Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Gindakong
Pele
Level 145
God Stats
7W - 7L
1,384 SR
Queue Stats
295W - 295L
1,486 Elo+
Solo
Merlin
Merlin
Molymorph
Merlin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,411 Elo+
Party 2
Skadi
Skadi
xxPROTEUSxx
Skadi
Level 163
God Stats
4W - 9L
1,215 SR
Queue Stats
508W - 542L
1,436 Elo+
Solo
Team Averages
Level 145
1,420 SR
1,467 Elo+

VS

Team Averages
Level 120
1,480 SR
1,580 Elo+
Nut
Nut
 
Nut
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ForekPro
Eset
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 66L
1,491 Elo+
Solo
He Bo
He Bo
jhaison
He Bo
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
469W - 495L
1,587 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
maimul
Morgan Le Fay
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,772 Elo+
Party 1
Medusa
Medusa
thornorse
Medusa
Level 109
God Stats
3W - 6L
1,399 SR
Queue Stats
511W - 507L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
4 / 1 / 11
9,844
895
10,211
8,588
7,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
 
Kuzenbo
16
3 / 2 / 12
8,877
807
7,797
12,575
16,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
14
6 / 3 / 6
8,904
809
7,521
9,077
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Molymorph
Merlin
14
2 / 2 / 7
8,417
765
4,504
4,977
2,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 6
8,165
742
4,897
4,733
1,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
4 / 4 / 2
8,281
753
7,213
9,645
4,568
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eset
11
0 / 7 / 4
6,728
612
1,394
9,244
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
jhaison
He Bo
10
1 / 4 / 4
6,741
613
2,198
5,845
3,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
maimul
Morgan Le Fay
16
3 / 1 / 5
7,978
725
10,296
6,946
3,517
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
thornorse
Medusa
16
0 / 1 / 4
7,818
711
9,436
7,140
3,311
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
17
Kills
8
8
Deaths
17
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
11
9.5
W
Kuzenbo
 
Kuzenbo
3
2
12
4.5
L
Nut
 
Nut
4
4
2
1.25
L
Eset
0
7
4
0.29
W
Pele
6
3
6
3
W
Merlin
Molymorph
Merlin
2
2
7
2.75
L
He Bo
jhaison
He Bo
1
4
4
0.75
L
Morgan Le Fay
maimul
Morgan Le Fay
3
1
5
5.5
L
Medusa
thornorse
Medusa
0
1
4
2
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,930
Damage
30,537
39,950
Taken
38,820
32,132
Mitigated
18,295
16,050
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,211
359
2,006
2,966
8,588
7,010
592
3,567
5,021
29,524
0
W
Kuzenbo
 
Kuzenbo
7,797
2,306
318
2,660
12,575
16,817
135
3,456
9,085
11,564
0
L
Nut
 
Nut
7,213
4,674
0
1,923
9,645
4,568
0
4,781
4,864
0
14,858
L
Eset
1,394
146
451
621
9,244
3,550
0
5,794
3,450
4,017
0
W
Pele
7,521
916
460
2,063
9,077
4,168
0
3,398
5,679
0
20,494
W
Merlin
Molymorph
Merlin
4,504
162
190
724
4,977
2,212
468
2,143
2,834
14,266
920
L
He Bo
jhaison
He Bo
2,198
39
28
24
5,845
3,349
0
3,065
2,780
3,744
142
L
Morgan Le Fay
maimul
Morgan Le Fay
10,296
964
337
1,544
6,946
3,517
0
3,988
2,958
23,348
0
L
Medusa
thornorse
Medusa
9,436
2,426
426
1,962
7,140
3,311
0
4,540
2,600
0
33,207
W
4,897
1,238
3,220
1,443
4,733
1,925
0
1,184
3,549
0
15,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,207
Gold Earned
37,546
132
Minions Killed
105
0
Camps Cleared
0
958,729
Distance Traveled
795,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,844
895
35
3
0
200,441
0
W
Kuzenbo
8,877
807
12
1
0
208,733
0
L
Nut
8,281
753
14
1
0
165,304
0
L
Eset
6,728
612
12
1
0
145,553
0
W
Pele
8,904
809
29
3
0
176,349
0
W
Merlin
8,417
765
34
3
0
186,219
0
L
He Bo
6,741
613
11
1
0
106,950
0
L
Morgan Le Fay
7,978
725
23
2
0
168,588
0
L
Medusa
7,818
711
45
4
0
209,439
0
W
Skadi
8,165
742
22
2
0
186,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role