Player Matchup

Awilix
Awilix
BigKingSteve92
Awilix
Level 45
God Stats
4W - 2L
1,667 SR
Queue Stats
57W - 40L
1,602 Elo+
Solo
Janus
Janus
HarryAnis
Janus
Level 80
God Stats
23W - 20L
1,599 SR
Queue Stats
248W - 212L
1,579 Elo+
Solo
Geb
Geb
Xanticks
Geb
Level 224
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 52L
1,616 Elo+
Solo
Charybdis
Charybdis
crystalS3TH
Charybdis
Level 155
God Stats
9W - 15L
1,524 SR
Queue Stats
124W - 113L
1,554 Elo+
Solo
Nike
Nike
zar675
Nike
Level 156
God Stats
4W - 5L
1,467 SR
Queue Stats
30W - 35L
1,516 Elo+
Solo
Team Averages
Level 132
1,551 SR
1,573 Elo+

VS

Team Averages
Level 138
1,601 SR
1,639 Elo+
Anhur
Anhur
Bluegito
Anhur
Level 154
God Stats
13W - 7L
1,774 SR
Queue Stats
437W - 390L
1,637 Elo+
Solo
Mulan
Mulan
DuH PiN ToE
Mulan
Level 138
God Stats
8W - 8L
1,565 SR
Queue Stats
536W - 511L
1,586 Elo+
Solo
Athena
Athena
Rtrus
Athena
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,919 Elo+
Solo
Loki
Loki
UltraMint7
Loki
Level 205
God Stats
10W - 9L
1,502 SR
Queue Stats
125W - 131L
1,501 Elo+
Solo
Zeus
Zeus
hoebrandon
Zeus
Level 37
God Stats
10W - 7L
1,667 SR
Queue Stats
24W - 24L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,162
469
3,391
10,041
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
HarryAnis
Janus
11
0 / 2 / 1
6,005
546
2,587
3,251
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 1 / 1
5,643
513
1,156
6,592
3,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
crystalS3TH
Charybdis
11
1 / 3 / 0
5,879
534
3,072
8,559
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nike
zar675
Nike
12
2 / 0 / 1
7,335
667
6,469
8,230
5,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bluegito
Anhur
12
5 / 1 / 1
6,866
624
6,146
7,919
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 0
5,869
534
3,895
9,996
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Athena
Rtrus
Athena
12
2 / 0 / 7
6,174
561
5,060
7,503
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 5
5,534
503
3,764
4,775
1,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 0 / 0
6,311
574
3,670
3,223
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
10
10
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Anhur
Bluegito
Anhur
5
1
1
5.5
W
0
3
0
0
L
Janus
HarryAnis
Janus
0
2
1
0.25
W
Athena
Rtrus
Athena
2
0
7
5.5
W
1
0
5
3.5
L
1
1
1
1.5
L
Charybdis
crystalS3TH
Charybdis
1
3
0
0.33
W
2
0
0
2
L
Nike
zar675
Nike
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,675
Damage
22,535
36,673
Taken
33,416
15,040
Mitigated
13,613
9,145
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,391
1,283
0
3,328
10,041
3,071
0
2,880
7,065
0
34,132
W
Anhur
Bluegito
Anhur
6,146
2,742
0
3,124
7,919
2,854
142
444
7,475
0
52,603
W
3,895
265
0
4,178
9,996
4,349
0
539
9,417
0
45,066
L
Janus
HarryAnis
Janus
2,587
117
0
250
3,251
1,056
0
2,497
586
44,985
0
W
Athena
Rtrus
Athena
5,060
1,556
0
3,183
7,503
4,050
212
1,486
5,911
42,162
1,988
W
3,764
674
55
942
4,775
1,354
94
586
4,175
0
27,443
L
1,156
312
0
1,498
6,592
3,592
0
1,706
4,780
13,367
0
L
Charybdis
crystalS3TH
Charybdis
3,072
1,476
0
3,014
8,559
1,888
0
645
7,914
0
44,873
W
3,670
148
0
694
3,223
1,006
0
474
2,695
45,503
0
L
Nike
zar675
Nike
6,469
538
0
1,055
8,230
5,433
0
538
7,672
0
57,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,024
Gold Earned
30,754
352
Minions Killed
389
0
Camps Cleared
0
1,113,846
Distance Traveled
1,130,077
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,162
469
61
6
0
245,475
0
W
Anhur
6,866
624
91
8
0
191,597
0
W
Mulan
5,869
534
85
8
0
189,021
0
L
Janus
6,005
546
96
9
0
239,333
0
W
Athena
6,174
561
82
7
0
283,316
0
W
Loki
5,534
503
38
3
0
249,358
4
L
Geb
5,643
513
21
2
0
251,237
2
L
Charybdis
5,879
534
75
7
0
190,973
0
W
Zeus
6,311
574
93
8
0
216,785
3
L
Nike
7,335
667
99
9
0
186,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role