Player Matchup

Cliodhna
Cliodhna
Silver II
CrazyOLDGREGG
Cliodhna
Silver II
Level 128
God Stats
2W - 5L
1,390 SR
Queue Stats
20W - 36L
1,233 MMR
Solo
Nu Wa
Nu Wa
Silver III
HarleyRidingAg
Nu Wa
Silver III
Level 238
God Stats
11W - 11L
1,473 SR
Queue Stats
235W - 246L
1,095 MMR
Solo
Achilles
Achilles
Silver II
KHRemind
Achilles
Silver II
Level 146
God Stats
1W - 7L
1,409 SR
Queue Stats
634W - 653L
963 MMR
Solo
Ullr
Ullr
Silver III
OGButtBandit
Ullr
Silver III
Level 158
God Stats
0W - 2L
1,386 SR
Queue Stats
64W - 93L
900 MMR
Solo
Sylvanus
Sylvanus
Gold V
Willz4207
Sylvanus
Gold V
Level 168
God Stats
19W - 15L
1,612 SR
Queue Stats
205W - 208L
1,222 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 168
1,454 SR
1,082 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,571 SR
1,084 MMR
Fenrir
Fenrir
Gold III
CloudBoujee
Fenrir
Gold III
Level 153
God Stats
3W - 1L
1,480 SR
Queue Stats
216W - 205L
1,343 MMR
Party 1
Surtr
Surtr
Silver I
Death XIVxPRx
Surtr
Silver I
Level 127
God Stats
22W - 12L
1,695 SR
Queue Stats
227W - 224L
1,043 MMR
Party 1
Apollo
Apollo
Silver V
ElGueySebo
Apollo
Silver V
Level 122
God Stats
2W - 3L
1,519 SR
Queue Stats
94W - 124L
748 MMR
Solo
Chang'e
Chang'e
Silver I
GrimGrimaces
Chang'e
Silver I
Level 136
God Stats
15W - 10L
1,501 SR
Queue Stats
313W - 321L
1,121 MMR
Solo
Bacchus
Bacchus
Silver I
Jx000
Bacchus
Silver I
Level 89
God Stats
14W - 15L
1,662 SR
Queue Stats
240W - 250L
1,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CrazyOLDGREGG
Cliodhna
11
0 / 3 / 0
6,136
438
7,460
12,787
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 1
6,976
498
6,622
6,063
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KHRemind
Achilles
12
0 / 3 / 0
6,328
452
3,995
14,440
9,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 5 / 0
6,581
470
5,339
11,758
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Willz4207
Sylvanus
11
0 / 1 / 0
6,272
448
4,131
10,586
7,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
JormungandrBellonaAthenaIx Chel

VS

Bans
LancelotAgniAo KuangArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 0 / 3
7,928
566
8,225
15,083
6,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
4 / 0 / 2
9,598
686
13,678
13,962
14,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
ElGueySebo
Apollo
13
1 / 1 / 5
7,622
544
5,780
9,248
4,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chang'e
GrimGrimaces
Chang'e
14
1 / 0 / 3
8,214
587
5,457
6,764
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Jx000
Bacchus
12
3 / 0 / 4
7,439
531
6,393
10,126
8,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
14
14
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
3
6.5
L
Cliodhna
CrazyOLDGREGG
Cliodhna
0
3
0
0
W
4
0
2
5
W
Apollo
ElGueySebo
Apollo
1
1
5
3.5
W
Chang'e
GrimGrimaces
Chang'e
1
0
3
2.5
L
0
2
1
0.25
W
Bacchus
Jx000
Bacchus
3
0
4
5
L
Achilles
KHRemind
Achilles
0
3
0
0
L
1
5
0
0.2
L
Sylvanus
Willz4207
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,547
Damage
39,533
55,634
Taken
55,183
29,452
Mitigated
36,039
17,264
Healing
24,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,225
3,004
0
8,855
15,083
6,392
0
2,185
12,898
0
71,707
L
Cliodhna
CrazyOLDGREGG
Cliodhna
7,460
721
0
4,925
12,787
5,316
0
2,714
10,073
0
50,972
W
13,678
3,527
0
3,083
13,962
14,339
379
681
13,281
11,619
70,030
W
Apollo
ElGueySebo
Apollo
5,780
3,347
0
4,626
9,248
4,150
758
1,430
7,818
0
60,415
W
Chang'e
GrimGrimaces
Chang'e
5,457
452
856
4,172
6,764
2,336
0
2,659
4,105
73,085
2,679
L
6,622
1,169
0
922
6,063
2,018
0
2,416
3,647
62,136
2,074
W
Bacchus
Jx000
Bacchus
6,393
532
0
2,841
10,126
8,822
0
3,226
6,900
26,579
0
L
Achilles
KHRemind
Achilles
3,995
886
0
3,546
14,440
9,268
0
1,783
12,657
0
42,596
L
5,339
3,186
0
2,218
11,758
5,278
0
2,708
9,050
0
41,451
L
Sylvanus
Willz4207
Sylvanus
4,131
754
2,159
3,494
10,586
7,572
0
4,889
5,697
20,118
2,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,293
Gold Earned
40,801
373
Minions Killed
495
0
Camps Cleared
0
1,232,670
Distance Traveled
1,512,186
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,928
566
94
7
0
335,540
5
L
Cliodhna
6,136
438
90
6
0
306,237
0
W
Surtr
9,598
686
125
9
0
290,247
0
W
Apollo
7,622
544
97
7
0
272,178
4
W
Chang'e
8,214
587
153
11
0
302,112
0
L
Nu Wa
6,976
498
117
8
0
258,887
3
W
Bacchus
7,439
531
26
2
0
312,109
5
L
Achilles
6,328
452
77
6
0
244,778
2
L
Ullr
6,581
470
60
4
0
214,521
1
L
Sylvanus
6,272
448
29
2
0
208,247
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role