Player Matchup

King Arthur
King Arthur
Dolphinwalls
King Arthur
Level 127
God Stats
11W - 13L
1,390 SR
Queue Stats
179W - 163L
1,461 Elo+
Solo
Artemis
Artemis
GawdDMYBobby
Artemis
Level 121
God Stats
1W - 1L
1,564 SR
Queue Stats
45W - 37L
1,481 Elo+
Solo
Tyr
Tyr
OmnipotentWhale
Tyr
Level 45
God Stats
16W - 14L
1,500 SR
Queue Stats
187W - 179L
1,478 Elo+
Party 2
Bake Kujira
Bake Kujira
Stephen094
Bake Kujira
Level 84
God Stats
0W - 1L
1,316 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Merlin
Merlin
TRIGGER LIGHTIN
Merlin
Level 81
God Stats
27W - 30L
1,520 SR
Queue Stats
200W - 204L
1,501 Elo+
Party 2
Team Averages
Level 92
1,458 SR
1,484 Elo+

VS

Team Averages
Level 97
1,418 SR
1,416 Elo+
Nemesis
Nemesis
CLAY6846
Nemesis
Level 45
God Stats
6W - 5L
1,484 SR
Queue Stats
166W - 154L
1,436 Elo+
Party 1
Heimdallr
Heimdallr
LittlePiglet959
Heimdallr
Level 122
God Stats
3W - 1L
1,366 SR
Queue Stats
217W - 204L
1,436 Elo+
Party 1
Ymir
Ymir
MistySalamander
Ymir
Level 129
God Stats
9W - 12L
1,328 SR
Queue Stats
382W - 362L
1,458 Elo+
Solo
Zeus
Zeus
TheVatiHendo
Zeus
Level 129
God Stats
236W - 228L
1,409 SR
Queue Stats
413W - 452L
1,339 Elo+
Solo
King Arthur
King Arthur
fenrir rocks
King Arthur
Level 62
God Stats
4W - 1L
1,503 SR
Queue Stats
18W - 23L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dolphinwalls
King Arthur
14
0 / 3 / 0
8,138
509
10,167
16,711
17,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
GawdDMYBobby
Artemis
13
0 / 4 / 0
7,319
457
4,685
10,167
3,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 0
7,748
484
7,030
16,281
8,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bake Kujira
Stephen094
Bake Kujira
5
0 / 1 / 0
5,222
326
1,040
3,976
2,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 1 / 3
7,920
495
4,309
8,749
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CLAY6846
Nemesis
14
1 / 2 / 1
7,869
492
5,347
11,105
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
LittlePiglet959
Heimdallr
16
6 / 0 / 1
9,339
584
13,836
10,417
4,990
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 0 / 3
7,160
448
4,216
9,607
8,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 1 / 1
8,398
525
6,884
7,185
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
fenrir rocks
King Arthur
13
1 / 1 / 2
7,884
493
8,394
13,754
15,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
9
10
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CLAY6846
Nemesis
1
2
1
0.75
L
King Arthur
Dolphinwalls
King Arthur
0
3
0
0
L
Artemis
GawdDMYBobby
Artemis
0
4
0
0
W
Heimdallr
LittlePiglet959
Heimdallr
6
0
1
6.5
W
0
0
3
1.5
L
4
1
0
4
L
Bake Kujira
Stephen094
Bake Kujira
0
1
0
0
L
0
1
3
1.5
W
1
1
1
1.5
W
King Arthur
fenrir rocks
King Arthur
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,231
Damage
38,677
55,884
Taken
52,068
35,906
Mitigated
36,335
9,757
Healing
7,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CLAY6846
Nemesis
5,347
1,972
0
3,146
11,105
4,813
0
1,633
9,461
0
48,160
L
King Arthur
Dolphinwalls
King Arthur
10,167
1,412
0
2,510
16,711
17,762
0
402
16,261
148
69,201
L
Artemis
GawdDMYBobby
Artemis
4,685
1,243
0
1,869
10,167
3,910
0
640
9,425
0
58,538
W
Heimdallr
LittlePiglet959
Heimdallr
13,836
8,546
0
1,204
10,417
4,990
2,919
399
10,018
0
76,829
W
4,216
688
0
1,250
9,607
8,420
0
1,233
8,347
48,235
0
L
7,030
1,294
0
3,713
16,281
8,354
0
2,783
13,038
0
56,394
L
Bake Kujira
Stephen094
Bake Kujira
1,040
311
0
1,142
3,976
2,486
0
742
3,016
4,274
677
L
4,309
165
0
523
8,749
3,394
0
5,029
3,162
62,374
704
W
6,884
136
0
548
7,185
2,477
332
1,690
5,472
74,235
569
W
King Arthur
fenrir rocks
King Arthur
8,394
747
0
930
13,754
15,635
0
148
13,606
0
54,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,347
Gold Earned
40,650
419
Minions Killed
443
0
Camps Cleared
0
1,344,595
Distance Traveled
1,516,593
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,869
492
65
4
0
323,095
0
L
King Arthur
8,138
509
114
7
0
253,534
0
L
Artemis
7,319
457
100
6
0
338,891
0
W
Heimdallr
9,339
584
113
7
0
293,716
0
W
Ymir
7,160
448
62
4
0
317,184
7
L
Tyr
7,748
484
91
6
0
350,457
3
L
Bake Kujira
5,222
326
7
0
0
122,572
0
L
Merlin
7,920
495
107
7
0
279,141
2
W
Zeus
8,398
525
124
8
0
290,339
0
W
King Arthur
7,884
493
79
5
0
292,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role