Player Matchup

Aphrodite
Aphrodite
Diamond V
 
Aphrodite
Diamond V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum II
NatalCrazyninja
Ganesha
Platinum II
Level 224
God Stats
10W - 7L
1,699 SR
Queue Stats
197W - 180L
1,919 MMR
Solo
Hou Yi
Hou Yi
Platinum II
PacmanLord420
Hou Yi
Platinum II
Level 126
God Stats
7W - 8L
1,558 SR
Queue Stats
90W - 72L
1,844 MMR
Solo
Artemis
Artemis
Diamond V
dimmotiv
Artemis
Diamond V
Level 147
God Stats
0W - 2L
1,568 SR
Queue Stats
315W - 318L
2,030 MMR
Solo
Thor
Thor
Platinum II
drippxn
Thor
Platinum II
Level 149
God Stats
1W - 3L
1,152 SR
Queue Stats
126W - 109L
1,853 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,495 SR
1,829 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 184
1,635 SR
1,822 MMR
Persephone
Persephone
Diamond II
 
Persephone
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum II
Auronos
Rama
Platinum II
Level 318
God Stats
7W - 2L
1,475 SR
Queue Stats
311W - 292L
1,812 MMR
Solo
Bacchus
Bacchus
Platinum IV
BurnYourDread
Bacchus
Platinum IV
Level 152
God Stats
2W - 1L
1,871 SR
Queue Stats
97W - 85L
1,838 MMR
Solo
Medusa
Medusa
Diamond III
Reloadbuffer
Medusa
Diamond III
Level 154
God Stats
48W - 28L
1,576 SR
Queue Stats
160W - 135L
2,124 MMR
Party 1
Skadi
Skadi
Platinum V
rendnd
Skadi
Platinum V
Level 149
God Stats
9W - 6L
1,752 SR
Queue Stats
46W - 38L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
0 / 4 / 1
4,777
531
2,728
6,329
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 5 / 1
4,369
485
1,405
11,413
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 1 / 0
5,471
608
3,609
8,978
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
dimmotiv
Artemis
9
0 / 4 / 1
4,728
525
2,804
6,729
1,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
drippxn
Thor
7
1 / 3 / 0
4,557
506
3,219
7,879
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AgniHachimanCamazotzAthena

VS

Bans
LokiOdinNemesisAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
3 / 0 / 5
6,947
772
7,653
3,146
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
Auronos
Rama
11
0 / 2 / 0
6,331
703
3,934
6,450
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
10
2 / 0 / 9
5,574
619
5,971
6,822
6,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
11
5 / 0 / 1
6,355
706
7,843
5,679
1,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
rendnd
Skadi
12
7 / 1 / 2
6,840
760
5,425
7,197
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
17
17
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
4
1
0.13
W
Persephone
 
Persephone
3
0
5
5.5
W
Rama
Auronos
Rama
0
2
0
0
W
Bacchus
2
0
9
6.5
L
0
5
1
0.1
L
2
1
0
2
W
Medusa
5
0
1
5.5
L
Artemis
dimmotiv
Artemis
0
4
1
0.13
L
Thor
drippxn
Thor
1
3
0
0.33
W
Skadi
rendnd
Skadi
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,765
Damage
30,826
41,328
Taken
29,294
14,730
Mitigated
13,447
10,280
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,728
579
432
2,043
6,329
2,191
0
3,564
2,378
29,509
0
W
Persephone
 
Persephone
7,653
599
0
420
3,146
960
0
632
2,514
51,064
0
W
Rama
Auronos
Rama
3,934
2,911
0
2,724
6,450
2,063
174
114
6,336
0
48,115
W
Bacchus
5,971
1,208
0
1,852
6,822
6,169
0
1,701
5,121
12,523
1,614
L
1,405
376
0
1,173
11,413
5,416
0
4,559
6,333
8,560
0
L
3,609
1,924
0
3,582
8,978
2,733
0
905
7,992
0
35,372
W
Medusa
7,843
2,829
0
2,356
5,679
1,835
0
72
5,607
0
48,046
L
Artemis
dimmotiv
Artemis
2,804
1,383
0
1,004
6,729
1,859
0
1,281
5,271
0
29,089
L
Thor
drippxn
Thor
3,219
885
0
2,046
7,879
2,531
0
1,614
6,143
0
22,882
W
Skadi
rendnd
Skadi
5,425
2,857
0
2,051
7,197
2,420
108
1,728
5,469
0
43,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,902
Gold Earned
32,047
231
Minions Killed
344
0
Camps Cleared
0
893,347
Distance Traveled
1,011,566
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,777
531
50
6
0
174,189
2
W
Persephone
6,947
772
97
11
0
228,523
4
W
Rama
6,331
703
81
9
0
175,699
0
W
Bacchus
5,574
619
20
2
0
198,724
0
L
Ganesha
4,369
485
9
1
0
175,742
2
L
Hou Yi
5,471
608
66
7
0
184,335
2
W
Medusa
6,355
706
69
8
0
188,779
3
L
Artemis
4,728
525
59
7
0
174,249
0
L
Thor
4,557
506
47
5
0
184,832
0
W
Skadi
6,840
760
77
9
0
219,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role