Player Matchup

Nemesis
Nemesis
Bronze IV
 
Nemesis
Bronze IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold V
HERO_FALLIN
Izanami
Gold V
Level 132
God Stats
7W - 7L
1,563 SR
Queue Stats
172W - 193L
1,447 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Prosaiko117
Sun Wukong
Gold II
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 86L
1,422 MMR
Solo
Freya
Freya
Bronze V
buwan151
Freya
Bronze V
Level 54
God Stats
0W - 1L
1,307 SR
Queue Stats
39W - 59L
1,368 MMR
Party 1
Cthulhu
Cthulhu
Gold V
zatoiku
Cthulhu
Gold V
Level 154
God Stats
17W - 9L
1,710 SR
Queue Stats
82W - 85L
1,440 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,516 SR
1,435 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,510 SR
1,424 MMR
Nox
Nox
Gold II
DrierChalice68
Nox
Gold II
Level 138
God Stats
33W - 32L
1,534 SR
Queue Stats
539W - 548L
1,439 MMR
Solo
Anhur
Anhur
Gold III
Luiscoro
Anhur
Gold III
Level 141
God Stats
23W - 21L
1,271 SR
Queue Stats
222W - 220L
1,407 MMR
Solo
Thoth
Thoth
Gold IV
Retrovivity
Thoth
Gold IV
Level 128
God Stats
51W - 54L
1,576 SR
Queue Stats
654W - 672L
1,444 MMR
Solo
Charon
Charon
Gold II
S_-K-_O
Charon
Gold II
Level 124
God Stats
5W - 5L
1,665 SR
Queue Stats
195W - 199L
1,399 MMR
Solo
Thor
Thor
Gold III
kinatrain
Thor
Gold III
Level 127
God Stats
5W - 4L
1,505 SR
Queue Stats
252W - 250L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 4 / 1
5,793
414
1,469
10,170
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
HERO_FALLIN
Izanami
11
0 / 4 / 0
6,705
479
1,890
7,384
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Prosaiko117
Sun Wukong
14
1 / 0 / 0
8,417
601
6,736
10,053
6,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
buwan151
Freya
9
1 / 4 / 0
6,018
430
4,662
10,465
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
zatoiku
Cthulhu
11
0 / 1 / 1
6,906
493
7,530
8,297
5,684
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
NeithGebSusanoThanatos

VS

Bans
BellonaAthenaOdinNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 8
7,310
522
3,567
11,023
8,910
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Luiscoro
Anhur
17
5 / 0 / 0
9,846
703
4,734
6,504
2,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
3 / 1 / 2
8,301
593
5,900
3,933
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
S_-K-_O
Charon
14
1 / 0 / 0
8,000
571
4,945
10,427
8,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
14
2 / 0 / 3
7,157
511
6,658
12,384
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
13
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
1
0.13
W
1
1
8
5
L
Izanami
HERO_FALLIN
Izanami
0
4
0
0
W
Anhur
Luiscoro
Anhur
5
0
0
5
L
Sun Wukong
Prosaiko117
Sun Wukong
1
0
0
1
W
3
1
2
4
W
Charon
S_-K-_O
Charon
1
0
0
1
L
Freya
buwan151
Freya
1
4
0
0.25
W
Thor
2
0
3
3.5
L
Cthulhu
zatoiku
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,287
Damage
25,804
46,369
Taken
44,271
22,073
Mitigated
27,489
11,142
Healing
16,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,469
406
0
1,335
10,170
3,479
0
3,258
6,810
0
33,272
W
3,567
409
0
2,416
11,023
8,910
0
6,411
4,366
16,002
0
L
Izanami
HERO_FALLIN
Izanami
1,890
766
0
864
7,384
2,441
601
1,163
6,221
0
53,328
W
Anhur
Luiscoro
Anhur
4,734
2,233
0
3,129
6,504
2,809
2,552
1,002
5,502
0
96,367
L
Sun Wukong
Prosaiko117
Sun Wukong
6,736
1,284
0
2,956
10,053
6,768
0
4,835
5,158
0
67,569
W
5,900
43
0
500
3,933
1,485
0
1,855
1,932
53,996
770
W
Charon
S_-K-_O
Charon
4,945
1,331
0
4,081
10,427
8,964
0
0
10,427
48,487
12,021
L
Freya
buwan151
Freya
4,662
1,247
0
3,993
10,465
3,701
0
3,122
7,037
31,826
0
W
Thor
6,658
1,259
0
5,930
12,384
5,321
0
2,372
9,902
0
67,686
L
Cthulhu
zatoiku
Cthulhu
7,530
655
136
1,858
8,297
5,684
0
1,070
7,123
38,176
696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,839
Gold Earned
40,614
398
Minions Killed
506
0
Camps Cleared
0
1,210,223
Distance Traveled
1,283,364
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,793
414
59
4
0
229,832
0
W
Nox
7,310
522
24
2
0
244,460
0
L
Izanami
6,705
479
104
7
0
233,302
5
W
Anhur
9,846
703
160
11
0
254,325
6
L
Sun Wukong
8,417
601
129
9
0
276,876
3
W
Thoth
8,301
593
122
9
0
267,928
3
W
Charon
8,000
571
105
8
0
213,916
0
L
Freya
6,018
430
59
4
0
198,605
0
W
Thor
7,157
511
95
7
0
302,735
4
L
Cthulhu
6,906
493
47
3
0
271,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role