Player Matchup

Pele
Pele
KeseWho
Pele
Level 103
God Stats
1W - 3L
1,228 SR
Queue Stats
29W - 45L
1,381 Elo+
Party 1
Vulcan
Vulcan
LaggingQueen
Vulcan
Level 155
God Stats
0W - 2L
1,307 SR
Queue Stats
9W - 22L
1,350 Elo+
Party 1
Nu Wa
Nu Wa
Moonadoo
Nu Wa
Level 129
God Stats
12W - 10L
1,645 SR
Queue Stats
259W - 228L
1,543 Elo+
Solo
Cernunnos
Cernunnos
YouTry2Hard
Cernunnos
Level 105
God Stats
3W - 1L
1,839 SR
Queue Stats
58W - 52L
1,579 Elo+
Solo
Ah Puch
Ah Puch
etaceh
Ah Puch
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,258 Elo+
Party 1
Team Averages
Level 103
1,504 SR
1,422 Elo+

VS

Team Averages
Level 134
1,509 SR
1,475 Elo+
Mulan
Mulan
Bd0nmaster
Mulan
Level 145
God Stats
5W - 3L
1,779 SR
Queue Stats
261W - 230L
1,566 Elo+
Solo
Chernobog
Chernobog
BoatWizard
Chernobog
Level 134
God Stats
5W - 4L
1,465 SR
Queue Stats
57W - 72L
1,444 Elo+
Party 2
Terra
Terra
Botamon
Terra
Level 146
God Stats
4W - 3L
1,512 SR
Queue Stats
47W - 64L
1,385 Elo+
Party 2
Susano
Susano
Godfadda
Susano
Level 137
God Stats
8W - 6L
1,251 SR
Queue Stats
206W - 210L
1,485 Elo+
Party 2
Merlin
Merlin
mropus1
Merlin
Level 108
God Stats
31W - 30L
1,540 SR
Queue Stats
174W - 148L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
KeseWho
Pele
14
2 / 1 / 1
7,381
492
4,407
11,489
5,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
14
0 / 1 / 1
7,763
518
4,992
4,801
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Moonadoo
Nu Wa
12
2 / 4 / 1
7,590
506
11,494
8,891
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
YouTry2Hard
Cernunnos
10
0 / 3 / 1
6,227
415
7,122
9,976
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
etaceh
Ah Puch
12
1 / 6 / 1
7,024
468
6,350
15,259
11,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
4 / 2 / 3
9,861
657
8,303
13,395
9,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
BoatWizard
Chernobog
15
6 / 0 / 2
8,672
578
8,712
8,723
3,976
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
Botamon
Terra
13
0 / 1 / 9
7,839
523
5,949
13,329
10,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Godfadda
Susano
14
1 / 2 / 3
7,636
509
3,767
12,283
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
mropus1
Merlin
16
3 / 0 / 0
9,235
616
5,221
7,080
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
14
15
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
4
2
3
2.75
W
Chernobog
BoatWizard
Chernobog
6
0
2
7
W
Terra
Botamon
Terra
0
1
9
4.5
W
Susano
Godfadda
Susano
1
2
3
1.25
L
Pele
KeseWho
Pele
2
1
1
2.5
L
Vulcan
0
1
1
0.5
L
Nu Wa
Moonadoo
Nu Wa
2
4
1
0.63
L
Cernunnos
YouTry2Hard
Cernunnos
0
3
1
0.17
L
Ah Puch
etaceh
Ah Puch
1
6
1
0.25
W
Merlin
mropus1
Merlin
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,365
Damage
31,952
50,416
Taken
54,810
25,849
Mitigated
32,152
13,339
Healing
23,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
8,303
669
0
6,430
13,395
9,369
153
6,133
6,539
0
91,818
W
Chernobog
BoatWizard
Chernobog
8,712
5,134
0
4,117
8,723
3,976
3,689
3,826
4,670
0
72,188
W
Terra
Botamon
Terra
5,949
728
1,593
4,892
13,329
10,330
0
3,279
9,742
21,384
0
W
Susano
Godfadda
Susano
3,767
619
0
6,258
12,283
5,126
0
2,674
9,188
0
66,655
L
Pele
KeseWho
Pele
4,407
803
0
2,240
11,489
5,156
0
1,625
9,673
0
70,499
L
Vulcan
4,992
400
0
1,455
4,801
1,957
140
1,593
2,842
65,563
1,205
L
Nu Wa
Moonadoo
Nu Wa
11,494
2,129
30
1,664
8,891
3,040
0
1,104
7,717
46,763
0
L
Cernunnos
YouTry2Hard
Cernunnos
7,122
3,703
0
4,206
9,976
3,981
0
1,958
8,018
0
46,464
L
Ah Puch
etaceh
Ah Puch
6,350
526
0
3,744
15,259
11,715
105
4,210
10,859
37,808
181
W
Merlin
mropus1
Merlin
5,221
334
0
500
7,080
3,351
0
4,622
2,092
75,470
252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,985
Gold Earned
43,243
443
Minions Killed
549
0
Camps Cleared
0
1,362,862
Distance Traveled
1,555,949
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,861
657
126
8
0
293,391
2
W
Chernobog
8,672
578
133
9
0
282,415
0
W
Terra
7,839
523
27
2
0
333,998
1
W
Susano
7,636
509
99
7
0
364,953
1
L
Pele
7,381
492
102
7
0
347,757
3
L
Vulcan
7,763
518
138
9
0
300,465
5
L
Nu Wa
7,590
506
72
5
0
269,287
0
L
Cernunnos
6,227
415
79
5
0
196,086
0
L
Ah Puch
7,024
468
52
3
0
249,267
2
W
Merlin
9,235
616
164
11
0
281,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role