Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ABCDEddie
Ah Puch
Level 26
God Stats
2W - 3L
1,709 SR
Queue Stats
74W - 47L
1,582 Elo+
Party 2
Chaac
Chaac
AIDSMAN
Chaac
Level 121
God Stats
14W - 11L
1,303 SR
Queue Stats
582W - 341L
1,556 Elo+
Party 2
Hera
Hera
FaintRaptor4742
Hera
Level 41
God Stats
2W - 3L
1,520 SR
Queue Stats
34W - 45L
1,416 Elo+
Solo
Bacchus
Bacchus
Ian VLG
Bacchus
Level 102
God Stats
6W - 5L
1,544 SR
Queue Stats
164W - 177L
1,418 Elo+
Solo
Team Averages
Level 82
1,515 SR
1,494 Elo+

VS

Team Averages
Level 112
1,621 SR
1,560 Elo+
Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
BeanieVentrano
Nut
Level 100
God Stats
2W - 2L
1,709 SR
Queue Stats
85W - 112L
1,442 Elo+
Solo
Kukulkan
Kukulkan
Datrashmanyo
Kukulkan
Level 42
God Stats
19W - 12L
1,771 SR
Queue Stats
89W - 93L
1,443 Elo+
Solo
Thor
Thor
PURVEY0R0FD00M
Thor
Level 146
God Stats
1W - 0L
1,434 SR
Queue Stats
2W - 0L
1,709 Elo+
Party 1
Bacchus
Bacchus
triggerhappyRF
Bacchus
Level 147
God Stats
1W - 0L
1,691 SR
Queue Stats
2W - 0L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 3 / 1
6,289
1,048
2,545
9,467
3,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
ABCDEddie
Ah Puch
11
0 / 1 / 1
6,315
1,053
5,324
3,183
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
AIDSMAN
Chaac
11
0 / 5 / 2
6,285
1,048
4,042
10,643
10,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 0
5,587
931
244
838
232
Bacchus
Ian VLG
Bacchus
11
1 / 2 / 1
6,394
1,066
3,969
11,262
10,270
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Team 1 Tickets

295

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 0 / 10
6,804
1,134
4,014
4,696
3,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 5
6,682
1,114
3,403
1,697
707
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
Datrashmanyo
Kukulkan
12
1 / 1 / 8
6,834
1,139
10,483
4,163
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 3
7,467
1,245
4,925
3,256
1,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 6
7,561
1,260
7,757
6,981
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
2
Kills
12
12
Deaths
2
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
1
0.5
W
Odin
 
Odin
1
0
10
6
L
Ah Puch
ABCDEddie
Ah Puch
0
1
1
0.5
L
Chaac
AIDSMAN
Chaac
0
5
2
0.2
W
2
0
5
4.5
W
Kukulkan
Datrashmanyo
Kukulkan
1
1
8
5
L
0
1
0
0
L
Bacchus
Ian VLG
Bacchus
1
2
1
0.75
W
5
0
3
6.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,124
Damage
30,582
35,393
Taken
20,793
25,424
Mitigated
13,140
2,389
Healing
2,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,545
1,771
0
0
9,467
3,563
0
4,690
4,576
0
7,892
W
Odin
 
Odin
4,014
945
0
400
4,696
3,803
0
1,886
2,490
0
9,105
L
Ah Puch
ABCDEddie
Ah Puch
5,324
0
0
114
3,183
1,064
0
1,354
1,664
20,494
0
L
Chaac
AIDSMAN
Chaac
4,042
383
0
2,042
10,643
10,295
0
4,077
6,285
0
21,380
W
3,403
1,933
142
46
1,697
707
0
580
1,036
0
11,127
W
Kukulkan
Datrashmanyo
Kukulkan
10,483
974
0
0
4,163
1,906
0
2,382
1,604
22,056
527
L
244
0
0
0
838
232
0
334
428
1,003
0
L
Bacchus
Ian VLG
Bacchus
3,969
347
0
233
11,262
10,270
0
6,209
4,469
6,562
0
W
4,925
170
0
210
3,256
1,298
0
1,442
1,637
0
12,408
W
7,757
1,008
0
1,626
6,981
5,426
0
2,562
4,082
16,055
1,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,870
Gold Earned
35,348
87
Minions Killed
109
4
Camps Cleared
5
421,982
Distance Traveled
583,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,289
1,048
8
1
1
71,569
0
W
Odin
6,804
1,134
9
2
2
126,385
0
L
Ah Puch
6,315
1,053
44
7
1
120,039
0
L
Chaac
6,285
1,048
25
4
2
105,353
0
W
Nut
6,682
1,114
25
4
2
103,167
0
W
Kukulkan
6,834
1,139
37
6
1
118,588
0
L
Hera
5,587
931
0
0
0
17,039
0
L
Bacchus
6,394
1,066
10
2
0
107,982
0
W
Thor
7,467
1,245
21
4
0
123,489
0
W
Bacchus
7,561
1,260
17
3
0
112,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role