Player Matchup

Chang'e
Chang'e
HoriusField
Chang'e
Level 59
God Stats
4W - 3L
1,885 SR
Queue Stats
23W - 26L
1,598 Elo+
Party 1
Thanatos
Thanatos
ProAgentStrange
Thanatos
Level 148
God Stats
5W - 3L
1,824 SR
Queue Stats
135W - 136L
1,475 Elo+
Solo
Izanami
Izanami
QUEEN-OF-GC
Izanami
Level 87
God Stats
40W - 32L
1,612 SR
Queue Stats
160W - 132L
1,494 Elo+
Party 1
Shiva
Shiva
T-e-M-p-E-s-T-97
Shiva
Level 137
God Stats
2W - 2L
1,491 SR
Queue Stats
133W - 133L
1,485 Elo+
Solo
Janus
Janus
x_X-ACEE21-X_x
Janus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 41L
1,384 Elo+
Party 1
Team Averages
Level 102
1,662 SR
1,487 Elo+

VS

Team Averages
Level 100
1,605 SR
1,421 Elo+
Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KlNGxMafia
Cthulhu
Level 63
God Stats
6W - 3L
1,732 SR
Queue Stats
57W - 49L
1,410 Elo+
Solo
Nut
Nut
Lil Snap X
Nut
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,475 Elo+
Solo
Anubis
Anubis
PickleCoq
Anubis
Level 85
God Stats
2W - 0L
1,793 SR
Queue Stats
6W - 5L
1,266 Elo+
Solo
Medusa
Medusa
REBOOTRIOT_
Medusa
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
127W - 130L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HoriusField
Chang'e
6
0 / 2 / 0
4,494
449
3,206
6,834
2,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
11
3 / 1 / 1
5,861
586
4,298
6,836
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
QUEEN-OF-GC
Izanami
9
1 / 2 / 2
5,250
525
6,625
7,196
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 1 / 0
6,046
605
3,166
7,616
5,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 3 / 0
4,176
418
882
3,235
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
3 / 0 / 2
5,350
535
4,134
9,238
6,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
KlNGxMafia
Cthulhu
10
0 / 1 / 2
5,198
520
3,894
6,707
6,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 3 / 4
4,966
497
6,109
7,814
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
PickleCoq
Anubis
9
2 / 1 / 4
5,428
543
3,409
4,456
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
12
3 / 0 / 1
6,647
665
1,895
3,790
1,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
9
9
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
0
2
4
L
Chang'e
HoriusField
Chang'e
0
2
0
0
W
Cthulhu
KlNGxMafia
Cthulhu
0
1
2
1
W
1
3
4
1
W
Anubis
PickleCoq
Anubis
2
1
4
4
L
Thanatos
3
1
1
3.5
L
Izanami
QUEEN-OF-GC
Izanami
1
2
2
1
W
Medusa
3
0
1
3.5
L
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,177
Damage
19,441
31,717
Taken
32,005
13,116
Mitigated
18,528
12,890
Healing
9,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,134
273
0
3,236
9,238
6,044
0
1,838
7,400
16,490
0
L
Chang'e
HoriusField
Chang'e
3,206
683
703
1,362
6,834
2,499
104
2,405
4,429
10,926
0
W
Cthulhu
KlNGxMafia
Cthulhu
3,894
948
0
1,299
6,707
6,816
0
0
6,707
33,780
0
W
6,109
3,908
0
2,560
7,814
2,742
57
1,290
6,484
0
33,566
W
Anubis
PickleCoq
Anubis
3,409
0
32
1,975
4,456
1,655
0
435
3,941
34,320
0
L
Thanatos
4,298
1,510
0
5,491
6,836
2,848
0
1,721
5,115
0
41,218
L
Izanami
QUEEN-OF-GC
Izanami
6,625
4,858
0
2,038
7,196
2,037
34
2,658
4,538
0
40,092
W
Medusa
1,895
721
0
723
3,790
1,271
0
318
3,428
0
51,100
L
3,166
1,097
0
3,046
7,616
5,026
0
4,021
3,595
0
40,823
L
882
76
0
250
3,235
706
0
632
2,603
14,792
356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
27,589
245
Minions Killed
270
0
Camps Cleared
0
852,517
Distance Traveled
927,906
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,350
535
19
2
0
191,389
2
L
Chang'e
4,494
449
16
2
0
163,918
1
W
Cthulhu
5,198
520
47
5
0
187,991
0
W
Nut
4,966
497
58
6
0
167,592
0
W
Anubis
5,428
543
44
4
0
183,762
0
L
Thanatos
5,861
586
73
7
0
213,722
0
L
Izanami
5,250
525
56
6
0
169,740
0
W
Medusa
6,647
665
102
10
0
197,172
2
L
Shiva
6,046
605
77
8
0
202,606
2
L
Janus
4,176
418
23
2
0
102,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role