Player Matchup

Maman Brigitte
Maman Brigitte
Archonangel
Maman Brigitte
Level 189
God Stats
1W - 2L
1,813 SR
Queue Stats
36W - 35L
1,584 Elo+
Solo
Rama
Rama
Prismsniper
Rama
Level 123
God Stats
12W - 5L
1,590 SR
Queue Stats
109W - 96L
1,531 Elo+
Solo
Agni
Agni
SharkeyS
Agni
Level 129
God Stats
3W - 3L
1,170 SR
Queue Stats
67W - 51L
1,556 Elo+
Party 1
Sun Wukong
Sun Wukong
Thanatokes
Sun Wukong
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 80L
1,535 Elo+
Solo
Baron Samedi
Baron Samedi
harm
Baron Samedi
Level 149
God Stats
3W - 0L
1,735 SR
Queue Stats
70W - 55L
1,551 Elo+
Party 1
Team Averages
Level 145
1,561 SR
1,551 Elo+

VS

Team Averages
Level 94
1,564 SR
1,489 Elo+
Vulcan
Vulcan
 
Vulcan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FidelCashFlo420
Bastet
Level 69
God Stats
2W - 2L
1,525 SR
Queue Stats
265W - 282L
1,490 Elo+
Party 2
Janus
Janus
Lumenux
Janus
Level 103
God Stats
6W - 6L
1,568 SR
Queue Stats
18W - 20L
1,443 Elo+
Solo
Charybdis
Charybdis
Predatory654
Charybdis
Level 108
God Stats
0W - 1L
1,726 SR
Queue Stats
107W - 130L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Archonangel
Maman Brigitte
12
8 / 3 / 4
7,267
661
5,298
8,687
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 1 / 2
6,378
580
3,951
6,379
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
13
2 / 1 / 5
6,552
596
5,944
5,087
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Thanatokes
Sun Wukong
12
4 / 0 / 3
6,790
617
6,588
7,885
4,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
harm
Baron Samedi
10
1 / 1 / 5
5,627
512
4,705
6,503
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
1 / 6 / 0
5,738
522
4,178
8,864
4,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
9
0 / 1 / 2
5,229
475
1,906
5,610
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 2 / 0
5,824
529
2,042
8,692
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
Lumenux
Janus
11
2 / 5 / 0
6,063
551
3,077
7,143
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Predatory654
Charybdis
9
1 / 4 / 0
5,213
474
3,964
7,948
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
6
6
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
6
0
0.17
L
Bacchus
 
Bacchus
0
1
2
1
W
Maman Brigitte
Archonangel
Maman Brigitte
8
3
4
3.33
L
2
2
0
1
L
Janus
Lumenux
Janus
2
5
0
0.4
L
Charybdis
Predatory654
Charybdis
1
4
0
0.25
W
3
1
2
4
W
Agni
2
1
5
4.5
W
Sun Wukong
Thanatokes
Sun Wukong
4
0
3
5.5
W
Baron Samedi
harm
Baron Samedi
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,486
Damage
15,167
34,541
Taken
38,257
15,593
Mitigated
17,134
12,393
Healing
9,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,178
441
0
1,781
8,864
4,281
0
2,147
6,717
30,114
1,495
L
Bacchus
 
Bacchus
1,906
102
0
731
5,610
4,891
0
2,815
2,795
13,647
701
W
Maman Brigitte
Archonangel
Maman Brigitte
5,298
340
0
4,480
8,687
3,023
0
868
7,753
44,442
0
L
2,042
363
0
3,712
8,692
2,847
0
4,654
4,038
0
38,472
L
Janus
Lumenux
Janus
3,077
220
0
680
7,143
2,391
0
4,910
2,233
37,687
171
L
Charybdis
Predatory654
Charybdis
3,964
2,899
0
2,568
7,948
2,724
0
1,421
6,527
0
35,070
W
3,951
2,472
0
1,548
6,379
2,394
0
865
5,514
0
42,404
W
Agni
5,944
248
0
2,002
5,087
1,716
0
897
4,064
53,292
0
W
Sun Wukong
Thanatokes
Sun Wukong
6,588
1,439
0
1,965
7,885
4,879
0
3,339
4,506
0
46,090
W
Baron Samedi
harm
Baron Samedi
4,705
586
123
2,275
6,503
3,581
0
2,408
3,980
29,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,614
Gold Earned
28,067
370
Minions Killed
282
0
Camps Cleared
0
1,149,125
Distance Traveled
1,028,850
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,738
522
60
5
0
182,403
0
L
Bacchus
5,229
475
27
2
0
217,875
0
W
Maman Brigitte
7,267
661
72
7
0
259,848
0
L
Bastet
5,824
529
76
7
0
268,382
0
L
Janus
6,063
551
71
6
0
192,166
3
L
Charybdis
5,213
474
48
4
0
168,024
0
W
Rama
6,378
580
77
7
0
199,498
2
W
Agni
6,552
596
99
9
0
250,994
2
W
Sun Wukong
6,790
617
77
7
0
227,822
4
W
Baron Samedi
5,627
512
45
4
0
210,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role