Player Matchup

Guan Yu
Guan Yu
Fightingpro40
Guan Yu
Level 47
God Stats
2W - 1L
1,765 SR
Queue Stats
70W - 63L
1,524 Elo+
Party 1
Arachne
Arachne
Jackhammer313
Arachne
Level 56
God Stats
3W - 2L
1,500 SR
Queue Stats
83W - 64L
1,556 Elo+
Party 1
Chiron
Chiron
Sonic Synd1cate
Chiron
Level 147
God Stats
2W - 0L
1,672 SR
Queue Stats
25W - 34L
1,416 Elo+
Party 2
Bacchus
Bacchus
infantry32
Bacchus
Level 154
God Stats
2W - 2L
1,391 SR
Queue Stats
26W - 37L
1,414 Elo+
Party 2
Sol
Sol
quintinsonlypans
Sol
Level 16
God Stats
18W - 14L
1,508 SR
Queue Stats
22W - 28L
1,323 Elo+
Party 1
Team Averages
Level 84
1,567 SR
1,447 Elo+

VS

Team Averages
Level 101
1,541 SR
1,394 Elo+
Osiris
Osiris
Arronex
Osiris
Level 133
God Stats
5W - 3L
1,760 SR
Queue Stats
227W - 216L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
Skadetayne
Tsukuyomi
Level 85
God Stats
1W - 3L
1,480 SR
Queue Stats
3W - 9L
1,268 Elo+
Party 3
Poseidon
Poseidon
Tauntingbeef420
Poseidon
Level 104
God Stats
3W - 4L
1,457 SR
Queue Stats
53W - 39L
1,539 Elo+
Solo
Yemoja
Yemoja
mikeskates369
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,167 Elo+
Party 3
Nu Wa
Nu Wa
zeus_vibrant
Nu Wa
Level 158
God Stats
27W - 30L
1,507 SR
Queue Stats
317W - 321L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
3 / 5 / 2
7,208
424
4,558
10,957
10,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
15
4 / 2 / 4
8,835
520
11,835
22,073
10,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
3 / 1 / 2
8,771
516
7,426
10,321
4,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
infantry32
Bacchus
13
2 / 1 / 2
8,354
491
4,628
10,349
11,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 1 / 3
9,396
553
7,275
9,991
3,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Arronex
Osiris
15
2 / 2 / 4
9,151
538
14,443
18,061
18,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Skadetayne
Tsukuyomi
12
5 / 8 / 1
7,987
470
10,379
19,027
7,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
11
1 / 4 / 1
7,017
413
5,967
7,707
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 2 / 1
7,051
415
2,691
10,615
7,428
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

3
0 / 0 / 1
5,074
298
0
474
75
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
14
Kills
10
10
Deaths
16
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
Arronex
Osiris
2
2
4
2
W
Guan Yu
3
5
2
0.8
W
Arachne
4
2
4
3
L
Tsukuyomi
Skadetayne
Tsukuyomi
5
8
1
0.69
W
3
1
2
4
L
Poseidon
1
4
1
0.38
W
Bacchus
infantry32
Bacchus
2
1
2
3
L
2
2
1
1.25
W
2
1
3
3.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,722
Damage
33,480
63,691
Taken
55,884
40,739
Mitigated
35,981
29,513
Healing
14,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Arronex
Osiris
14,443
5,835
0
6,761
18,061
18,485
0
1,938
15,535
0
80,876
W
Guan Yu
4,558
1,088
298
2,960
10,957
10,010
198
493
10,464
0
21,776
W
Arachne
11,835
7,994
0
15,119
22,073
10,589
0
1,840
20,233
0
83,237
L
Tsukuyomi
Skadetayne
Tsukuyomi
10,379
2,934
0
4,335
19,027
7,250
278
3,910
15,082
0
53,568
W
7,426
2,618
640
2,790
10,321
4,641
775
1,455
8,866
0
73,542
L
Poseidon
5,967
818
0
500
7,707
2,743
0
3,267
4,440
38,790
134
W
Bacchus
infantry32
Bacchus
4,628
249
246
2,439
10,349
11,724
52
1,488
8,861
36,972
0
L
2,691
345
772
2,422
10,615
7,428
0
2,788
7,782
19,060
461
W
7,275
2,594
0
5,021
9,991
3,775
2,350
3,286
6,705
73,824
0
L
0
0
0
0
474
75
0
0
474
2,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,564
Gold Earned
36,280
425
Minions Killed
300
0
Camps Cleared
0
1,617,734
Distance Traveled
1,213,794
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,151
538
112
7
0
310,848
0
W
Guan Yu
7,208
424
35
2
0
243,168
0
W
Arachne
8,835
520
108
6
0
372,643
0
L
Tsukuyomi
7,987
470
74
4
0
302,953
0
W
Chiron
8,771
516
116
7
0
329,593
0
L
Poseidon
7,017
413
78
5
0
252,195
5
W
Bacchus
8,354
491
42
2
0
366,135
4
L
Yemoja
7,051
415
31
2
0
325,180
0
W
Sol
9,396
553
124
7
0
306,195
0
L
Nu Wa
5,074
298
5
0
0
22,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role