Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Framps0
Hun Batz
Level 113
God Stats
6W - 6L
1,709 SR
Queue Stats
355W - 347L
1,442 Elo+
Solo
Vulcan
Vulcan
not_BaZe
Vulcan
Level 84
God Stats
8W - 3L
1,675 SR
Queue Stats
130W - 127L
1,558 Elo+
Party 1
Anubis
Anubis
not_IsNo
Anubis
Level 98
God Stats
5W - 1L
1,760 SR
Queue Stats
81W - 89L
1,497 Elo+
Party 1
Guan Yu
Guan Yu
ДРАБАДАН
Guan Yu
Level 154
God Stats
14W - 9L
1,198 SR
Queue Stats
834W - 851L
1,453 Elo+
Solo
Team Averages
Level 127
1,568 SR
1,490 Elo+

VS

Team Averages
Level 122
1,445 SR
1,458 Elo+
Da Ji
Da Ji
 
Da Ji
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Noozpick
Ix Chel
Level 158
God Stats
1W - 3L
1,243 SR
Queue Stats
247W - 261L
1,426 Elo+
Solo
Odin
Odin
PExpert
Odin
Level 83
God Stats
0W - 4L
1,161 SR
Queue Stats
84W - 97L
1,517 Elo+
Solo
Danzaburou
Danzaburou
ThomasGranz
Danzaburou
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 89L
1,400 Elo+
Solo
Nox
Nox
anancagra
Nox
Level 173
God Stats
2W - 3L
1,820 SR
Queue Stats
266W - 277L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 0 / 8
8,724
727
3,581
7,169
6,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Framps0
Hun Batz
16
4 / 3 / 6
9,483
790
10,015
10,566
6,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
not_BaZe
Vulcan
16
3 / 2 / 6
8,947
746
17,919
9,435
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
not_IsNo
Anubis
16
2 / 4 / 8
9,341
778
4,833
9,628
5,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 1 / 7
8,348
696
4,360
9,862
8,113
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
7 / 3 / 2
9,319
777
9,946
9,304
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
Noozpick
Ix Chel
15
1 / 2 / 5
8,301
692
8,236
9,801
3,980
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
PExpert
Odin
14
0 / 4 / 5
7,907
659
9,654
14,823
13,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
ThomasGranz
Danzaburou
14
1 / 1 / 4
8,084
674
5,352
5,624
2,133
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 7
8,447
704
6,985
5,378
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
11
Kills
10
10
Deaths
11
35
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
8
4
L
Da Ji
 
Da Ji
7
3
2
2.67
W
Hun Batz
Framps0
Hun Batz
4
3
6
2.33
L
Ix Chel
Noozpick
Ix Chel
1
2
5
1.75
L
Odin
PExpert
Odin
0
4
5
0.63
L
Danzaburou
ThomasGranz
Danzaburou
1
1
4
3
L
1
1
7
4.5
W
Vulcan
not_BaZe
Vulcan
3
2
6
3
W
Anubis
not_IsNo
Anubis
2
4
8
1.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,708
Damage
40,173
46,660
Taken
44,930
32,314
Mitigated
26,612
23,488
Healing
17,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,581
20
92
1,341
7,169
6,976
0
3,321
3,848
13,809
297
L
Da Ji
 
Da Ji
9,946
949
877
821
9,304
4,463
0
5,122
4,182
0
16,961
W
Hun Batz
Framps0
Hun Batz
10,015
1,606
552
2,118
10,566
6,978
0
4,095
6,471
0
28,398
L
Ix Chel
Noozpick
Ix Chel
8,236
1,219
3,836
3,125
9,801
3,980
0
4,692
5,109
30,982
0
L
Odin
PExpert
Odin
9,654
700
635
4,398
14,823
13,741
0
9,619
5,204
3,889
15,559
L
Danzaburou
ThomasGranz
Danzaburou
5,352
652
478
1,046
5,624
2,133
0
4,158
1,466
0
19,599
L
6,985
221
823
1,725
5,378
2,295
0
2,616
2,762
19,780
778
W
Vulcan
not_BaZe
Vulcan
17,919
429
842
1,205
9,435
5,246
0
3,431
6,004
37,414
881
W
Anubis
not_IsNo
Anubis
4,833
192
1,309
1,237
9,628
5,001
180
2,886
6,742
13,988
0
W
4,360
417
8,686
6,106
9,862
8,113
0
3,555
6,307
0
7,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,843
Gold Earned
42,058
135
Minions Killed
138
0
Camps Cleared
0
1,234,317
Distance Traveled
1,098,983
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,724
727
20
2
0
274,849
0
L
Da Ji
9,319
777
12
1
0
208,435
0
W
Hun Batz
9,483
790
36
3
0
252,578
0
L
Ix Chel
8,301
692
52
4
0
227,184
0
L
Odin
7,907
659
19
2
0
240,161
0
L
Danzaburou
8,084
674
23
2
0
199,374
0
L
Nox
8,447
704
32
3
0
223,829
0
W
Vulcan
8,947
746
44
4
0
241,847
0
W
Anubis
9,341
778
27
2
0
204,184
0
W
Guan Yu
8,348
696
8
1
0
260,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role