Player Matchup

Gilgamesh
Gilgamesh
Gatoraids33
Gilgamesh
Level 42
God Stats
2W - 2L
1,760 SR
Queue Stats
127W - 131L
1,413 Elo+
Solo
Charybdis
Charybdis
OreoGod62
Charybdis
Level 41
God Stats
4W - 4L
1,390 SR
Queue Stats
37W - 34L
1,457 Elo+
Solo
Kukulkan
Kukulkan
RIPMattyM0
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
TehTumblingWeed
Cliodhna
Level 107
God Stats
2W - 1L
1,389 SR
Queue Stats
37W - 42L
1,480 Elo+
Party 2
Sylvanus
Sylvanus
airwinx
Sylvanus
Level 99
God Stats
3W - 2L
1,319 SR
Queue Stats
34W - 41L
1,474 Elo+
Party 2
Team Averages
Level 58
1,472 SR
1,465 Elo+

VS

Team Averages
Level 51
1,516 SR
1,496 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
FirstGenBuddha
Cernunnos
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
Huskychamp789
Zeus
Level 29
God Stats
3W - 4L
1,404 SR
Queue Stats
85W - 84L
1,457 Elo+
Party 1
Cerberus
Cerberus
sagecoder
Cerberus
Level 120
God Stats
6W - 4L
1,617 SR
Queue Stats
149W - 157L
1,537 Elo+
Party 3
Arachne
Arachne
xAnotherAccountx
Arachne
Level 60
God Stats
7W - 6L
1,558 SR
Queue Stats
115W - 115L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gatoraids33
Gilgamesh
11
1 / 1 / 0
6,248
625
3,701
7,679
5,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charybdis
OreoGod62
Charybdis
10
2 / 1 / 0
5,542
554
6,387
5,404
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
RIPMattyM0
Kukulkan
12
2 / 0 / 1
6,142
614
2,631
3,919
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
9
1 / 0 / 2
5,043
504
4,665
5,195
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
airwinx
Sylvanus
9
0 / 0 / 3
4,878
488
2,740
6,386
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
1 / 1 / 0
6,410
641
3,675
8,960
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cernunnos
FirstGenBuddha
Cernunnos
7
0 / 2 / 0
4,493
449
2,829
6,611
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
4,817
482
2,897
5,101
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
sagecoder
Cerberus
8
0 / 2 / 1
4,975
498
1,461
7,980
5,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 0
5,165
517
1,482
6,294
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
2
2
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
1
0
1
L
Cernunnos
FirstGenBuddha
Cernunnos
0
2
0
0
W
Gilgamesh
Gatoraids33
Gilgamesh
1
1
0
1
L
0
1
1
0.5
W
Charybdis
OreoGod62
Charybdis
2
1
0
2
W
Kukulkan
RIPMattyM0
Kukulkan
2
0
1
2.5
W
Cliodhna
1
0
2
2
W
Sylvanus
airwinx
Sylvanus
0
0
3
1.5
L
Cerberus
sagecoder
Cerberus
0
2
1
0.25
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
12,344
28,583
Taken
34,946
14,232
Mitigated
16,342
9,210
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,675
2,039
0
3,030
8,960
5,274
0
625
8,335
0
50,197
L
Cernunnos
FirstGenBuddha
Cernunnos
2,829
1,669
41
1,613
6,611
1,978
0
953
5,658
0
19,128
W
Gilgamesh
Gatoraids33
Gilgamesh
3,701
1,120
0
2,118
7,679
5,362
168
0
7,679
6,653
39,186
L
2,897
58
0
1,570
5,101
1,505
0
1,822
3,279
30,007
0
W
Charybdis
OreoGod62
Charybdis
6,387
3,019
0
500
5,404
2,090
41
692
4,712
0
47,004
W
Kukulkan
RIPMattyM0
Kukulkan
2,631
455
0
500
3,919
1,564
0
1,054
2,865
48,024
2,799
W
Cliodhna
4,665
707
0
2,877
5,195
1,717
0
937
4,258
0
28,570
W
Sylvanus
airwinx
Sylvanus
2,740
1,276
614
2,601
6,386
3,499
84
1,397
4,989
19,122
5,881
L
Cerberus
sagecoder
Cerberus
1,461
84
0
3,121
7,980
5,250
0
1,696
6,284
14,804
1,395
L
1,482
876
0
4,401
6,294
2,335
0
444
5,850
0
34,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,853
Gold Earned
25,860
364
Minions Killed
284
0
Camps Cleared
0
942,459
Distance Traveled
927,093
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,410
641
89
9
0
183,131
0
L
Cernunnos
4,493
449
32
3
0
177,119
0
W
Gilgamesh
6,248
625
91
9
0
160,370
0
L
Zeus
4,817
482
54
5
0
194,569
4
W
Charybdis
5,542
554
84
8
0
172,930
0
W
Kukulkan
6,142
614
90
9
0
203,024
0
W
Cliodhna
5,043
504
52
5
0
239,943
1
W
Sylvanus
4,878
488
47
5
0
166,192
3
L
Cerberus
4,975
498
31
3
0
187,268
0
L
Arachne
5,165
517
78
8
0
185,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role