Player Matchup

Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold III
DeJaVu42
Ix Chel
Gold III
Level 118
God Stats
18W - 12L
1,612 SR
Queue Stats
315W - 311L
1,585 MMR
Solo
Neith
Neith
Platinum V
Ix Quickscoped
Neith
Platinum V
Level 199
God Stats
18W - 12L
1,479 SR
Queue Stats
297W - 285L
1,562 MMR
Solo
Jormungandr
Jormungandr
Gold II
LucaVegas
Jormungandr
Gold II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 238L
1,563 MMR
Solo
Geb
Geb
Gold III
PollaLoca2015
Geb
Gold III
Level 120
God Stats
11W - 7L
1,734 SR
Queue Stats
143W - 146L
1,561 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,565 SR
1,554 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 151
1,574 SR
1,557 MMR
Bellona
Bellona
Gold I
 
Bellona
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
AgaresTheGravity
Thor
Bronze III
Level 47
God Stats
3W - 4L
1,619 SR
Queue Stats
11W - 8L
1,591 MMR
Party 1
Nu Wa
Nu Wa
Gold II
V压脉带V
Nu Wa
Gold II
Level 157
God Stats
76W - 46L
1,650 SR
Queue Stats
492W - 473L
1,582 MMR
Solo
Ishtar
Ishtar
Bronze V
maximsan
Ishtar
Bronze V
Level 262
God Stats
13W - 9L
1,602 SR
Queue Stats
69W - 54L
1,556 MMR
Party 1
Ymir
Ymir
Bronze III
zultan1991
Ymir
Bronze III
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 80L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 0 / 3
4,467
638
2,036
4,904
2,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
DeJaVu42
Ix Chel
9
2 / 1 / 0
4,971
710
3,857
3,649
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 0 / 0
5,086
727
3,124
2,976
1,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
LucaVegas
Jormungandr
8
0 / 0 / 0
4,614
659
3,830
5,569
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 3
4,194
599
2,381
5,709
3,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangOsirisAgniThoth

VS

Bans
AresKuzenboAthenaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 1 / 0
4,663
666
2,246
6,599
3,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 1 / 0
4,448
635
1,966
5,919
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 1 / 0
4,254
608
1,569
2,302
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
maximsan
Ishtar
8
1 / 1 / 0
4,493
642
1,665
3,899
1,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 2
4,649
664
3,900
6,698
3,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
3
Kills
3
3
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
0
0
3
1.5
L
Bellona
 
Bellona
0
1
0
0
L
1
1
0
1
W
Ix Chel
DeJaVu42
Ix Chel
2
1
0
2
W
1
0
0
1
W
Jormungandr
LucaVegas
Jormungandr
0
0
0
0
W
0
2
3
0.75
L
0
1
0
0
L
Ishtar
maximsan
Ishtar
1
1
0
1
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,228
Damage
11,346
22,807
Taken
25,417
11,628
Mitigated
11,378
8,155
Healing
10,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,036
534
0
500
4,904
2,048
0
1,010
3,838
0
37,176
L
Bellona
 
Bellona
2,246
805
0
4,197
6,599
3,752
0
3,451
3,148
0
31,036
L
1,966
505
0
2,741
5,919
2,025
0
2,114
3,805
0
23,266
W
Ix Chel
DeJaVu42
Ix Chel
3,857
636
224
1,470
3,649
1,309
0
1,768
1,798
34,739
0
W
3,124
1,564
0
1,392
2,976
1,015
0
273
2,663
0
40,943
W
Jormungandr
LucaVegas
Jormungandr
3,830
1,401
0
2,513
5,569
3,738
0
95
5,434
33,155
2,811
W
2,381
837
0
2,056
5,709
3,518
0
2,049
3,605
9,035
0
L
1,569
327
0
500
2,302
722
0
940
1,362
21,555
0
L
Ishtar
maximsan
Ishtar
1,665
1,035
0
1,464
3,899
1,214
0
313
3,586
0
29,593
L
3,900
1,903
0
1,807
6,698
3,665
0
2,871
3,827
20,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,332
Gold Earned
22,507
276
Minions Killed
250
0
Camps Cleared
0
767,859
Distance Traveled
764,931
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,467
638
59
8
0
205,757
0
L
Bellona
4,663
666
65
9
0
169,309
0
L
Thor
4,448
635
52
7
0
183,334
1
W
Ix Chel
4,971
710
71
10
0
142,500
0
W
Neith
5,086
727
78
11
0
135,505
2
W
Jormungandr
4,614
659
54
8
0
140,828
0
W
Geb
4,194
599
14
2
0
143,269
2
L
Nu Wa
4,254
608
46
7
0
121,149
2
L
Ishtar
4,493
642
64
9
0
137,427
1
L
Ymir
4,649
664
23
3
0
153,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role