Player Matchup

Ganesha
Ganesha
Silver II
Blood_Meridian89
Ganesha
Silver II
Level 140
God Stats
19W - 21L
1,457 SR
Queue Stats
163W - 185L
1,079 MMR
Solo
Hun Batz
Hun Batz
Silver III
ItWhenItGerg
Hun Batz
Silver III
Level 67
God Stats
1W - 1L
1,785 SR
Queue Stats
64W - 89L
1,186 MMR
Solo
Merlin
Merlin
Silver III
MallyTrue
Merlin
Silver III
Level 109
God Stats
7W - 10L
1,425 SR
Queue Stats
73W - 86L
1,161 MMR
Solo
Medusa
Medusa
Silver I
RubenRM109169
Medusa
Silver I
Level 127
God Stats
18W - 9L
1,677 SR
Queue Stats
273W - 281L
1,183 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
SmiteDaDDy5648
Kuzenbo
Silver II
Level 166
God Stats
19W - 15L
1,613 SR
Queue Stats
376W - 383L
1,108 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,591 SR
1,143 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,569 SR
1,144 MMR
Bacchus
Bacchus
Silver I
BrandinoBrandino
Bacchus
Silver I
Level 106
God Stats
15W - 16L
1,370 SR
Queue Stats
83W - 100L
1,108 MMR
Solo
Kukulkan
Kukulkan
Silver I
CHoDISORUS
Kukulkan
Silver I
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 88L
1,275 MMR
Party 1
Achilles
Achilles
Silver I
EvBrownie
Achilles
Silver I
Level 115
God Stats
5W - 4L
1,662 SR
Queue Stats
215W - 228L
1,267 MMR
Solo
Cernunnos
Cernunnos
Silver V
GirthLordFr
Cernunnos
Silver V
Level 66
God Stats
3W - 1L
1,591 SR
Queue Stats
24W - 45L
776 MMR
Party 1
Pele
Pele
Bronze III
P3RC1VUL
Pele
Bronze III
Level 95
God Stats
41W - 23L
1,720 SR
Queue Stats
209W - 225L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,484
589
5,056
7,980
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
ItWhenItGerg
Hun Batz
10
0 / 3 / 2
5,272
479
3,639
9,799
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
MallyTrue
Merlin
12
1 / 1 / 1
6,369
579
4,028
5,405
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

11
0 / 0 / 1
5,985
544
5,856
4,197
1,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
2 / 1 / 1
6,224
566
4,454
8,293
9,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AgniBellonaIx ChelAthena

VS

Bans
CharybdisThanatosLokiOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,454
496
5,485
9,358
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
CHoDISORUS
Kukulkan
11
1 / 2 / 0
6,157
560
4,203
6,154
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Achilles
EvBrownie
Achilles
12
0 / 0 / 3
6,437
585
5,150
9,922
9,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
GirthLordFr
Cernunnos
11
0 / 0 / 0
5,592
508
1,575
5,961
2,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
12
6 / 0 / 1
6,964
633
6,890
8,583
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
7
7
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
0
1
3
1.5
W
Kukulkan
CHoDISORUS
Kukulkan
1
2
0
0.5
W
Achilles
EvBrownie
Achilles
0
0
3
1.5
W
Cernunnos
GirthLordFr
Cernunnos
0
0
0
0
L
Hun Batz
ItWhenItGerg
Hun Batz
0
3
2
0.33
L
Merlin
MallyTrue
Merlin
1
1
1
1.5
W
Pele
6
0
1
6.5
L
0
0
1
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,033
Damage
23,303
35,674
Taken
39,978
20,699
Mitigated
25,994
9,164
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,056
576
0
3,300
7,980
3,913
0
19
7,961
38,089
1,705
W
5,485
762
0
3,696
9,358
7,747
0
3,190
5,964
20,424
3,329
W
Kukulkan
CHoDISORUS
Kukulkan
4,203
250
0
500
6,154
2,483
0
2,829
3,023
48,614
0
W
Achilles
EvBrownie
Achilles
5,150
910
0
5,671
9,922
9,632
0
3,162
5,992
0
43,694
W
Cernunnos
GirthLordFr
Cernunnos
1,575
289
0
2,499
5,961
2,424
0
1,020
4,941
0
38,169
L
Hun Batz
ItWhenItGerg
Hun Batz
3,639
472
0
1,183
9,799
4,053
0
2,925
6,874
0
35,068
L
Merlin
MallyTrue
Merlin
4,028
99
0
1,331
5,405
1,818
0
1,731
3,674
42,827
1,265
W
Pele
6,890
1,700
0
2,083
8,583
3,708
0
1,516
6,889
0
56,956
L
5,856
1,596
0
631
4,197
1,610
0
1,054
3,143
0
50,231
L
4,454
1,877
0
2,719
8,293
9,305
6
3,585
4,708
16,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,334
Gold Earned
30,604
356
Minions Killed
337
0
Camps Cleared
0
1,145,122
Distance Traveled
1,120,368
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,484
589
85
8
0
222,731
0
W
Bacchus
5,454
496
26
2
0
217,125
2
W
Kukulkan
6,157
560
89
8
0
208,652
0
W
Achilles
6,437
585
76
7
0
209,507
0
W
Cernunnos
5,592
508
67
6
0
219,572
1
L
Hun Batz
5,272
479
61
6
0
257,613
0
L
Merlin
6,369
579
99
9
0
206,550
0
W
Pele
6,964
633
79
7
0
265,512
0
L
Medusa
5,985
544
85
8
0
225,503
2
L
Kuzenbo
6,224
566
26
2
0
232,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role