Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CreatureNob
Skadi
Level 157
God Stats
1W - 1L
1,727 SR
Queue Stats
162W - 85L
1,645 Elo+
Solo
Terra
Terra
RichHomieVlad
Terra
Level 163
God Stats
4W - 2L
1,744 SR
Queue Stats
441W - 469L
1,506 Elo+
Solo
Cthulhu
Cthulhu
darcrack03
Cthulhu
Level 146
God Stats
5W - 3L
1,825 SR
Queue Stats
501W - 541L
1,473 Elo+
Solo
Yu Huang
Yu Huang
impkiller654
Yu Huang
Level 105
God Stats
1W - 1L
1,750 SR
Queue Stats
28W - 25L
1,586 Elo+
Solo
Team Averages
Level 136
1,709 SR
1,542 Elo+

VS

Team Averages
Level 147
1,422 SR
1,495 Elo+
Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ArtisianRed
Chiron
Level 156
God Stats
16W - 8L
1,181 SR
Queue Stats
706W - 708L
1,546 Elo+
Solo
Horus
Horus
GrimJefe
Horus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 187L
1,478 Elo+
Solo
Raijin
Raijin
deliveranzah
Raijin
Level 151
God Stats
2W - 2L
1,428 SR
Queue Stats
232W - 291L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
1 / 0 / 2
7,186
653
5,204
14,280
7,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
1 / 1 / 2
8,153
741
14,194
6,739
3,018
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 2 / 3
7,174
652
3,713
11,811
10,153
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cthulhu
darcrack03
Cthulhu
13
1 / 2 / 2
7,998
727
8,396
15,560
9,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
impkiller654
Yu Huang
13
0 / 3 / 4
7,120
647
9,398
7,713
2,988
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 2 / 4
8,238
749
14,349
16,073
14,349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
 
Kuzenbo
14
2 / 0 / 5
7,817
711
6,332
7,689
9,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
13
0 / 2 / 6
7,377
671
12,932
10,303
4,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
GrimJefe
Horus
15
3 / 0 / 5
9,170
834
7,249
9,183
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Raijin
15
0 / 0 / 5
8,110
737
9,660
6,969
4,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
4
Kills
8
8
Deaths
4
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
0
2
2
W
Cerberus
 
Cerberus
3
2
4
2.5
W
Kuzenbo
 
Kuzenbo
2
0
5
4.5
W
Chiron
0
2
6
1.5
L
1
1
2
2
W
Horus
GrimJefe
Horus
3
0
5
5.5
L
1
2
3
1.25
L
Cthulhu
darcrack03
Cthulhu
1
2
2
1
W
Raijin
0
0
5
2.5
L
Yu Huang
impkiller654
Yu Huang
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,905
Damage
50,522
56,103
Taken
50,217
33,483
Mitigated
39,881
27,354
Healing
32,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,204
1,263
1,420
7,097
14,280
7,959
0
8,356
5,924
0
8,437
W
Cerberus
 
Cerberus
14,349
925
2,390
6,630
16,073
14,349
0
5,559
10,158
25,586
1,320
W
Kuzenbo
 
Kuzenbo
6,332
2,310
686
1,135
7,689
9,462
7
3,156
4,409
9,924
1,513
W
Chiron
12,932
3,084
2,082
3,294
10,303
4,932
80
3,905
6,233
0
21,625
L
14,194
3,937
929
1,036
6,739
3,018
0
2,907
3,832
0
38,374
W
Horus
GrimJefe
Horus
7,249
2,582
9,095
6,646
9,183
6,933
0
4,261
4,833
0
10,420
L
3,713
215
4,833
3,208
11,811
10,153
0
4,770
7,041
6,656
0
L
Cthulhu
darcrack03
Cthulhu
8,396
275
1,017
5,678
15,560
9,365
0
8,846
6,714
18,777
1,620
W
Raijin
9,660
1,490
297
397
6,969
4,205
160
3,355
3,514
37,611
0
L
Yu Huang
impkiller654
Yu Huang
9,398
577
979
1,157
7,713
2,988
0
4,424
3,289
21,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,631
Gold Earned
40,712
122
Minions Killed
149
0
Camps Cleared
0
1,026,894
Distance Traveled
1,022,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,186
653
3
0
0
252,319
0
W
Cerberus
8,238
749
45
4
0
203,127
0
W
Kuzenbo
7,817
711
8
1
0
226,308
0
W
Chiron
7,377
671
24
2
0
190,309
0
L
Skadi
8,153
741
60
5
0
211,962
0
W
Horus
9,170
834
11
1
0
193,658
0
L
Terra
7,174
652
5
0
0
206,534
0
L
Cthulhu
7,998
727
30
3
0
149,302
0
W
Raijin
8,110
737
61
6
0
208,815
0
L
Yu Huang
7,120
647
24
2
0
206,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role