Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BokSoup
Janus
Level 69
God Stats
3W - 7L
1,119 SR
Queue Stats
113W - 115L
1,496 Elo+
Party 2
Neith
Neith
KaijuNo1
Neith
Level 107
God Stats
14W - 12L
1,649 SR
Queue Stats
205W - 202L
1,443 Elo+
Party 2
Athena
Athena
MajinYamcha
Athena
Level 28
God Stats
15W - 37L
1,280 SR
Queue Stats
20W - 47L
1,223 Elo+
Party 1
Anhur
Anhur
donkeydong92
Anhur
Level 46
God Stats
4W - 0L
1,844 SR
Queue Stats
43W - 74L
1,319 Elo+
Party 1
Team Averages
Level 75
1,478 SR
1,396 Elo+

VS

Team Averages
Level 66
1,495 SR
1,434 Elo+
Charybdis
Charybdis
Fr33_Bird899
Charybdis
Level 56
God Stats
4W - 4L
1,475 SR
Queue Stats
30W - 48L
1,386 Elo+
Solo
Chernobog
Chernobog
Legend_Status33
Chernobog
Level 56
God Stats
30W - 20L
1,630 SR
Queue Stats
118W - 129L
1,433 Elo+
Solo
Ymir
Ymir
Srs_Brazz
Ymir
Level 33
God Stats
2W - 2L
1,535 SR
Queue Stats
31W - 41L
1,495 Elo+
Solo
Hera
Hera
Tpickle8186
Hera
Level 56
God Stats
8W - 8L
1,252 SR
Queue Stats
97W - 112L
1,387 Elo+
Solo
Lancelot
Lancelot
jonathan1998
Lancelot
Level 128
God Stats
3W - 2L
1,582 SR
Queue Stats
56W - 47L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 2 / 5
8,552
570
5,636
8,546
3,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
BokSoup
Janus
15
3 / 1 / 4
8,699
580
4,872
6,451
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
KaijuNo1
Neith
15
6 / 1 / 7
9,116
608
17,059
10,636
4,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
12
3 / 1 / 9
8,216
548
5,439
15,125
14,040
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 3 / 0
7,916
528
7,389
9,049
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fr33_Bird899
Charybdis
12
2 / 0 / 0
7,486
499
5,317
7,832
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
Legend_Status33
Chernobog
14
2 / 3 / 2
7,229
482
3,735
11,564
4,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
10
0 / 5 / 4
6,607
440
2,143
16,326
11,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 3 / 1
7,043
470
4,101
6,784
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
jonathan1998
Lancelot
12
3 / 8 / 0
7,259
484
7,645
16,437
9,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
19
Kills
8
8
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
2
5
3.25
W
Janus
BokSoup
Janus
3
1
4
5
L
Charybdis
Fr33_Bird899
Charybdis
2
0
0
2
W
Neith
KaijuNo1
Neith
6
1
7
9.5
L
Chernobog
Legend_Status33
Chernobog
2
3
2
1
W
Athena
3
1
9
7.5
L
Ymir
0
5
4
0.4
L
1
3
1
0.5
W
3
3
0
1
L
Lancelot
jonathan1998
Lancelot
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,395
Damage
22,941
49,807
Taken
58,943
27,800
Mitigated
30,054
13,601
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,636
1,184
0
932
8,546
3,657
861
360
8,103
0
61,124
W
Janus
BokSoup
Janus
4,872
252
0
1,500
6,451
2,496
1,158
2,747
3,704
63,888
795
L
Charybdis
Fr33_Bird899
Charybdis
5,317
1,919
0
4,310
7,832
2,513
1,063
407
7,425
0
51,923
W
Neith
KaijuNo1
Neith
17,059
6,192
0
5,082
10,636
4,320
836
376
9,747
0
66,475
L
Chernobog
Legend_Status33
Chernobog
3,735
1,841
0
3,708
11,564
4,649
0
1,872
9,498
0
56,629
W
Athena
5,439
1,423
0
2,724
15,125
14,040
351
2,208
12,872
21,588
1,897
L
Ymir
2,143
465
0
1,578
16,326
11,141
0
2,184
14,142
18,019
1,041
L
4,101
1,307
0
920
6,784
2,489
0
3,987
2,541
45,426
0
W
7,389
4,516
0
3,363
9,049
3,287
723
553
8,404
0
53,776
L
Lancelot
jonathan1998
Lancelot
7,645
1,447
0
3,902
16,437
9,262
0
1,112
15,285
0
45,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,499
Gold Earned
35,624
397
Minions Killed
376
0
Camps Cleared
0
1,446,613
Distance Traveled
1,309,550
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,552
570
92
6
0
345,550
2
W
Janus
8,699
580
130
9
0
298,336
2
L
Charybdis
7,486
499
91
6
0
225,952
0
W
Neith
9,116
608
81
5
0
268,261
5
L
Chernobog
7,229
482
95
6
0
270,262
0
W
Athena
8,216
548
21
1
0
336,631
0
L
Ymir
6,607
440
33
2
0
266,654
0
L
Hera
7,043
470
91
6
0
265,662
5
W
Anhur
7,916
528
73
5
0
197,835
0
L
Lancelot
7,259
484
66
4
0
281,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role