
God Stats
6W - 6L
1,583 SR
Queue Stats
19W - 18L
1,592 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 2 / 4
7,158
511
4,411
9,868
3,728
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 1 / 2
9,036
645
8,595
9,868
4,883
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
SadButHappy
Nemesis
16
5 / 1 / 6
8,475
605
12,129
13,591
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 5
7,665
548
3,128
7,768
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 0 / 3
8,926
638
9,801
14,581
14,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
BastetJormungandrThorCu Chulainn

VS

Bans
ThothRavanaThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
2 / 2 / 0
7,616
544
6,031
9,945
4,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Crissㅤ
Shiva
14
2 / 2 / 0
8,105
579
8,236
12,556
11,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Ctack
Mulan
10
0 / 6 / 0
6,163
440
9,973
15,718
8,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
12
0 / 4 / 1
6,520
466
6,172
8,335
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
6,256
447
3,108
9,586
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
16
Kills
4
4
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
2
4
1
L
Hou Yi
 
Hou Yi
2
2
0
1
L
Shiva
Crissㅤ
Shiva
2
2
0
1
L
Mulan
Ctack
Mulan
0
6
0
0
W
8
1
2
9
L
Agni
0
4
1
0.13
W
Nemesis
SadButHappy
Nemesis
5
1
6
8
L
0
2
1
0.25
W
0
0
5
2.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,064
Damage
33,520
55,676
Taken
56,140
35,716
Mitigated
36,958
28,126
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,411
2,316
0
3,754
9,868
3,728
638
672
9,196
0
54,232
L
Hou Yi
 
Hou Yi
6,031
2,879
0
2,225
9,945
4,454
314
705
9,207
0
66,321
L
Shiva
Crissㅤ
Shiva
8,236
1,888
0
3,074
12,556
11,961
0
274
12,282
0
51,741
L
Mulan
Ctack
Mulan
9,973
1,828
0
3,542
15,718
8,728
0
2,371
13,347
0
44,448
W
8,595
1,263
1,592
3,628
9,868
4,883
0
4,612
5,256
93,643
711
L
Agni
6,172
764
0
818
8,335
2,762
0
4,698
3,571
60,967
1,276
W
Nemesis
SadButHappy
Nemesis
12,129
7,247
0
8,010
13,591
6,238
0
923
12,668
0
76,806
L
3,108
574
0
1,652
9,586
9,053
0
3,417
6,169
20,619
2,112
W
3,128
677
0
2,635
7,768
6,574
0
2,455
5,265
22,743
655
W
9,801
4,033
0
8,507
14,581
14,293
0
467
13,130
0
69,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,260
Gold Earned
34,660
513
Minions Killed
417
0
Camps Cleared
0
1,436,157
Distance Traveled
1,374,494
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,158
511
114
8
0
243,785
1
L
Hou Yi
7,616
544
112
8
0
244,494
0
L
Shiva
8,105
579
94
7
0
283,173
4
L
Mulan
6,163
440
73
5
0
282,510
2
W
Ra
9,036
645
160
11
0
309,744
2
L
Agni
6,520
466
95
7
0
260,067
3
W
Nemesis
8,475
605
96
7
0
349,361
0
L
Athena
6,256
447
43
3
0
304,250
0
W
Ganesha
7,665
548
12
1
0
267,126
1
W
Bellona
8,926
638
131
9
0
266,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role