Player Matchup

Medusa
Medusa
Bronze III
BindAqua
Medusa
Bronze III
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 167L
1,454 MMR
Solo
Cthulhu
Cthulhu
Gold V
FamousMarr_
Cthulhu
Gold V
Level 169
God Stats
113W - 90L
1,520 SR
Queue Stats
695W - 697L
1,280 MMR
Solo
Pele
Pele
Gold II
MoneySynboi
Pele
Gold II
Level 151
God Stats
4W - 1L
1,500 SR
Queue Stats
481W - 483L
1,381 MMR
Solo
Tyr
Tyr
Silver I
TrippyVic
Tyr
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,378 MMR
Solo
Poseidon
Poseidon
Gold V
ØlyMPian
Poseidon
Gold V
Level 69
God Stats
2W - 2L
1,469 SR
Queue Stats
47W - 50L
1,534 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,498 SR
1,405 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,536 SR
1,406 MMR
Merlin
Merlin
Bronze III
Aceofkings
Merlin
Bronze III
Level 191
God Stats
2W - 1L
1,617 SR
Queue Stats
5W - 14L
1,525 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
ButtahLIVE
Ao Kuang
Gold V
Level 115
God Stats
24W - 25L
1,539 SR
Queue Stats
312W - 326L
1,382 MMR
Party 1
Shiva
Shiva
Silver I
MonokumaLIVE
Shiva
Silver I
Level 119
God Stats
5W - 1L
1,700 SR
Queue Stats
313W - 328L
1,128 MMR
Party 1
Neith
Neith
Gold III
RicoTheBully_
Neith
Gold III
Level 158
God Stats
55W - 48L
1,564 SR
Queue Stats
437W - 429L
1,470 MMR
Solo
Artio
Artio
Platinum V
stevemamadisimo
Artio
Platinum V
Level 178
God Stats
1W - 2L
1,260 SR
Queue Stats
105W - 93L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BindAqua
Medusa
16
0 / 2 / 0
8,983
449
10,089
15,123
5,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
FamousMarr_
Cthulhu
14
0 / 3 / 1
8,801
440
10,433
16,766
16,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 5 / 2
9,259
463
14,362
25,535
12,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
1 / 2 / 1
9,220
461
8,127
21,087
14,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
ØlyMPian
Poseidon
15
1 / 4 / 1
8,960
448
6,244
11,744
4,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
VulcanCernunnosBellonaAwilix

VS

Bans
ThanatosOdinLancelotAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aceofkings
Merlin
20
2 / 0 / 7
12,547
627
13,724
8,190
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
ButtahLIVE
Ao Kuang
20
7 / 2 / 6
12,297
615
10,671
25,301
11,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 8
10,489
524
7,602
20,566
22,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
3 / 0 / 2
12,238
612
16,003
13,082
6,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 1 / 6
12,120
606
19,758
23,050
34,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
16
16
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aceofkings
Merlin
2
0
7
5.5
L
Medusa
BindAqua
Medusa
0
2
0
0
W
Ao Kuang
ButtahLIVE
Ao Kuang
7
2
6
5
L
Cthulhu
FamousMarr_
Cthulhu
0
3
1
0.17
L
1
5
2
0.4
W
2
1
8
6
W
3
0
2
4
L
1
2
1
0.75
W
2
1
6
5
L
Poseidon
ØlyMPian
Poseidon
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,255
Damage
67,758
90,255
Taken
90,189
54,376
Mitigated
79,060
20,961
Healing
42,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aceofkings
Merlin
13,724
841
0
1,173
8,190
3,979
2,661
2,877
5,313
122,551
53
L
Medusa
BindAqua
Medusa
10,089
3,666
0
4,949
15,123
5,816
0
3,541
11,582
0
82,248
W
Ao Kuang
ButtahLIVE
Ao Kuang
10,671
3,245
0
16,304
25,301
11,882
1,160
3,084
22,217
130,560
150
L
Cthulhu
FamousMarr_
Cthulhu
10,433
529
323
2,341
16,766
16,673
0
5,828
10,938
55,375
2,486
L
14,362
4,505
0
5,120
25,535
12,339
0
12,360
13,175
0
93,414
W
7,602
794
643
5,645
20,566
22,179
79
5,914
14,652
73
31,673
W
16,003
5,579
0
5,520
13,082
6,504
2,088
2,620
10,462
0
126,527
L
8,127
1,215
0
6,062
21,087
14,932
0
15,344
5,743
0
74,098
W
19,758
1,251
740
12,171
23,050
34,516
86
3,338
19,712
86,769
6,782
L
Poseidon
ØlyMPian
Poseidon
6,244
1,270
0
2,166
11,744
4,616
0
5,208
6,536
72,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,223
Gold Earned
59,691
574
Minions Killed
717
0
Camps Cleared
0
2,041,392
Distance Traveled
2,066,880
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,547
627
206
10
0
419,784
6
L
Medusa
8,983
449
123
6
0
413,350
7
W
Ao Kuang
12,297
615
137
7
0
444,582
0
L
Cthulhu
8,801
440
82
4
0
386,854
3
L
Pele
9,259
463
123
6
0
428,948
1
W
Shiva
10,489
524
49
2
0
418,320
10
W
Neith
12,238
612
185
9
0
385,004
4
L
Tyr
9,220
461
117
6
0
393,537
0
W
Artio
12,120
606
140
7
0
399,190
2
L
Poseidon
8,960
448
129
6
0
418,703
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role