Player Matchup

Chang'e
Chang'e
Avathanatos
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,266 Elo+
Party 1
Vulcan
Vulcan
BencazTime
Vulcan
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 57L
1,156 Elo+
Party 2
Skadi
Skadi
Game0_2
Skadi
Level 28
God Stats
3W - 2L
1,775 SR
Queue Stats
75W - 123L
1,316 Elo+
Party 2
Mulan
Mulan
Strictly-503
Mulan
Level 80
God Stats
6W - 1L
1,954 SR
Queue Stats
285W - 302L
1,462 Elo+
Solo
Sol
Sol
XxLizard1300xX
Sol
Level 107
God Stats
0W - 1L
1,692 SR
Queue Stats
2W - 2L
1,436 Elo+
Party 1
Team Averages
Level 51
1,684 SR
1,327 Elo+

VS

Team Averages
Level 109
1,578 SR
1,474 Elo+
Artemis
Artemis
 
Artemis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
NGMsnowman0507x
Chiron
Level 128
God Stats
8W - 6L
1,537 SR
Queue Stats
320W - 340L
1,443 Elo+
Solo
Ah Puch
Ah Puch
SauceGod26_
Ah Puch
Level 124
God Stats
4W - 1L
1,851 SR
Queue Stats
122W - 104L
1,479 Elo+
Solo
Terra
Terra
rangoondcrab
Terra
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
333W - 324L
1,457 Elo+
Solo
Loki
Loki
xMizzDeathx
Loki
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 141L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Avathanatos
Chang'e
15
6 / 5 / 2
9,220
768
11,835
16,059
6,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
BencazTime
Vulcan
14
1 / 5 / 4
7,535
628
4,661
10,999
8,294
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Game0_2
Skadi
15
1 / 7 / 7
8,290
691
5,289
15,284
9,151
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 5 / 4
7,076
590
2,097
13,742
10,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
1 / 5 / 7
7,803
650
5,593
9,651
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 5 / 9
9,770
814
13,495
13,449
6,465
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 1 / 10
10,225
852
14,059
9,303
4,685
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Puch
SauceGod26_
Ah Puch
19
13 / 1 / 9
11,658
972
22,138
10,959
6,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
0 / 2 / 19
10,109
842
5,592
15,260
15,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
5 / 1 / 13
10,305
859
7,542
6,362
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
87
9
Kills
27
27
Deaths
10
24
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
5
9
1.7
L
Chang'e
Avathanatos
Chang'e
6
5
2
1.4
L
Vulcan
BencazTime
Vulcan
1
5
4
0.6
L
Skadi
Game0_2
Skadi
1
7
7
0.64
W
5
1
10
10
W
Ah Puch
SauceGod26_
Ah Puch
13
1
9
17.5
L
0
5
4
0.4
L
1
5
7
0.9
W
0
2
19
4.75
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,475
Damage
62,826
65,735
Taken
55,333
37,696
Mitigated
35,720
17,456
Healing
27,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,495
5,872
1,152
1,345
13,449
6,465
2,253
6,127
7,286
0
25,066
L
Chang'e
Avathanatos
Chang'e
11,835
473
5,992
6,135
16,059
6,721
0
5,295
10,764
18,082
0
L
Vulcan
BencazTime
Vulcan
4,661
321
596
338
10,999
8,294
0
3,901
7,098
12,431
171
L
Skadi
Game0_2
Skadi
5,289
1,071
1,213
1,849
15,284
9,151
0
7,625
7,659
0
23,226
W
14,059
2,167
1,431
1,138
9,303
4,685
2,702
3,519
5,745
0
30,579
W
Ah Puch
SauceGod26_
Ah Puch
22,138
125
738
2,085
10,959
6,021
252
4,468
6,453
54,608
0
L
2,097
162
391
484
13,742
10,051
0
6,772
6,970
0
4,431
L
5,593
344
0
458
9,651
3,479
0
4,137
5,514
12,969
0
W
5,592
581
10,568
7,058
15,260
15,444
438
5,524
9,653
12,448
0
W
7,542
530
1,449
819
6,362
3,105
1,877
2,444
3,918
0
18,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,924
Gold Earned
52,067
99
Minions Killed
162
0
Camps Cleared
0
889,475
Distance Traveled
1,157,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,770
814
22
2
0
187,925
0
L
Chang'e
9,220
768
15
1
0
204,967
0
L
Vulcan
7,535
628
26
2
0
183,538
0
L
Skadi
8,290
691
30
3
0
182,642
0
W
Chiron
10,225
852
34
3
0
244,033
0
W
Ah Puch
11,658
972
76
6
0
233,956
0
L
Mulan
7,076
590
9
1
0
118,309
0
L
Sol
7,803
650
19
2
0
200,019
0
W
Terra
10,109
842
7
1
0
257,429
0
W
Loki
10,305
859
23
2
0
233,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role