Player Matchup

Hercules
Hercules
 
Hercules
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ArtymusMuin
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
ProPK92
Cabrakan
Level 157
God Stats
0W - 3L
1,275 SR
Queue Stats
17W - 29L
1,383 Elo+
Party 2
Merlin
Merlin
SuperKamiGOAT
Merlin
Level 86
God Stats
2W - 3L
1,316 SR
Queue Stats
214W - 211L
1,476 Elo+
Party 2
Serqet
Serqet
Zydeon1
Serqet
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 31L
1,430 Elo+
Party 2
Team Averages
Level 89
1,418 SR
1,458 Elo+

VS

Team Averages
Level 78
1,563 SR
1,439 Elo+
Awilix
Awilix
EATAPISTOLIDIOT
Awilix
Level 5
God Stats
3W - 2L
1,748 SR
Queue Stats
5W - 6L
1,288 Elo+
Party 1
Izanami
Izanami
Josh0Posh0Smosh0
Izanami
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
Lucifer9712
Sun Wukong
Level 157
God Stats
19W - 14L
1,657 SR
Queue Stats
538W - 502L
1,498 Elo+
Solo
Maui
Maui
Skullking77
Maui
Level 101
God Stats
8W - 5L
1,347 SR
Queue Stats
181W - 186L
1,474 Elo+
Solo
Anubis
Anubis
a John Wayne
Anubis
Level 103
God Stats
39W - 31L
1,565 SR
Queue Stats
115W - 107L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 1 / 0
4,397
628
2,507
5,769
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Artemis
ArtymusMuin
Artemis
1
0 / 0 / 0
2,905
415
245
245
36
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
ProPK92
Cabrakan
7
1 / 1 / 0
3,836
548
1,681
4,684
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 0
4,460
637
1,227
2,261
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Serqet
Zydeon1
Serqet
6
0 / 4 / 1
3,662
523
1,109
5,988
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,824
689
2,767
4,468
1,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 2
4,329
618
1,688
3,461
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Lucifer9712
Sun Wukong
9
0 / 0 / 1
4,586
655
2,523
4,360
3,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 0 / 0
4,001
572
847
4,227
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
8
1 / 0 / 1
4,772
682
1,166
2,820
1,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
L
Artemis
ArtymusMuin
Artemis
0
0
0
0
W
3
0
1
3.5
W
0
1
2
1
W
Sun Wukong
Lucifer9712
Sun Wukong
0
0
1
0.5
L
Cabrakan
ProPK92
Cabrakan
1
1
0
1
W
2
0
0
2
L
0
0
0
0
L
Serqet
Zydeon1
Serqet
0
4
1
0.13
W
Anubis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,769
Damage
8,991
18,947
Taken
19,336
8,362
Mitigated
9,941
5,005
Healing
9,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,507
1,354
0
3,193
5,769
2,374
0
186
5,583
0
31,058
L
Artemis
ArtymusMuin
Artemis
245
109
0
0
245
36
0
0
245
0
1,325
W
2,767
1,495
0
2,561
4,468
1,420
0
161
4,307
0
24,727
W
1,688
1,017
0
852
3,461
1,172
74
1,225
2,236
0
27,160
W
Sun Wukong
Lucifer9712
Sun Wukong
2,523
883
0
2,147
4,360
3,965
0
0
4,360
0
29,467
L
Cabrakan
ProPK92
Cabrakan
1,681
178
0
1,452
4,684
3,131
0
394
4,290
13,676
0
W
847
312
0
1,810
4,227
2,334
0
295
3,932
9,730
5,779
L
1,227
109
0
20
2,261
682
0
545
1,716
23,350
834
L
Serqet
Zydeon1
Serqet
1,109
408
0
340
5,988
2,139
0
796
5,192
0
17,306
W
Anubis
1,166
0
0
1,882
2,820
1,050
0
1,002
1,646
30,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,260
Gold Earned
22,512
171
Minions Killed
235
0
Camps Cleared
0
587,201
Distance Traveled
744,090
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,397
628
54
8
0
159,631
0
L
Artemis
2,905
415
0
0
0
21,516
0
W
Awilix
4,824
689
51
7
0
162,142
0
W
Izanami
4,329
618
51
7
0
134,208
3
W
Sun Wukong
4,586
655
63
9
0
161,212
0
L
Cabrakan
3,836
548
26
4
0
132,309
0
W
Maui
4,001
572
21
3
0
155,733
0
L
Merlin
4,460
637
60
9
0
130,146
2
L
Serqet
3,662
523
31
4
0
143,599
1
W
Anubis
4,772
682
49
7
0
130,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role