Player Matchup

Mulan
Mulan
Akirimp
Mulan
Level 124
God Stats
1W - 0L
1,676 SR
Queue Stats
16W - 0L
2,034 Elo+
Party 2
Ne Zha
Ne Zha
Infectiøn
Ne Zha
Level 125
God Stats
1W - 0L
1,758 SR
Queue Stats
12W - 3L
1,799 Elo+
Party 2
Ah Puch
Ah Puch
SimplicityIsBest
Ah Puch
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,740 Elo+
Solo
Team Averages
Level 127
1,644 SR
1,858 Elo+

VS

Team Averages
Level 161
1,473 SR
1,501 Elo+
Horus
Horus
Dip king 187789
Horus
Level 157
God Stats
1W - 2L
1,578 SR
Queue Stats
157W - 171L
1,541 Elo+
Solo
Ix Chel
Ix Chel
XbezworthX
Ix Chel
Level 142
God Stats
1W - 2L
1,632 SR
Queue Stats
152W - 139L
1,479 Elo+
Party 1
Cernunnos
Cernunnos
ZeroKanisobe
Cernunnos
Level 184
God Stats
0W - 1L
1,208 SR
Queue Stats
185W - 183L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Akirimp
Mulan
17
8 / 0 / 6
11,584
827
15,385
15,353
17,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Infectiøn
Ne Zha
17
5 / 1 / 8
11,139
796
18,009
12,822
12,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 11
10,959
783
15,760
8,058
4,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
8,554
611
4,561
26,758
26,600
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
XbezworthX
Ix Chel
16
2 / 5 / 0
9,817
701
7,554
14,963
8,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
ZeroKanisobe
Cernunnos
13
0 / 6 / 1
8,520
609
7,116
15,300
6,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
15
Kills
2
2
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
Akirimp
Mulan
8
0
6
11
L
0
4
2
0.25
W
Ne Zha
Infectiøn
Ne Zha
5
1
8
9
W
2
1
11
7.5
L
Ix Chel
XbezworthX
Ix Chel
2
5
0
0.4
L
Cernunnos
ZeroKanisobe
Cernunnos
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,154
Damage
19,231
36,233
Taken
57,021
33,836
Mitigated
40,859
11,475
Healing
14,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Akirimp
Mulan
15,385
1,982
0
5,312
15,353
17,396
439
2,179
13,174
0
48,661
L
4,561
2,236
2,214
5,285
26,758
26,600
0
7,670
17,394
0
11,530
W
Ne Zha
Infectiøn
Ne Zha
18,009
4,686
0
3,252
12,822
12,073
750
3,389
9,433
440
54,092
W
15,760
1,306
0
2,911
8,058
4,367
1,151
1,915
6,143
46,100
1,086
L
Ix Chel
XbezworthX
Ix Chel
7,554
179
2,698
3,221
14,963
8,025
410
4,159
10,137
35,900
1,017
L
Cernunnos
ZeroKanisobe
Cernunnos
7,116
2,447
0
1,306
15,300
6,234
0
3,772
10,793
0
39,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,682
Gold Earned
26,891
184
Minions Killed
132
0
Camps Cleared
0
859,364
Distance Traveled
694,925
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,584
827
73
5
0
293,731
3
L
Horus
8,554
611
7
1
0
257,188
0
W
Ne Zha
11,139
796
41
3
0
302,866
0
W
Ah Puch
10,959
783
70
5
0
262,767
0
L
Ix Chel
9,817
701
57
4
0
232,325
4
L
Cernunnos
8,520
609
68
5
0
205,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role