Player Matchup

Zhong Kui
Zhong Kui
Bronze III
DrDevansmells
Zhong Kui
Bronze III
Level 124
God Stats
0W - 1L
1,775 SR
Queue Stats
1W - 8L
1,421 MMR
Party 1
Neith
Neith
Bronze III
TeHFLex-
Neith
Bronze III
Level 137
God Stats
0W - 1L
1,782 SR
Queue Stats
1W - 8L
1,421 MMR
Party 1
Bacchus
Bacchus
Bronze III
itsHoke
Bacchus
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,421 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,685 SR
1,421 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,603 SR
1,433 MMR
Hachiman
Hachiman
Gold III
CBG Savage4Oreo
Hachiman
Gold III
Level 158
God Stats
1W - 3L
1,621 SR
Queue Stats
293W - 319L
1,426 MMR
Solo
Ymir
Ymir
Gold IV
YMIR IS H3R3
Ymir
Gold IV
Level 147
God Stats
139W - 129L
1,576 SR
Queue Stats
403W - 417L
1,472 MMR
Solo
Ne Zha
Ne Zha
Gold I
xxx m00s3 xxx
Ne Zha
Gold I
Level 146
God Stats
18W - 14L
1,612 SR
Queue Stats
486W - 458L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DrDevansmells
Zhong Kui
15
1 / 3 / 2
10,067
592
9,216
12,603
9,178
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
TeHFLex-
Neith
17
2 / 2 / 2
11,353
668
12,833
13,321
6,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
itsHoke
Bacchus
16
1 / 2 / 2
10,597
623
8,595
15,188
22,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditeCthulhuAresAgniChaac

VS

Bans
AchillesHeraDiscordiaPersephoneNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
3 / 1 / 3
12,307
724
9,481
6,540
3,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
0 / 3 / 6
11,267
663
6,523
25,194
19,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 0 / 3
11,984
705
16,331
14,607
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
7
7
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
3
1
3
4.5
L
Zhong Kui
DrDevansmells
Zhong Kui
1
3
2
0.67
L
Neith
TeHFLex-
Neith
2
2
2
1.5
W
0
3
6
1
L
Bacchus
itsHoke
Bacchus
1
2
2
1
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,644
Damage
32,335
41,112
Taken
46,341
38,537
Mitigated
32,577
8,954
Healing
18,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
9,481
4,086
0
968
6,540
3,009
2,198
2,019
4,346
0
72,633
L
Zhong Kui
DrDevansmells
Zhong Kui
9,216
573
0
3,568
12,603
9,178
0
2,439
9,201
37,232
0
L
Neith
TeHFLex-
Neith
12,833
5,092
0
3,071
13,321
6,658
0
1,462
10,884
0
75,816
W
6,523
431
0
7,751
25,194
19,043
370
10,176
14,424
35,697
0
L
Bacchus
itsHoke
Bacchus
8,595
540
357
1,958
15,188
22,701
0
2,282
11,901
23,618
1,947
W
16,331
1,751
0
9,446
14,607
10,525
631
4,159
10,124
0
61,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,017
Gold Earned
35,558
190
Minions Killed
231
0
Camps Cleared
0
854,650
Distance Traveled
968,299
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,307
724
115
7
0
295,697
2
L
Zhong Kui
10,067
592
52
3
0
272,432
0
L
Neith
11,353
668
115
7
0
265,168
0
W
Ymir
11,267
663
64
4
0
321,969
5
L
Bacchus
10,597
623
23
1
0
317,050
8
W
Ne Zha
11,984
705
52
3
0
350,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role