Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
HinkebeinJackson
Ah Puch
Level 148
God Stats
4W - 4L
1,616 SR
Queue Stats
36W - 33L
1,581 Elo+
Solo
Mercury
Mercury
Nathani3l
Mercury
Level 154
God Stats
7W - 4L
1,508 SR
Queue Stats
190W - 185L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
Stephan0vich
Sun Wukong
Level 155
God Stats
6W - 0L
1,587 SR
Queue Stats
45W - 36L
1,502 Elo+
Solo
Eset
Eset
elanonimo
Eset
Level 148
God Stats
9W - 7L
1,804 SR
Queue Stats
321W - 298L
1,510 Elo+
Solo
Team Averages
Level 146
1,603 SR
1,528 Elo+

VS

Team Averages
Level 127
1,673 SR
1,477 Elo+
Fenrir
Fenrir
Akawo
Fenrir
Level 180
God Stats
0W - 1L
1,540 SR
Queue Stats
95W - 73L
1,685 Elo+
Solo
Nu Wa
Nu Wa
Melong123
Nu Wa
Level 89
God Stats
30W - 24L
1,591 SR
Queue Stats
116W - 102L
1,473 Elo+
Solo
Jormungandr
Jormungandr
ModrigerZipfel
Jormungandr
Level 122
God Stats
3W - 2L
1,910 SR
Queue Stats
7W - 12L
1,503 Elo+
Solo
Ne Zha
Ne Zha
SuLLy_sTePzz
Ne Zha
Level 128
God Stats
2W - 2L
1,822 SR
Queue Stats
303W - 291L
1,509 Elo+
Solo
Apollo
Apollo
gteubal
Apollo
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 62L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
3 / 0 / 0
5,192
649
5,064
4,251
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 4
6,482
810
4,375
6,357
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Nathani3l
Mercury
11
4 / 2 / 2
5,694
712
3,661
7,866
3,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Stephan0vich
Sun Wukong
10
0 / 1 / 0
5,283
660
2,026
9,302
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
9
0 / 1 / 3
5,078
635
4,647
6,786
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Akawo
Fenrir
11
2 / 0 / 0
6,135
767
6,817
6,647
4,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Melong123
Nu Wa
8
0 / 4 / 0
4,211
526
3,993
5,853
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
ModrigerZipfel
Jormungandr
9
2 / 0 / 0
5,491
686
4,657
8,407
5,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
3
0 / 3 / 0
3,438
430
1,134
3,492
1,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
gteubal
Apollo
8
0 / 3 / 2
4,375
547
3,254
6,618
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
4
4
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
0
0
3
L
Fenrir
Akawo
Fenrir
2
0
0
2
W
3
0
4
5
L
Nu Wa
Melong123
Nu Wa
0
4
0
0
L
Jormungandr
ModrigerZipfel
Jormungandr
2
0
0
2
W
Mercury
Nathani3l
Mercury
4
2
2
2.5
W
Sun Wukong
Stephan0vich
Sun Wukong
0
1
0
0
L
Ne Zha
0
3
0
0
W
Eset
0
1
3
1.5
L
Apollo
gteubal
Apollo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,773
Damage
19,855
34,562
Taken
31,017
16,534
Mitigated
15,850
11,056
Healing
10,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,064
2,942
0
929
4,251
1,645
0
2,109
2,142
0
36,280
L
Fenrir
Akawo
Fenrir
6,817
2,646
0
4,672
6,647
4,363
0
0
6,647
0
42,755
W
4,375
130
0
2,889
6,357
2,271
202
2,684
3,673
46,479
1,658
L
Nu Wa
Melong123
Nu Wa
3,993
789
0
868
5,853
1,953
0
3,614
2,239
21,604
584
L
Jormungandr
ModrigerZipfel
Jormungandr
4,657
1,131
0
2,694
8,407
5,956
0
1,528
6,879
30,830
313
W
Mercury
Nathani3l
Mercury
3,661
2,076
0
1,340
7,866
3,277
0
987
6,837
0
45,109
W
Sun Wukong
Stephan0vich
Sun Wukong
2,026
754
0
3,120
9,302
4,956
0
257
8,670
0
36,077
L
Ne Zha
1,134
606
0
246
3,492
1,147
0
724
2,768
0
6,239
W
Eset
4,647
1,399
0
2,778
6,786
4,385
0
2,511
4,275
20,502
0
L
Apollo
gteubal
Apollo
3,254
1,803
0
1,640
6,618
2,431
85
3,119
3,499
0
17,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
23,650
307
Minions Killed
206
0
Camps Cleared
0
896,560
Distance Traveled
725,463
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,192
649
61
8
0
156,338
0
L
Fenrir
6,135
767
83
10
0
157,956
0
W
Ah Puch
6,482
810
78
10
0
182,354
0
L
Nu Wa
4,211
526
44
6
0
133,724
0
L
Jormungandr
5,491
686
35
4
0
190,223
1
W
Mercury
5,694
712
76
10
0
206,108
0
W
Sun Wukong
5,283
660
66
8
0
174,334
1
L
Ne Zha
3,438
430
11
1
0
70,536
0
W
Eset
5,078
635
26
3
0
177,426
4
L
Apollo
4,375
547
33
4
0
173,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role