Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Johnwick117
Janus
Level 144
God Stats
19W - 23L
1,479 SR
Queue Stats
161W - 163L
1,535 Elo+
Solo
Fenrir
Fenrir
PRV99399
Fenrir
Level 101
God Stats
3W - 2L
1,352 SR
Queue Stats
295W - 272L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
hmood17
Sun Wukong
Level 124
God Stats
5W - 2L
1,635 SR
Queue Stats
164W - 136L
1,571 Elo+
Party 1
Medusa
Medusa
mans20
Medusa
Level 128
God Stats
12W - 7L
1,748 SR
Queue Stats
165W - 141L
1,569 Elo+
Party 1
Team Averages
Level 125
1,543 SR
1,534 Elo+

VS

Team Averages
Level 119
1,592 SR
1,433 Elo+
Sylvanus
Sylvanus
CheekyPiza
Sylvanus
Level 145
God Stats
86W - 88L
1,511 SR
Queue Stats
219W - 235L
1,467 Elo+
Party 2
Poseidon
Poseidon
Kirayung
Poseidon
Level 108
God Stats
2W - 2L
1,808 SR
Queue Stats
117W - 143L
1,435 Elo+
Party 2
Tyr
Tyr
Nalite1304
Tyr
Level 129
God Stats
19W - 12L
1,618 SR
Queue Stats
206W - 227L
1,474 Elo+
Party 2
Ne Zha
Ne Zha
OldHoxton
Ne Zha
Level 88
God Stats
1W - 2L
1,511 SR
Queue Stats
12W - 31L
1,360 Elo+
Party 2
Anhur
Anhur
snbr19
Anhur
Level 127
God Stats
24W - 32L
1,511 SR
Queue Stats
202W - 204L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 2 / 1
7,412
463
5,439
13,362
8,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 2 / 1
7,698
481
7,244
8,287
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
PRV99399
Fenrir
13
0 / 1 / 3
7,302
456
6,123
11,912
5,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Sun Wukong
hmood17
Sun Wukong
16
2 / 0 / 1
9,780
611
13,602
15,002
8,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Medusa
mans20
Medusa
17
2 / 0 / 0
9,171
573
9,259
9,683
4,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CheekyPiza
Sylvanus
12
0 / 1 / 3
7,029
439
4,370
14,334
10,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Kirayung
Poseidon
15
1 / 1 / 1
8,417
526
8,741
7,734
2,918
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 3 / 0
7,385
462
6,747
16,505
10,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
OldHoxton
Ne Zha
13
2 / 1 / 1
7,233
452
6,311
12,470
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
snbr19
Anhur
13
2 / 1 / 1
7,326
458
8,357
14,635
5,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
5
5
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
1
0.75
L
Sylvanus
CheekyPiza
Sylvanus
0
1
3
1.5
W
1
2
1
0.75
L
Poseidon
Kirayung
Poseidon
1
1
1
1.5
L
0
3
0
0
L
Ne Zha
OldHoxton
Ne Zha
2
1
1
2.5
W
Fenrir
PRV99399
Fenrir
0
1
3
1.5
W
Sun Wukong
hmood17
Sun Wukong
2
0
1
2.5
W
Medusa
mans20
Medusa
2
0
0
2
L
Anhur
snbr19
Anhur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,667
Damage
34,526
58,246
Taken
65,678
29,850
Mitigated
34,562
18,320
Healing
26,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,439
323
0
4,551
13,362
8,650
0
4,673
8,689
17,938
0
L
Sylvanus
CheekyPiza
Sylvanus
4,370
862
4,055
4,453
14,334
10,917
0
4,978
9,206
22,691
0
W
7,244
304
0
1,198
8,287
2,735
24
4,533
3,754
65,821
2,913
L
Poseidon
Kirayung
Poseidon
8,741
1,149
0
293
7,734
2,918
58
2,496
5,074
85,507
0
L
6,747
762
0
6,283
16,505
10,194
0
0
16,505
0
58,562
L
Ne Zha
OldHoxton
Ne Zha
6,311
2,786
0
5,756
12,470
5,244
0
1,513
10,797
0
55,954
W
Fenrir
PRV99399
Fenrir
6,123
1,468
0
1,534
11,912
5,537
0
3,314
8,598
0
62,575
W
Sun Wukong
hmood17
Sun Wukong
13,602
2,823
0
7,486
15,002
8,787
0
243
14,759
0
91,036
W
Medusa
mans20
Medusa
9,259
3,573
0
3,551
9,683
4,141
0
348
9,335
0
105,136
L
Anhur
snbr19
Anhur
8,357
2,907
0
5,269
14,635
5,289
0
2,755
11,804
0
59,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,363
Gold Earned
37,390
528
Minions Killed
469
0
Camps Cleared
0
1,669,043
Distance Traveled
1,671,603
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,412
463
30
2
0
332,988
3
L
Sylvanus
7,029
439
26
2
0
327,509
5
W
Janus
7,698
481
115
7
0
351,446
4
L
Poseidon
8,417
526
168
11
0
353,458
1
L
Tyr
7,385
462
97
6
0
320,750
6
L
Ne Zha
7,233
452
80
5
0
380,100
0
W
Fenrir
7,302
456
85
5
0
371,241
0
W
Sun Wukong
9,780
611
153
10
0
310,956
3
W
Medusa
9,171
573
145
9
0
302,412
2
L
Anhur
7,326
458
98
6
0
289,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role