Player Matchup

Shiva
Shiva
GoatedBK
Shiva
Level 66
God Stats
5W - 2L
1,697 SR
Queue Stats
15W - 13L
1,514 Elo+
Party 2
Cthulhu
Cthulhu
HennyNoShot
Cthulhu
Level 103
God Stats
2W - 2L
1,628 SR
Queue Stats
15W - 13L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
WolfofKonflict
Baron Samedi
Level 64
God Stats
6W - 3L
1,494 SR
Queue Stats
180W - 154L
1,470 Elo+
Party 2
Team Averages
Level 78
1,606 SR
1,505 Elo+

VS

Team Averages
Level 93
1,553 SR
1,541 Elo+
Baron Samedi
Baron Samedi
AceLvlss
Baron Samedi
Level 58
God Stats
64W - 42L
1,585 SR
Queue Stats
276W - 259L
1,508 Elo+
Solo
Nut
Nut
khrxinsane
Nut
Level 103
God Stats
9W - 13L
1,461 SR
Queue Stats
24W - 30L
1,477 Elo+
Party 1
Gilgamesh
Gilgamesh
mleeb
Gilgamesh
Level 119
God Stats
1W - 2L
1,614 SR
Queue Stats
5W - 8L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
GoatedBK
Shiva
14
4 / 2 / 12
10,035
772
10,175
16,930
14,952
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
HennyNoShot
Cthulhu
15
5 / 3 / 8
10,135
780
11,241
15,146
14,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Baron Samedi
WolfofKonflict
Baron Samedi
16
9 / 1 / 7
11,285
868
13,632
11,039
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AceLvlss
Baron Samedi
14
3 / 8 / 1
9,407
724
11,260
14,722
7,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 3 / 2
9,143
703
6,978
11,367
4,634
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
mleeb
Gilgamesh
11
0 / 7 / 4
8,018
617
7,473
17,251
16,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
18
Kills
5
6
Deaths
18
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AceLvlss
Baron Samedi
3
8
1
0.44
W
Shiva
GoatedBK
Shiva
4
2
12
5
W
Cthulhu
HennyNoShot
Cthulhu
5
3
8
3
W
Baron Samedi
WolfofKonflict
Baron Samedi
9
1
7
12.5
L
2
3
2
1
L
Gilgamesh
mleeb
Gilgamesh
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,048
Damage
25,711
43,115
Taken
43,340
35,217
Mitigated
29,136
10,546
Healing
6,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AceLvlss
Baron Samedi
11,260
354
895
2,568
14,722
7,789
0
8,267
6,008
34,092
0
W
Shiva
GoatedBK
Shiva
10,175
2,644
0
2,572
16,930
14,952
1,095
4,630
11,956
0
25,428
W
Cthulhu
HennyNoShot
Cthulhu
11,241
565
260
2,120
15,146
14,480
126
2,504
12,329
40,795
2,399
W
Baron Samedi
WolfofKonflict
Baron Samedi
13,632
1,081
1,865
3,729
11,039
5,785
749
3,747
6,918
51,894
1,082
L
6,978
4,117
0
1,540
11,367
4,634
0
6,034
4,758
0
24,308
L
Gilgamesh
mleeb
Gilgamesh
7,473
1,772
0
1,776
17,251
16,713
0
7,281
9,247
0
21,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,455
Gold Earned
26,568
153
Minions Killed
120
0
Camps Cleared
0
762,697
Distance Traveled
673,856
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,407
724
55
4
0
197,336
0
W
Shiva
10,035
772
19
1
0
243,317
0
W
Cthulhu
10,135
780
53
4
0
264,710
0
W
Baron Samedi
11,285
868
81
6
0
254,670
1
L
Nut
9,143
703
41
3
0
234,350
0
L
Gilgamesh
8,018
617
24
2
0
242,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role