Player Matchup

Anhur
Anhur
Legitga
Anhur
Level 108
God Stats
30W - 20L
1,662 SR
Queue Stats
162W - 140L
1,439 Elo+
Solo
Janus
Janus
Mescudixx
Janus
Level 146
God Stats
66W - 46L
1,617 SR
Queue Stats
313W - 300L
1,453 Elo+
Solo
Anubis
Anubis
Mr_K_killjoy
Anubis
Level 117
God Stats
2W - 2L
1,279 SR
Queue Stats
124W - 127L
1,447 Elo+
Party 2
Ymir
Ymir
SoulAcse-971
Ymir
Level 88
God Stats
26W - 25L
1,549 SR
Queue Stats
138W - 134L
1,495 Elo+
Solo
Arachne
Arachne
captainasscrack6
Arachne
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 130L
1,441 Elo+
Party 2
Team Averages
Level 118
1,521 SR
1,455 Elo+

VS

Team Averages
Level 82
1,577 SR
1,486 Elo+
Neith
Neith
ThEdOoMaNaTeR7
Neith
Level 35
God Stats
12W - 10L
1,644 SR
Queue Stats
13W - 14L
1,618 Elo+
Party 1
Amaterasu
Amaterasu
firenutcheese
Amaterasu
Level 47
God Stats
63W - 53L
1,539 SR
Queue Stats
80W - 72L
1,462 Elo+
Solo
Achilles
Achilles
kingo579
Achilles
Level 116
God Stats
7W - 3L
1,703 SR
Queue Stats
78W - 70L
1,453 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vGnhr
Morgan Le Fay
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,409 Elo+
Party 1
Hun Batz
Hun Batz
x29secwonderkid
Hun Batz
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 251L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Legitga
Anhur
14
11 / 0 / 5
9,500
633
17,156
11,306
4,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Mescudixx
Janus
14
1 / 0 / 5
7,991
533
11,053
6,286
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
13
5 / 4 / 3
8,307
554
14,784
13,501
5,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 8
7,388
493
4,670
10,883
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 0 / 2
8,443
563
3,525
10,564
4,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,320
421
5,576
11,452
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
firenutcheese
Amaterasu
12
2 / 3 / 2
7,626
508
7,728
19,830
9,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
kingo579
Achilles
11
1 / 5 / 1
6,787
452
4,290
14,207
11,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
vGnhr
Morgan Le Fay
13
0 / 1 / 1
7,176
478
7,432
10,610
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
13
2 / 5 / 1
7,326
488
4,940
18,411
6,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
21
Kills
5
6
Deaths
21
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
Legitga
Anhur
11
0
5
13.5
W
Janus
Mescudixx
Janus
1
0
5
3.5
W
Anubis
5
4
3
1.63
W
1
2
8
2.5
L
0
7
1
0.07
W
3
0
2
4
L
Amaterasu
firenutcheese
Amaterasu
2
3
2
1
L
Achilles
kingo579
Achilles
1
5
1
0.3
L
Morgan Le Fay
vGnhr
Morgan Le Fay
0
1
1
0.5
L
Hun Batz
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,188
Damage
29,966
52,540
Taken
74,510
23,303
Mitigated
34,247
23,534
Healing
17,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Legitga
Anhur
17,156
10,041
0
4,712
11,306
4,301
2,252
1,962
9,344
0
59,954
W
Janus
Mescudixx
Janus
11,053
643
0
750
6,286
2,215
367
1,013
5,273
62,881
1,242
W
Anubis
14,784
628
564
7,833
13,501
5,965
440
2,138
11,363
58,577
897
W
4,670
932
92
1,355
10,883
6,037
450
2,226
8,657
34,919
3,120
L
5,576
3,593
0
801
11,452
3,066
0
165
11,287
0
45,566
W
3,525
2,846
0
8,228
10,564
4,785
0
93
10,471
0
68,419
L
Amaterasu
firenutcheese
Amaterasu
7,728
1,842
0
4,990
19,830
9,824
123
12,012
7,717
0
53,256
L
Achilles
kingo579
Achilles
4,290
311
181
3,740
14,207
11,026
0
5,645
8,324
0
25,010
L
Morgan Le Fay
vGnhr
Morgan Le Fay
7,432
260
0
1,189
10,610
3,901
0
5,619
4,463
66,228
0
L
Hun Batz
4,940
1,425
0
6,999
18,411
6,430
0
5,424
12,825
0
69,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,629
Gold Earned
35,235
423
Minions Killed
417
0
Camps Cleared
0
1,421,922
Distance Traveled
1,451,200
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,500
633
84
6
0
278,970
1
W
Janus
7,991
533
112
7
0
293,239
4
W
Anubis
8,307
554
78
5
0
252,481
0
W
Ymir
7,388
493
42
3
0
282,235
0
L
Neith
6,320
421
66
4
0
261,360
0
W
Arachne
8,443
563
107
7
0
314,997
0
L
Amaterasu
7,626
508
79
5
0
286,161
0
L
Achilles
6,787
452
30
2
0
303,601
0
L
Morgan Le Fay
7,176
478
121
8
0
290,980
1
L
Hun Batz
7,326
488
121
8
0
309,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role