Player Matchup

Danzaburou
Danzaburou
Silver III
AchillesSamaras
Danzaburou
Silver III
Level 103
God Stats
540W - 487L
1,498 SR
Queue Stats
736W - 794L
732 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
Chi11a
Morgan Le Fay
Silver IV
Level 149
God Stats
1W - 5L
1,328 SR
Queue Stats
79W - 99L
691 MMR
Solo
Chaac
Chaac
Silver V
K0dignus
Chaac
Silver V
Level 84
God Stats
155W - 187L
1,405 SR
Queue Stats
163W - 205L
595 MMR
Solo
Xing Tian
Xing Tian
Silver IV
KidGhostViper_87
Xing Tian
Silver IV
Level 172
God Stats
25W - 37L
1,479 SR
Queue Stats
83W - 121L
689 MMR
Solo
Thor
Thor
Silver IV
MASTERPRIME3901
Thor
Silver IV
Level 107
God Stats
33W - 25L
1,532 SR
Queue Stats
77W - 93L
765 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,448 SR
695 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,411 SR
863 MMR
Anhur
Anhur
Silver V
 
Anhur
Silver V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
Deuces34
Ymir
Silver IV
Level 89
God Stats
69W - 76L
1,499 SR
Queue Stats
400W - 425L
810 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
Prodigy_Rocket
Gilgamesh
Silver IV
Level 122
God Stats
44W - 42L
1,392 SR
Queue Stats
135W - 157L
776 MMR
Solo
Merlin
Merlin
Silver IV
josephortega17
Merlin
Silver IV
Level 87
God Stats
5W - 1L
1,266 SR
Queue Stats
66W - 96L
768 MMR
Solo
Susano
Susano
Bronze I
just-PRYME7
Susano
Bronze I
Level 114
God Stats
8W - 15L
1,397 SR
Queue Stats
652W - 718L
460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
9
1 / 1 / 0
5,172
517
3,476
4,460
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
Chi11a
Morgan Le Fay
10
0 / 0 / 0
5,261
526
1,299
3,538
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
K0dignus
Chaac
9
0 / 3 / 0
5,002
500
3,203
6,340
2,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
8
0 / 0 / 1
4,571
457
2,116
6,126
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 1 / 0
4,742
474
1,121
6,135
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
VulcanKuzenboBastetThanatos

VS

Bans
ArachneNemesisCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 0 / 0
6,304
630
4,603
4,598
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
8
0 / 1 / 0
4,718
472
1,634
5,086
3,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Prodigy_Rocket
Gilgamesh
10
3 / 0 / 0
6,060
606
2,343
6,773
5,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 1
5,246
525
1,817
2,173
604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Susano
9
1 / 0 / 0
5,122
512
1,485
7,633
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
5
5
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
0
1
L
Danzaburou
AchillesSamaras
Danzaburou
1
1
0
1
L
Morgan Le Fay
Chi11a
Morgan Le Fay
0
0
0
0
W
Ymir
0
1
0
0
L
Chaac
K0dignus
Chaac
0
3
0
0
L
Xing Tian
0
0
1
0.5
L
1
1
0
1
W
Gilgamesh
Prodigy_Rocket
Gilgamesh
3
0
0
3
W
0
1
1
0.5
W
Susano
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,215
Damage
11,882
26,599
Taken
26,263
10,902
Mitigated
14,525
6,239
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,603
2,881
0
3,268
4,598
1,860
279
1,458
3,140
0
62,214
L
Danzaburou
AchillesSamaras
Danzaburou
3,476
1,321
0
2,215
4,460
1,457
0
778
3,642
0
39,292
L
Morgan Le Fay
Chi11a
Morgan Le Fay
1,299
377
0
657
3,538
1,313
0
1,000
2,338
34,972
0
W
Ymir
1,634
383
48
1,228
5,086
3,956
0
849
4,237
19,219
0
L
Chaac
K0dignus
Chaac
3,203
969
0
1,200
6,340
2,894
132
281
5,696
0
30,793
L
Xing Tian
2,116
161
0
1,657
6,126
2,922
0
586
5,540
12,282
0
L
1,121
191
0
510
6,135
2,316
0
396
5,569
0
28,158
W
Gilgamesh
Prodigy_Rocket
Gilgamesh
2,343
665
0
2,218
6,773
5,409
0
0
6,773
0
30,992
W
1,817
0
0
170
2,173
604
0
265
1,908
29,486
0
W
Susano
1,485
330
0
4,525
7,633
2,696
0
843
6,790
0
32,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,748
Gold Earned
27,450
252
Minions Killed
299
0
Camps Cleared
0
934,524
Distance Traveled
926,708
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,304
630
106
11
0
153,599
0
L
Danzaburou
5,172
517
74
7
0
158,204
0
L
Morgan Le Fay
5,261
526
73
7
0
177,117
0
W
Ymir
4,718
472
28
3
0
175,424
3
L
Chaac
5,002
500
45
5
0
171,256
4
L
Xing Tian
4,571
457
15
2
0
213,652
3
L
Thor
4,742
474
45
5
0
214,295
0
W
Gilgamesh
6,060
606
53
5
0
183,002
1
W
Merlin
5,246
525
54
5
0
185,655
0
W
Susano
5,122
512
58
6
0
229,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role