Player Matchup

Thor
Thor
BrazyBear98
Thor
Level 134
God Stats
1W - 2L
1,149 SR
Queue Stats
68W - 67L
1,467 Elo+
Party 1
Aphrodite
Aphrodite
ObiLovesYou
Aphrodite
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
19W - 10L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
P_olari_s
Baron Samedi
Level 119
God Stats
8W - 7L
1,592 SR
Queue Stats
47W - 45L
1,469 Elo+
Party 1
Fenrir
Fenrir
UnknownDoubt
Fenrir
Level 107
God Stats
2W - 3L
1,334 SR
Queue Stats
360W - 350L
1,463 Elo+
Solo
Cernunnos
Cernunnos
umaaad15
Cernunnos
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 46L
1,476 Elo+
Party 1
Team Averages
Level 122
1,415 SR
1,478 Elo+

VS

Team Averages
Level 135
1,467 SR
1,491 Elo+
Fafnir
Fafnir
FreezedKenny
Fafnir
Level 165
God Stats
5W - 4L
1,602 SR
Queue Stats
181W - 172L
1,443 Elo+
Party 2
Vamana
Vamana
XiiBoLo4MeiiX
Vamana
Level 145
God Stats
0W - 3L
1,344 SR
Queue Stats
56W - 50L
1,505 Elo+
Party 3
Janus
Janus
joker_Law0
Janus
Level 63
God Stats
13W - 13L
1,500 SR
Queue Stats
188W - 201L
1,428 Elo+
Solo
Mercury
Mercury
yocantrell
Mercury
Level 160
God Stats
0W - 2L
1,291 SR
Queue Stats
130W - 122L
1,535 Elo+
Party 3
Charybdis
Charybdis
zkipp3r
Charybdis
Level 143
God Stats
16W - 9L
1,597 SR
Queue Stats
168W - 154L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
7,587
506
3,942
9,239
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
ObiLovesYou
Aphrodite
11
0 / 0 / 2
6,898
460
3,820
8,042
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
P_olari_s
Baron Samedi
13
4 / 0 / 2
7,431
495
11,300
6,226
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
14
3 / 0 / 0
8,464
564
10,116
15,054
11,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
umaaad15
Cernunnos
14
0 / 0 / 0
7,330
489
4,941
10,146
4,211
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 0 / 0
7,584
506
4,944
10,655
10,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 3 / 0
7,772
518
8,613
13,885
13,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
12
0 / 6 / 0
7,044
470
3,828
10,057
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
yocantrell
Mercury
15
0 / 0 / 0
7,589
506
1,789
13,647
6,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
zkipp3r
Charybdis
15
0 / 0 / 0
8,103
540
6,744
6,866
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
9
Kills
0
0
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Fafnir
0
0
0
0
W
Aphrodite
ObiLovesYou
Aphrodite
0
0
2
1
W
Baron Samedi
P_olari_s
Baron Samedi
4
0
2
5
W
Fenrir
3
0
0
3
L
0
3
0
0
L
Janus
0
6
0
0
W
Cernunnos
umaaad15
Cernunnos
0
0
0
0
L
Mercury
yocantrell
Mercury
0
0
0
0
L
Charybdis
zkipp3r
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,119
Damage
25,918
48,707
Taken
55,110
30,260
Mitigated
36,500
23,378
Healing
10,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,942
1,086
0
1,542
9,239
4,530
0
499
8,693
0
68,866
L
Fafnir
4,944
271
0
2,702
10,655
10,758
0
5,260
5,395
14,752
430
W
Aphrodite
ObiLovesYou
Aphrodite
3,820
536
3,230
5,534
8,042
6,880
0
3,053
4,753
19,140
0
W
Baron Samedi
P_olari_s
Baron Samedi
11,300
568
756
1,450
6,226
3,249
26
2,781
3,258
50,287
894
W
Fenrir
10,116
2,429
0
5,922
15,054
11,390
0
0
14,222
0
58,309
L
8,613
4,013
0
1,759
13,885
13,426
0
143
12,816
0
56,044
L
Janus
3,828
164
0
40
10,057
3,287
0
6,864
3,193
47,999
0
W
Cernunnos
umaaad15
Cernunnos
4,941
1,727
0
4,944
10,146
4,211
0
1,674
8,472
0
77,293
L
Mercury
yocantrell
Mercury
1,789
533
0
1,638
13,647
6,478
0
1,962
11,685
0
86,536
L
Charybdis
zkipp3r
Charybdis
6,744
2,648
0
4,688
6,866
2,551
828
771
6,095
0
95,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,710
Gold Earned
38,092
419
Minions Killed
503
0
Camps Cleared
0
1,527,109
Distance Traveled
1,536,300
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,587
506
102
7
0
335,226
4
L
Fafnir
7,584
506
18
1
0
309,984
5
W
Aphrodite
6,898
460
35
2
0
296,789
6
W
Baron Samedi
7,431
495
62
4
0
294,258
6
W
Fenrir
8,464
564
95
6
0
296,391
0
L
Vamana
7,772
518
94
6
0
262,738
0
L
Janus
7,044
470
91
6
0
288,333
5
W
Cernunnos
7,330
489
125
8
0
304,445
4
L
Mercury
7,589
506
136
9
0
399,704
0
L
Charybdis
8,103
540
164
11
0
275,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role