Player Matchup

Jormungandr
Jormungandr
GrundlePunch34
Jormungandr
Level 19
God Stats
14W - 18L
1,312 SR
Queue Stats
34W - 41L
1,358 Elo+
Party 3
Gilgamesh
Gilgamesh
Prilosec
Gilgamesh
Level 65
God Stats
6W - 7L
1,371 SR
Queue Stats
61W - 61L
1,500 Elo+
Party 3
Rama
Rama
Ti1ted2
Rama
Level 29
God Stats
0W - 1L
1,794 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
WINGADING
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,464 Elo+
Party 2
Sol
Sol
thunderthighs85
Sol
Level 49
God Stats
25W - 29L
1,549 SR
Queue Stats
85W - 62L
1,538 Elo+
Party 2
Team Averages
Level 34
1,505 SR
1,472 Elo+

VS

Team Averages
Level 66
1,578 SR
1,515 Elo+
Hel
Hel
CinderElla280
Hel
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 67L
1,251 Elo+
Solo
Ullr
Ullr
Cletus6632
Ullr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,439 Elo+
Party 1
Ymir
Ymir
Skrubbble
Ymir
Level 14
God Stats
2W - 0L
1,294 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
cruzzin72
Gilgamesh
Level 154
God Stats
4W - 0L
1,840 SR
Queue Stats
95W - 79L
1,526 Elo+
Party 1
Fenrir
Fenrir
hellakewl
Fenrir
Level 126
God Stats
15W - 4L
1,755 SR
Queue Stats
33W - 8L
1,861 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GrundlePunch34
Jormungandr
13
0 / 6 / 8
8,142
814
10,607
13,530
15,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Prilosec
Gilgamesh
14
3 / 5 / 3
8,770
877
11,526
16,517
16,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Ti1ted2
Rama
15
1 / 7 / 1
9,228
923
6,119
13,836
6,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
WINGADING
Kukulkan
13
1 / 3 / 2
8,140
814
5,261
7,764
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 4 / 4
8,951
895
11,034
12,362
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 10
9,100
910
6,839
11,491
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
4 / 0 / 9
10,233
1,023
8,294
8,900
4,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
15
2 / 1 / 13
9,700
970
6,087
12,977
14,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
cruzzin72
Gilgamesh
16
5 / 0 / 11
9,821
982
13,639
9,058
9,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
hellakewl
Fenrir
17
12 / 3 / 7
10,777
1,078
22,469
15,391
8,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
8
Kills
25
25
Deaths
8
18
Assists
50
Player
Kills
Deaths
Assists
KDA
W
2
4
10
1.75
W
4
0
9
8.5
L
Jormungandr
GrundlePunch34
Jormungandr
0
6
8
0.67
L
Gilgamesh
Prilosec
Gilgamesh
3
5
3
0.9
W
Ymir
2
1
13
8.5
L
Rama
Ti1ted2
Rama
1
7
1
0.21
L
Kukulkan
WINGADING
Kukulkan
1
3
2
0.67
W
Gilgamesh
cruzzin72
Gilgamesh
5
0
11
10.5
W
Fenrir
hellakewl
Fenrir
12
3
7
5.17
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,547
Damage
57,328
64,009
Taken
57,817
46,969
Mitigated
41,130
7,543
Healing
18,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,839
221
4,801
4,956
11,491
5,226
562
7,142
4,067
22,197
0
W
8,294
3,157
0
869
8,900
4,615
0
1,128
7,293
0
42,865
L
Jormungandr
GrundlePunch34
Jormungandr
10,607
2,414
0
1,012
13,530
15,886
0
3,065
10,149
18,802
508
L
Gilgamesh
Prilosec
Gilgamesh
11,526
2,574
0
1,125
16,517
16,492
0
3,161
13,135
0
20,800
W
Ymir
6,087
1,578
0
2,913
12,977
14,075
224
7,255
5,225
12,123
0
L
Rama
Ti1ted2
Rama
6,119
4,614
0
1,934
13,836
6,734
0
2,069
11,537
0
31,024
L
Kukulkan
WINGADING
Kukulkan
5,261
937
0
0
7,764
3,248
0
1,421
6,294
11,289
404
W
Gilgamesh
cruzzin72
Gilgamesh
13,639
4,156
0
1,569
9,058
9,179
0
3,403
5,166
0
30,808
W
Fenrir
hellakewl
Fenrir
22,469
7,900
0
3,725
15,391
8,035
739
6,309
8,718
0
37,469
L
11,034
4,345
0
3,472
12,362
4,609
0
3,210
9,104
25,028
475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,231
Gold Earned
49,631
169
Minions Killed
230
0
Camps Cleared
0
832,112
Distance Traveled
1,036,606
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,100
910
34
3
0
192,265
0
W
Ullr
10,233
1,023
84
8
0
203,648
0
L
Jormungandr
8,142
814
21
2
0
167,140
0
L
Gilgamesh
8,770
877
35
4
0
192,382
0
W
Ymir
9,700
970
18
2
0
211,495
0
L
Rama
9,228
923
59
6
0
158,650
2
L
Kukulkan
8,140
814
18
2
0
153,644
0
W
Gilgamesh
9,821
982
44
4
0
203,288
0
W
Fenrir
10,777
1,078
50
5
0
225,910
0
L
Sol
8,951
895
36
4
0
160,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role