Player Matchup

Vulcan
Vulcan
Silver I
HOLLINHOFF
Vulcan
Silver I
Level 90
God Stats
1W - 5L
1,285 SR
Queue Stats
80W - 84L
1,450 MMR
Party 1
Achilles
Achilles
Gold II
Hokius Jr
Achilles
Gold II
Level 86
God Stats
12W - 18L
1,461 SR
Queue Stats
137W - 131L
1,640 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
Sir McNEILSON
Sun Wukong
Silver I
Level 109
God Stats
20W - 16L
1,619 SR
Queue Stats
124W - 145L
1,166 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,455 SR
1,419 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,559 SR
1,386 MMR
Horus
Horus
Silver I
Randlz
Horus
Silver I
Level 157
God Stats
3W - 2L
1,454 SR
Queue Stats
26W - 31L
1,402 MMR
Solo
Nemesis
Nemesis
Gold IV
SeuNutella
Nemesis
Gold IV
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
400W - 447L
1,357 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
ToyotaTundra289
Zhong Kui
Bronze III
Level 62
God Stats
1W - 0L
1,722 SR
Queue Stats
1W - 2L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
HOLLINHOFF
Vulcan
14
0 / 8 / 0
9,974
587
17,488
13,464
5,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Hokius Jr
Achilles
16
1 / 3 / 1
10,131
596
14,873
22,503
28,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Sir McNEILSON
Sun Wukong
13
0 / 3 / 2
9,388
552
9,255
20,532
17,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ne ZhaCthulhuBacchusKuzenboNu Wa

VS

Bans
AresBastetMedusaHerculesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Randlz
Horus
17
2 / 0 / 10
11,305
665
12,204
23,807
20,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
SeuNutella
Nemesis
16
3 / 2 / 11
11,757
692
14,643
20,516
18,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
ToyotaTundra289
Zhong Kui
20
9 / 0 / 5
14,193
835
21,244
14,056
13,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
1
Kills
14
14
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vulcan
HOLLINHOFF
Vulcan
0
8
0
0
L
Achilles
Hokius Jr
Achilles
1
3
1
0.5
W
Horus
Randlz
Horus
2
0
10
7
W
Nemesis
SeuNutella
Nemesis
3
2
11
4.25
L
Sun Wukong
Sir McNEILSON
Sun Wukong
0
3
2
0.33
W
Zhong Kui
ToyotaTundra289
Zhong Kui
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,616
Damage
48,091
56,499
Taken
58,379
51,963
Mitigated
51,507
5,406
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
HOLLINHOFF
Vulcan
17,488
577
0
0
13,464
5,164
0
7,369
5,415
52,880
0
L
Achilles
Hokius Jr
Achilles
14,873
676
0
3,738
22,503
28,987
0
6,687
14,329
0
39,311
W
Horus
Randlz
Horus
12,204
3,978
2,198
5,966
23,807
20,126
0
8,802
13,987
428
32,411
W
Nemesis
SeuNutella
Nemesis
14,643
3,584
0
3,602
20,516
18,138
1,380
5,156
14,048
0
39,380
L
Sun Wukong
Sir McNEILSON
Sun Wukong
9,255
1,560
0
1,668
20,532
17,812
0
6,250
12,692
0
42,327
W
Zhong Kui
ToyotaTundra289
Zhong Kui
21,244
2,132
0
3,791
14,056
13,243
1,675
3,847
9,722
93,755
4,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,493
Gold Earned
37,255
175
Minions Killed
242
0
Camps Cleared
0
950,033
Distance Traveled
999,754
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,974
587
91
5
0
280,971
1
L
Achilles
10,131
596
44
3
0
348,504
0
W
Horus
11,305
665
37
2
0
356,599
0
W
Nemesis
11,757
692
39
2
0
330,976
0
L
Sun Wukong
9,388
552
40
2
0
320,558
3
W
Zhong Kui
14,193
835
166
10
0
312,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role