Player Matchup

Achilles
Achilles
 
Achilles
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BloodySaint
Rama
Level 112
God Stats
1W - 0L
1,273 SR
Queue Stats
72W - 52L
1,533 Elo+
Party 1
Chronos
Chronos
MicroCosmic01
Chronos
Level 125
God Stats
13W - 20L
1,518 SR
Queue Stats
578W - 615L
1,511 Elo+
Solo
Sylvanus
Sylvanus
Philosophy
Sylvanus
Level 116
God Stats
5W - 3L
1,348 SR
Queue Stats
89W - 60L
1,569 Elo+
Party 1
Nox
Nox
blackwing0222
Nox
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 51L
1,454 Elo+
Solo
Team Averages
Level 92
1,428 SR
1,513 Elo+

VS

Team Averages
Level 83
1,591 SR
1,540 Elo+
Ares
Ares
AyeSoloTripp
Ares
Level 122
God Stats
3W - 5L
1,732 SR
Queue Stats
661W - 703L
1,548 Elo+
Party 2
Mulan
Mulan
CareBearUwU
Mulan
Level 115
God Stats
4W - 1L
1,967 SR
Queue Stats
91W - 82L
1,534 Elo+
Solo
Rama
Rama
Hkdeosa
Rama
Level 89
God Stats
1W - 6L
1,519 SR
Queue Stats
74W - 74L
1,497 Elo+
Solo
Olorun
Olorun
THE_DILTZ23
Olorun
Level 23
God Stats
41W - 30L
1,562 SR
Queue Stats
79W - 78L
1,553 Elo+
Party 2
Athena
Athena
foreveralone7w7
Athena
Level 64
God Stats
0W - 3L
1,175 SR
Queue Stats
148W - 141L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 1 / 4
7,855
1,122
4,347
8,339
9,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 0 / 7
7,705
1,101
10,891
7,272
3,631
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
13
3 / 0 / 4
8,435
1,205
8,473
3,877
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Philosophy
Sylvanus
13
1 / 0 / 6
8,462
1,209
5,287
9,375
8,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
2 / 0 / 4
8,063
1,152
4,669
6,133
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

350

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,793
1,113
4,557
11,166
12,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 0
6,734
962
3,503
3,814
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
Hkdeosa
Rama
12
0 / 2 / 1
7,107
1,015
4,282
5,726
2,510
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
12
0 / 2 / 1
7,206
1,029
10,463
7,770
3,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 0 / 1
7,521
1,074
8,883
8,552
7,116
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
8
Kills
1
1
Deaths
8
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
4
3
L
1
3
0
0.33
W
1
0
7
4.5
L
0
1
0
0
L
Rama
Hkdeosa
Rama
0
2
1
0.25
W
Chronos
3
0
4
5
W
Sylvanus
Philosophy
Sylvanus
1
0
6
4
L
Olorun
0
2
1
0.25
W
2
0
4
4
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,667
Damage
31,688
34,996
Taken
37,028
26,572
Mitigated
27,025
12,918
Healing
2,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,347
2,077
0
717
8,339
9,740
0
5,730
2,609
0
6,267
L
4,557
319
0
964
11,166
12,487
0
5,690
5,211
7,725
0
W
10,891
9,100
0
1,747
7,272
3,631
0
4,032
3,240
0
20,519
L
3,503
905
0
613
3,814
1,735
0
1,981
1,669
0
7,920
L
Rama
Hkdeosa
Rama
4,282
3,945
0
0
5,726
2,510
0
1,619
4,031
0
17,021
W
Chronos
8,473
2,492
0
830
3,877
1,793
0
2,351
1,526
29,498
0
W
Sylvanus
Philosophy
Sylvanus
5,287
516
5,050
4,324
9,375
8,285
0
6,180
3,195
12,468
0
L
Olorun
10,463
5,839
90
1,017
7,770
3,177
0
3,606
3,980
23,429
1,688
W
4,669
884
0
250
6,133
3,123
0
4,854
1,279
17,673
1,204
L
8,883
1,752
0
0
8,552
7,116
0
3,984
4,307
26,483
1,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,520
Gold Earned
36,361
143
Minions Killed
133
7
Camps Cleared
5
728,721
Distance Traveled
584,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,855
1,122
0
0
0
143,399
0
L
Ares
7,793
1,113
5
1
0
126,173
0
W
Rama
7,705
1,101
21
3
0
140,591
0
L
Mulan
6,734
962
13
2
2
71,916
0
L
Rama
7,107
1,015
36
5
1
102,594
0
W
Chronos
8,435
1,205
75
11
5
154,479
0
W
Sylvanus
8,462
1,209
19
3
1
147,359
0
L
Olorun
7,206
1,029
41
6
1
112,051
0
W
Nox
8,063
1,152
28
4
1
142,893
0
L
Athena
7,521
1,074
38
5
1
171,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role