Player Matchup

Rama
Rama
DietPoke
Rama
Level 124
God Stats
0W - 3L
1,194 SR
Queue Stats
47W - 42L
1,430 Elo+
Solo
Chaac
Chaac
Soledefeu
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,352 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Taupizder
Morgan Le Fay
Level 42
God Stats
2W - 5L
1,463 SR
Queue Stats
11W - 23L
1,341 Elo+
Party 1
Charon
Charon
barbosatf
Charon
Level 126
God Stats
15W - 21L
1,803 SR
Queue Stats
56W - 64L
1,423 Elo+
Solo
Thor
Thor
xexeliose
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,310 Elo+
Party 1
Team Averages
Level 68
1,492 SR
1,371 Elo+

VS

Team Averages
Level 96
1,555 SR
1,461 Elo+
Cerberus
Cerberus
 
Cerberus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AnteNo2
Ao Kuang
Level 106
God Stats
12W - 6L
1,512 SR
Queue Stats
60W - 59L
1,445 Elo+
Solo
Nu Wa
Nu Wa
MANU-BALTOR
Nu Wa
Level 100
God Stats
64W - 53L
1,579 SR
Queue Stats
69W - 62L
1,505 Elo+
Solo
Merlin
Merlin
Nu-AB
Merlin
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 59L
1,420 Elo+
Party 2
Hachiman
Hachiman
TrX_Chusi
Hachiman
Level 89
God Stats
2W - 0L
1,686 SR
Queue Stats
105W - 116L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
3 / 4 / 1
7,410
463
6,171
14,735
4,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Soledefeu
Chaac
15
0 / 1 / 0
9,020
564
4,806
17,485
8,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Taupizder
Morgan Le Fay
15
3 / 3 / 0
8,758
547
5,912
10,922
4,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
barbosatf
Charon
11
1 / 3 / 6
7,574
473
6,322
12,780
8,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thor
13
3 / 3 / 3
7,403
463
8,271
14,003
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 3 / 5
7,733
483
7,536
17,763
12,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
AnteNo2
Ao Kuang
16
9 / 1 / 0
9,687
605
10,171
14,527
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
1 / 1 / 3
9,578
599
14,720
7,496
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Nu-AB
Merlin
13
0 / 2 / 5
7,792
487
5,355
8,494
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
TrX_Chusi
Hachiman
14
3 / 4 / 2
8,196
512
7,213
11,166
4,773
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
10
Kills
14
14
Deaths
11
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
3
5
1.17
W
Ao Kuang
AnteNo2
Ao Kuang
9
1
0
9
L
Rama
3
4
1
0.88
W
1
1
3
2.5
W
Merlin
Nu-AB
Merlin
0
2
5
1.25
L
Chaac
Soledefeu
Chaac
0
1
0
0
L
Morgan Le Fay
Taupizder
Morgan Le Fay
3
3
0
1
W
Hachiman
TrX_Chusi
Hachiman
3
4
2
1
L
Charon
barbosatf
Charon
1
3
6
1.33
L
Thor
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,482
Damage
44,995
69,925
Taken
59,446
32,118
Mitigated
28,931
16,732
Healing
22,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,536
712
0
4,128
17,763
12,172
396
3,316
14,447
37,452
0
W
Ao Kuang
AnteNo2
Ao Kuang
10,171
1,670
0
9,251
14,527
6,028
0
2,248
12,279
84,075
1,377
L
Rama
6,171
4,531
0
4,372
14,735
4,908
0
5,024
9,711
0
46,641
W
14,720
5,618
0
2,258
7,496
2,798
124
0
7,496
82,358
963
W
Merlin
Nu-AB
Merlin
5,355
43
0
2,150
8,494
3,160
0
4,444
4,050
40,168
980
L
Chaac
Soledefeu
Chaac
4,806
565
0
5,516
17,485
8,713
0
13,201
4,284
0
104,206
L
Morgan Le Fay
Taupizder
Morgan Le Fay
5,912
781
0
2,960
10,922
4,094
0
6,969
3,335
67,550
2,169
W
Hachiman
TrX_Chusi
Hachiman
7,213
3,853
0
5,012
11,166
4,773
954
2,683
8,483
0
62,365
L
Charon
barbosatf
Charon
6,322
1,663
1,146
2,208
12,780
8,993
0
5,946
6,694
33,150
0
L
Thor
8,271
2,539
0
530
14,003
5,410
0
5,440
8,409
0
50,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,165
Gold Earned
42,986
482
Minions Killed
491
0
Camps Cleared
0
1,466,728
Distance Traveled
1,522,093
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,733
483
71
4
0
298,902
4
W
Ao Kuang
9,687
605
115
7
0
372,072
0
L
Rama
7,410
463
64
4
0
270,245
2
W
Nu Wa
9,578
599
130
8
0
255,692
2
W
Merlin
7,792
487
87
5
0
303,512
6
L
Chaac
9,020
564
182
11
0
291,322
0
L
Morgan Le Fay
8,758
547
126
8
0
319,328
4
W
Hachiman
8,196
512
88
6
0
291,915
0
L
Charon
7,574
473
38
2
0
247,307
3
L
Thor
7,403
463
72
5
0
338,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role