Player Matchup

Ix Chel
Ix Chel
Gold IV
CristoferCB14
Ix Chel
Gold IV
Level 155
God Stats
4W - 7L
1,431 SR
Queue Stats
325W - 310L
1,440 MMR
Solo
Surtr
Surtr
Gold III
Rokkwilder
Surtr
Gold III
Level 194
God Stats
3W - 4L
1,605 SR
Queue Stats
148W - 149L
1,416 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Rooka_
Kuzenbo
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,362 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
RoryMercury-Simp
Ao Kuang
Silver II
Level 143
God Stats
0W - 1L
1,858 SR
Queue Stats
34W - 36L
1,359 MMR
Solo
Chiron
Chiron
Gold IV
jireh007
Chiron
Gold IV
Level 173
God Stats
1W - 1L
1,471 SR
Queue Stats
206W - 219L
1,403 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 164
1,573 SR
1,396 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,607 SR
1,423 MMR
Susano
Susano
Gold IV
 
Susano
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver III
DominicanRaambo
Hel
Silver III
Level 122
God Stats
1W - 1L
1,382 SR
Queue Stats
62W - 57L
1,395 MMR
Solo
Artemis
Artemis
Gold IV
doberman47
Artemis
Gold IV
Level 153
God Stats
4W - 2L
1,756 SR
Queue Stats
136W - 146L
1,383 MMR
Solo
Aphrodite
Aphrodite
Gold V
kopalex
Aphrodite
Gold V
Level 174
God Stats
7W - 5L
1,659 SR
Queue Stats
450W - 460L
1,395 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
shilango
Cu Chulainn
Gold IV
Level 174
God Stats
6W - 3L
1,739 SR
Queue Stats
200W - 214L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
0 / 2 / 0
6,684
514
6,337
8,058
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
9
0 / 3 / 0
5,450
419
2,113
6,771
3,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Rooka_
Kuzenbo
10
0 / 0 / 0
5,943
457
3,899
9,554
9,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 0
6,032
464
1,822
10,680
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chiron
jireh007
Chiron
13
0 / 1 / 0
6,516
501
3,649
7,496
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ZeusArachneBellonaCharon

VS

Bans
AtlasThanatosThorVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
2 / 0 / 1
7,310
562
4,924
10,842
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 0
7,216
555
5,873
7,292
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
doberman47
Artemis
13
0 / 0 / 1
7,449
573
4,164
6,355
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
kopalex
Aphrodite
13
1 / 0 / 1
6,767
521
4,144
7,608
4,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
shilango
Cu Chulainn
14
1 / 0 / 2
8,799
677
7,358
7,306
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
6
6
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
2
0
1
2.5
L
Ix Chel
0
2
0
0
W
2
1
0
2
L
Surtr
0
3
0
0
L
Kuzenbo
Rooka_
Kuzenbo
0
0
0
0
L
0
0
0
0
W
Artemis
doberman47
Artemis
0
0
1
0.5
L
Chiron
jireh007
Chiron
0
1
0
0
W
Aphrodite
kopalex
Aphrodite
1
0
1
1.5
W
Cu Chulainn
shilango
Cu Chulainn
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,820
Damage
26,463
42,559
Taken
39,403
21,520
Mitigated
18,218
13,020
Healing
25,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
4,924
1,011
0
6,204
10,842
4,439
0
1,685
9,029
0
60,808
L
Ix Chel
6,337
394
608
2,860
8,058
2,603
0
5,254
2,417
51,505
2,280
W
5,873
313
1,485
2,819
7,292
3,033
566
4,133
2,815
53,653
0
L
Surtr
2,113
1,025
0
1,350
6,771
3,436
0
0
6,771
337
21,981
L
Kuzenbo
Rooka_
Kuzenbo
3,899
1,359
0
1,448
9,554
9,058
26
2,510
6,938
17,698
1,070
L
1,822
293
0
4,341
10,680
3,838
0
661
9,936
45,670
14,137
W
Artemis
doberman47
Artemis
4,164
1,821
0
2,111
6,355
2,643
494
1,152
5,203
0
59,372
L
Chiron
jireh007
Chiron
3,649
792
209
2,204
7,496
2,585
0
982
6,514
0
60,341
W
Aphrodite
kopalex
Aphrodite
4,144
614
4,510
5,305
7,608
4,661
338
2,786
4,702
34,703
1,445
W
Cu Chulainn
shilango
Cu Chulainn
7,358
1,408
0
2,744
7,306
3,442
271
863
6,257
0
68,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,625
Gold Earned
37,541
374
Minions Killed
471
0
Camps Cleared
0
1,173,665
Distance Traveled
1,308,449
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,310
562
94
7
0
328,339
5
L
Ix Chel
6,684
514
106
8
0
249,296
0
W
Hel
7,216
555
93
7
0
258,332
1
L
Surtr
5,450
419
36
3
0
129,754
0
L
Kuzenbo
5,943
457
27
2
0
262,138
0
L
Ao Kuang
6,032
464
93
7
0
278,518
0
W
Artemis
7,449
573
97
7
0
225,983
3
L
Chiron
6,516
501
112
9
0
253,959
3
W
Aphrodite
6,767
521
70
5
0
262,490
2
W
Cu Chulainn
8,799
677
117
9
0
233,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role