Player Matchup

Bacchus
Bacchus
DDNC INC
Bacchus
Level 129
God Stats
2W - 2L
1,511 SR
Queue Stats
420W - 375L
1,498 Elo+
Solo
Chiron
Chiron
GingerKangaroo
Chiron
Level 128
God Stats
2W - 1L
1,526 SR
Queue Stats
217W - 220L
1,472 Elo+
Party 2
Mercury
Mercury
KiriAkari
Mercury
Level 117
God Stats
4W - 3L
1,514 SR
Queue Stats
120W - 110L
1,539 Elo+
Party 2
Raijin
Raijin
OverIord Bunny
Raijin
Level 128
God Stats
3W - 0L
1,733 SR
Queue Stats
200W - 196L
1,532 Elo+
Party 2
Chaac
Chaac
ZombiApocolyps6
Chaac
Level 100
God Stats
73W - 66L
1,605 SR
Queue Stats
87W - 96L
1,531 Elo+
Party 2
Team Averages
Level 120
1,578 SR
1,514 Elo+

VS

Team Averages
Level 105
1,472 SR
1,513 Elo+
Persephone
Persephone
 
Persephone
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
BamBamJr5
Horus
Level 151
God Stats
0W - 3L
1,288 SR
Queue Stats
200W - 172L
1,526 Elo+
Party 1
Yemoja
Yemoja
FeralCatwoman
Yemoja
Level 16
God Stats
7W - 7L
1,493 SR
Queue Stats
9W - 10L
1,505 Elo+
Party 1
Nemesis
Nemesis
yametekudasai69
Nemesis
Level 148
God Stats
10W - 12L
1,580 SR
Queue Stats
247W - 222L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DDNC INC
Bacchus
11
2 / 0 / 5
6,717
672
6,629
9,569
8,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 0 / 2
6,611
661
7,483
6,097
2,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
KiriAkari
Mercury
11
0 / 0 / 1
5,736
574
892
8,149
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 0 / 0
6,780
678
3,517
5,550
2,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 0
7,039
704
7,362
9,147
4,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
0 / 1 / 0
6,313
631
3,244
6,173
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
 
Neith
8
0 / 5 / 0
4,748
475
5,241
9,325
3,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Horus
BamBamJr5
Horus
9
0 / 0 / 0
5,145
515
3,302
10,075
4,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

7
0 / 2 / 0
4,715
472
3,119
7,439
4,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 0
5,549
555
3,615
7,560
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
1
1
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
0
1
0
0
L
Neith
 
Neith
0
5
0
0
L
Horus
BamBamJr5
Horus
0
0
0
0
W
Bacchus
DDNC INC
Bacchus
2
0
5
4.5
L
0
2
0
0
W
5
0
2
6
W
Mercury
KiriAkari
Mercury
0
0
1
0.5
W
1
0
0
1
W
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,883
Damage
18,521
38,512
Taken
40,572
20,401
Mitigated
17,802
12,727
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
3,244
238
0
2,659
6,173
2,031
0
2,589
3,583
52,216
0
L
Neith
 
Neith
5,241
1,994
0
1,458
9,325
3,263
0
3,824
5,501
0
31,378
L
Horus
BamBamJr5
Horus
3,302
1,577
40
1,799
10,075
4,834
0
0
10,075
64
30,639
W
Bacchus
DDNC INC
Bacchus
6,629
1,545
0
2,534
9,569
8,077
0
1,521
8,048
24,210
1,189
L
3,119
684
1,101
656
7,439
4,580
0
2,359
5,080
12,937
0
W
7,483
1,756
463
2,395
6,097
2,237
24
1,598
4,499
0
47,579
W
Mercury
KiriAkari
Mercury
892
421
0
1,272
8,149
3,340
0
370
7,779
0
58,464
W
3,517
317
0
1,983
5,550
2,204
0
2,981
2,569
58,035
607
W
7,362
859
0
4,080
9,147
4,543
0
64
8,604
0
58,945
L
3,615
1,712
0
1,036
7,560
3,094
0
1,277
6,283
0
45,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
26,470
398
Minions Killed
299
0
Camps Cleared
0
1,122,943
Distance Traveled
1,025,440
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,313
631
109
11
0
180,286
4
L
Neith
4,748
475
51
5
0
177,885
0
L
Horus
5,145
515
55
6
0
203,109
0
W
Bacchus
6,717
672
15
2
0
232,492
2
L
Yemoja
4,715
472
9
1
0
174,564
0
W
Chiron
6,611
661
90
9
0
208,561
0
W
Mercury
5,736
574
89
9
0
278,260
0
W
Raijin
6,780
678
99
10
0
197,721
3
W
Chaac
7,039
704
105
11
0
205,909
0
L
Nemesis
5,549
555
75
8
0
289,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role