Player Matchup

Bellona
Bellona
AzureGoldfish66
Bellona
Level 62
God Stats
7W - 3L
1,243 SR
Queue Stats
57W - 32L
1,680 Elo+
Party 2
Anhur
Anhur
DevilsDollface
Anhur
Level 20
God Stats
2W - 4L
1,500 SR
Queue Stats
57W - 56L
1,500 Elo+
Party 1
Charon
Charon
Evolve276
Charon
Level 37
God Stats
3W - 0L
1,674 SR
Queue Stats
96W - 86L
1,525 Elo+
Party 2
Pele
Pele
ToothlessApple
Pele
Level 46
God Stats
2W - 0L
1,683 SR
Queue Stats
45W - 38L
1,574 Elo+
Party 2
Merlin
Merlin
ilphaesn
Merlin
Level 34
God Stats
2W - 3L
1,342 SR
Queue Stats
203W - 189L
1,501 Elo+
Party 1
Team Averages
Level 40
1,488 SR
1,556 Elo+

VS

Team Averages
Level 34
1,379 SR
1,335 Elo+
Skadi
Skadi
CappedCleric092
Skadi
Level 37
God Stats
2W - 6L
1,274 SR
Queue Stats
7W - 10L
1,247 Elo+
Party 3
Bakasura
Bakasura
CrucibleKnight77
Bakasura
Level 40
God Stats
18W - 14L
1,547 SR
Queue Stats
41W - 46L
1,397 Elo+
Solo
Cu Chulainn
Cu Chulainn
gutter_cat_
Cu Chulainn
Level 45
God Stats
36W - 26L
1,308 SR
Queue Stats
202W - 193L
1,464 Elo+
Solo
Raijin
Raijin
pringles49
Raijin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 110L
1,378 Elo+
Solo
Sobek
Sobek
ssqsssss1qwwwsxc
Sobek
Level 4
God Stats
0W - 2L
1,264 SR
Queue Stats
0W - 3L
1,188 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,873
553
1,808
8,191
6,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

8
2 / 0 / 0
4,555
651
3,544
5,253
1,506
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
Evolve276
Charon
8
0 / 0 / 2
4,989
713
453
4,308
1,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
4,174
596
1,436
4,484
1,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
ilphaesn
Merlin
9
1 / 0 / 0
4,536
648
1,189
3,375
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
3,952
565
3,332
4,441
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 0 / 0
4,530
647
1,356
6,131
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
gutter_cat_
Cu Chulainn
10
4 / 0 / 0
5,883
840
6,966
6,128
3,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
pringles49
Raijin
8
0 / 1 / 0
4,524
646
928
2,281
512
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
2,928
418
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
4
4
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
L
0
2
0
0
L
0
0
0
0
W
2
0
0
2
W
Charon
Evolve276
Charon
0
0
2
1
W
0
1
0
0
L
Cu Chulainn
gutter_cat_
Cu Chulainn
4
0
0
4
W
Merlin
ilphaesn
Merlin
1
0
0
1
L
Raijin
pringles49
Raijin
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,430
Damage
12,582
25,611
Taken
18,981
12,283
Mitigated
7,623
6,425
Healing
6,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,808
1,146
0
1,696
8,191
6,320
0
607
7,584
0
16,375
L
3,332
1,025
0
0
4,441
805
0
444
3,997
0
21,466
L
1,356
863
0
3,953
6,131
2,389
0
317
5,734
0
32,438
W
3,544
1,992
0
2,234
5,253
1,506
579
0
5,253
0
32,042
W
Charon
Evolve276
Charon
453
123
990
864
4,308
1,795
337
0
4,308
16,580
2,113
W
1,436
373
0
127
4,484
1,675
0
276
4,088
0
25,165
L
Cu Chulainn
gutter_cat_
Cu Chulainn
6,966
1,698
0
1,700
6,128
3,917
0
0
6,128
3,062
35,343
W
Merlin
ilphaesn
Merlin
1,189
46
0
514
3,375
987
0
817
2,484
24,299
0
L
Raijin
pringles49
Raijin
928
0
0
500
2,281
512
0
518
1,489
23,326
782
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,127
Gold Earned
21,817
174
Minions Killed
209
0
Camps Cleared
0
776,993
Distance Traveled
593,450
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,873
553
22
3
0
173,760
0
L
Skadi
3,952
565
29
4
0
121,242
0
L
Bakasura
4,530
647
72
10
0
175,296
0
W
Anhur
4,555
651
43
6
0
149,832
0
W
Charon
4,989
713
22
3
0
135,046
1
W
Pele
4,174
596
42
6
0
161,100
0
L
Cu Chulainn
5,883
840
61
9
0
153,919
0
W
Merlin
4,536
648
45
6
0
157,255
0
L
Raijin
4,524
646
47
7
0
142,954
0
L
Sobek
2,928
418
0
0
0
39
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role