Player Matchup

Tiamat
Tiamat
Platinum II
 
Tiamat
Platinum II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
FatTrevorTTV
Hun Batz
Diamond V
Level 103
God Stats
12W - 4L
1,782 SR
Queue Stats
119W - 109L
1,933 MMR
Party 1
Shiva
Shiva
Diamond IV
wolfgamer2413
Shiva
Diamond IV
Level 149
God Stats
9W - 9L
1,435 SR
Queue Stats
267W - 112L
1,905 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,572 SR
1,779 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,559 SR
1,650 MMR
Merlin
Merlin
Silver I
Aceofkings
Merlin
Silver I
Level 191
God Stats
6W - 9L
1,625 SR
Queue Stats
27W - 31L
1,575 MMR
Solo
Cupid
Cupid
Platinum IV
Conglomerating
Cupid
Platinum IV
Level 68
God Stats
8W - 7L
1,617 SR
Queue Stats
91W - 75L
1,901 MMR
Solo
Bacchus
Bacchus
Gold II
RANKJOUSTGOAT808
Bacchus
Gold II
Level 65
God Stats
4W - 10L
1,436 SR
Queue Stats
335W - 397L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 1 / 2
8,213
747
6,236
5,397
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
FatTrevorTTV
Hun Batz
12
1 / 1 / 1
7,934
721
4,217
7,815
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 2 / 1
7,944
722
4,060
9,470
7,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AresAchilles

VS

Bans
OdinKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aceofkings
Merlin
15
3 / 3 / 0
8,533
776
6,126
9,164
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 0 / 2
6,034
549
0
547
107
14
1 / 0 / 3
7,570
688
6,090
7,162
9,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
3
Kills
4
4
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
2
2
L
Merlin
Aceofkings
Merlin
3
3
0
1
L
0
0
2
1
W
Hun Batz
FatTrevorTTV
Hun Batz
1
1
1
1.5
L
1
0
3
2.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
12,216
22,682
Taken
16,873
14,947
Mitigated
12,503
6,237
Healing
2,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,236
664
0
2,298
5,397
4,433
469
3,870
1,527
37,151
0
L
Merlin
Aceofkings
Merlin
6,126
803
65
1,345
9,164
3,333
0
3,472
5,216
43,867
0
L
0
0
0
0
547
107
0
0
539
0
0
W
Hun Batz
FatTrevorTTV
Hun Batz
4,217
247
0
2,460
7,815
3,309
1,876
2,743
5,072
0
35,618
L
6,090
509
0
1,408
7,162
9,063
0
1,992
4,822
17,058
433
W
4,060
301
62
1,417
9,470
7,205
493
5,716
3,593
0
23,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,091
Gold Earned
22,137
169
Minions Killed
116
0
Camps Cleared
0
642,257
Distance Traveled
417,197
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,213
747
82
7
0
205,458
2
L
Merlin
8,533
776
80
7
0
196,561
5
L
Cupid
6,034
549
0
0
0
625
0
W
Hun Batz
7,934
721
38
3
0
230,472
0
L
Bacchus
7,570
688
36
3
0
220,011
2
W
Shiva
7,944
722
49
4
0
206,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role