Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
ImSpoudaios
Anhur
Gold I
Level 86
God Stats
3W - 4L
1,494 SR
Queue Stats
103W - 112L
1,640 MMR
Solo
Hun Batz
Hun Batz
Silver I
NªnO
Hun Batz
Silver I
Level 141
God Stats
6W - 8L
1,661 SR
Queue Stats
94W - 102L
1,480 MMR
Solo
Ix Chel
Ix Chel
Gold II
PatinhoMaluc
Ix Chel
Gold II
Level 162
God Stats
12W - 12L
1,637 SR
Queue Stats
219W - 210L
1,511 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Truηks
Nu Wa
Diamond V
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 56L
2,119 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,558 SR
1,650 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,490 SR
1,666 MMR
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
 
Ares
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
PorqueTanqueoYo
Zhong Kui
Diamond I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
2,452 MMR
Solo
King Arthur
King Arthur
Gold I
RoxyMigürdia
King Arthur
Gold I
Level 157
God Stats
11W - 18L
1,376 SR
Queue Stats
451W - 454L
1,483 MMR
Solo
Cupid
Cupid
Gold V
SorryWeLose
Cupid
Gold V
Level 163
God Stats
29W - 25L
1,575 SR
Queue Stats
264W - 279L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
2 / 2 / 0
4,442
494
3,938
6,154
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 1
5,360
596
3,350
5,987
2,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
NªnO
Hun Batz
10
2 / 2 / 1
5,431
603
4,122
6,565
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
PatinhoMaluc
Ix Chel
9
0 / 4 / 0
5,319
591
4,874
7,166
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Truηks
Nu Wa
10
1 / 0 / 1
5,547
616
4,528
3,403
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaAwilixThorThoth

VS

Bans
LancelotHachimanThanatosGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 1 / 2
5,391
599
3,292
7,920
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
 
Ares
8
1 / 2 / 2
5,224
580
2,933
7,704
4,356
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
PorqueTanqueoYo
Zhong Kui
11
1 / 0 / 0
6,000
667
1,836
5,440
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
RoxyMigürdia
King Arthur
10
3 / 2 / 2
6,251
695
5,829
9,841
5,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 2
4,922
547
5,049
7,487
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
6
Kills
8
9
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
0
1
W
Mercury
 
Mercury
3
1
2
4
W
Ares
 
Ares
1
2
2
1
L
1
1
1
1.5
L
Hun Batz
NªnO
Hun Batz
2
2
1
1.25
L
Ix Chel
PatinhoMaluc
Ix Chel
0
4
0
0
W
Zhong Kui
PorqueTanqueoYo
Zhong Kui
1
0
0
1
W
King Arthur
RoxyMigürdia
King Arthur
3
2
2
2
W
0
2
2
0.5
L
Nu Wa
Truηks
Nu Wa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,812
Damage
18,939
29,275
Taken
38,392
12,226
Mitigated
18,152
7,726
Healing
12,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,938
526
0
1,085
6,154
3,875
0
1,003
5,151
16,549
2,024
W
Mercury
 
Mercury
3,292
1,534
0
3,424
7,920
2,331
0
1,835
5,900
0
31,125
W
Ares
 
Ares
2,933
495
0
1,538
7,704
4,356
0
2,276
5,070
15,909
0
L
3,350
1,738
0
2,005
5,987
2,180
0
638
5,349
0
38,153
L
Hun Batz
NªnO
Hun Batz
4,122
824
0
2,426
6,565
2,383
0
1,568
4,997
0
32,301
L
Ix Chel
PatinhoMaluc
Ix Chel
4,874
887
109
1,601
7,166
2,632
0
0
7,166
37,510
0
W
Zhong Kui
PorqueTanqueoYo
Zhong Kui
1,836
267
0
3,946
5,440
3,975
0
2,158
3,092
48,707
1,690
W
King Arthur
RoxyMigürdia
King Arthur
5,829
1,357
0
1,000
9,841
5,446
0
4,879
4,887
0
38,043
W
5,049
2,611
76
2,226
7,487
2,044
0
1,867
5,266
0
31,498
L
Nu Wa
Truηks
Nu Wa
4,528
1,229
0
500
3,403
1,156
0
1,526
1,877
38,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,099
Gold Earned
27,788
320
Minions Killed
289
0
Camps Cleared
0
896,352
Distance Traveled
1,013,010
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,442
494
32
4
0
154,168
0
W
Mercury
5,391
599
53
6
0
253,061
0
W
Ares
5,224
580
11
1
0
193,456
3
L
Anhur
5,360
596
71
8
0
165,509
4
L
Hun Batz
5,431
603
56
6
0
212,608
1
L
Ix Chel
5,319
591
78
9
0
173,710
1
W
Zhong Kui
6,000
667
110
12
0
192,563
1
W
King Arthur
6,251
695
68
8
0
178,519
0
W
Cupid
4,922
547
47
5
0
195,411
0
L
Nu Wa
5,547
616
83
9
0
190,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role