Player Matchup

Baron Samedi
Baron Samedi
Apherage
Baron Samedi
Level 38
God Stats
3W - 8L
1,374 SR
Queue Stats
62W - 66L
1,510 Elo+
Party 1
Odin
Odin
BamKnows
Odin
Level 26
God Stats
21W - 14L
1,571 SR
Queue Stats
22W - 23L
1,476 Elo+
Party 1
Neith
Neith
KingKage25
Neith
Level 45
God Stats
49W - 34L
1,619 SR
Queue Stats
63W - 71L
1,496 Elo+
Party 1
Team Averages
Level 36
1,521 SR
1,494 Elo+

VS

Team Averages
Level 92
1,500 SR
1,460 Elo+
Tyr
Tyr
 
Tyr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Lineman4Life20
Poseidon
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,411 Elo+
Party 2
Hercules
Hercules
Swaggyyjr
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Apherage
Baron Samedi
13
4 / 0 / 6
8,145
815
9,686
4,554
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
12
4 / 0 / 6
7,720
772
6,774
10,113
10,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
13
2 / 2 / 7
7,893
789
6,497
8,059
3,706
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 3 / 1
6,644
664
8,454
11,214
9,426
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
10
0 / 2 / 2
6,463
646
4,034
6,161
2,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Swaggyyjr
Hercules
10
1 / 5 / 0
6,457
646
4,965
10,632
6,086
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
1
0.5
W
Baron Samedi
Apherage
Baron Samedi
4
0
6
7
W
Odin
4
0
6
7
W
Neith
2
2
7
2.75
L
Poseidon
0
2
2
0.5
L
Hercules
Swaggyyjr
Hercules
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,957
Damage
17,453
22,726
Taken
28,007
16,645
Mitigated
17,650
8,485
Healing
4,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,454
584
0
1,300
11,214
9,426
0
3,025
7,520
0
20,577
W
Baron Samedi
Apherage
Baron Samedi
9,686
1,172
1,318
1,787
4,554
2,763
339
1,231
3,323
23,768
0
W
Odin
6,774
1,925
0
3,077
10,113
10,176
236
1,939
8,174
0
13,252
W
Neith
6,497
3,421
0
2,303
8,059
3,706
634
904
7,155
0
41,647
L
Poseidon
4,034
663
0
770
6,161
2,138
0
2,946
3,123
15,198
0
L
Hercules
Swaggyyjr
Hercules
4,965
1,085
0
2,667
10,632
6,086
0
3,796
6,584
0
17,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,758
Gold Earned
19,564
129
Minions Killed
81
0
Camps Cleared
0
599,976
Distance Traveled
560,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,644
664
24
2
0
194,760
0
W
Baron Samedi
8,145
815
30
3
0
201,316
0
W
Odin
7,720
772
23
2
0
207,505
0
W
Neith
7,893
789
76
8
0
191,155
0
L
Poseidon
6,463
646
30
3
0
189,298
0
L
Hercules
6,457
646
27
3
0
176,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role