Player Matchup

Medusa
Medusa
Jupp_Schmirgel
Medusa
Level 147
God Stats
193W - 191L
1,500 SR
Queue Stats
406W - 407L
1,521 Elo+
Solo
Sol
Sol
pecton92i
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,229 Elo+
Party 1
Kuzenbo
Kuzenbo
scedek92
Kuzenbo
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,229 Elo+
Party 1
Team Averages
Level 117
1,500 SR
1,326 Elo+

VS

Team Averages
Level 96
1,638 SR
1,382 Elo+
Anhur
Anhur
Defez777
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 159L
1,367 Elo+
Solo
Bacchus
Bacchus
Ribou
Bacchus
Level 138
God Stats
34W - 24L
1,558 SR
Queue Stats
497W - 515L
1,448 Elo+
Solo
Ra
Ra
TM_zGA8RY
Ra
Level 44
God Stats
2W - 1L
1,855 SR
Queue Stats
52W - 35L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
8,669
788
6,598
4,094
1,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 1 / 5
7,235
658
6,352
8,422
3,292
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
scedek92
Kuzenbo
12
1 / 0 / 3
7,144
649
6,286
8,394
9,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Defez777
Anhur
13
0 / 2 / 1
7,264
660
3,665
6,240
2,529
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Ribou
Bacchus
13
1 / 0 / 0
7,203
655
8,519
11,083
14,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 1
6,945
631
4,154
6,161
2,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
Defez777
Anhur
0
2
1
0.25
W
4
0
1
4.5
L
Bacchus
Ribou
Bacchus
1
0
0
1
L
0
3
1
0.17
W
0
1
5
2.5
W
Kuzenbo
scedek92
Kuzenbo
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,236
Damage
16,338
20,910
Taken
23,484
14,915
Mitigated
19,640
4,798
Healing
6,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Defez777
Anhur
3,665
1,435
0
480
6,240
2,529
0
1,864
4,376
0
37,399
W
6,598
1,565
0
436
4,094
1,672
0
1,833
2,254
0
42,016
L
Bacchus
Ribou
Bacchus
8,519
661
0
4,374
11,083
14,493
0
6,570
4,513
17,824
2,565
L
4,154
418
526
807
6,161
2,618
0
3,674
2,487
28,588
201
W
6,352
2,318
0
3,532
8,422
3,292
0
4,904
3,518
28,475
0
W
Kuzenbo
scedek92
Kuzenbo
6,286
2,858
0
830
8,394
9,951
0
4,699
3,599
8,562
811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,048
Gold Earned
21,412
136
Minions Killed
151
0
Camps Cleared
0
621,507
Distance Traveled
591,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,264
660
74
7
0
182,655
0
W
Medusa
8,669
788
82
7
0
237,777
0
L
Bacchus
7,203
655
21
2
0
220,007
0
L
Ra
6,945
631
56
5
0
189,182
0
W
Sol
7,235
658
51
5
0
174,980
0
W
Kuzenbo
7,144
649
3
0
0
208,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role