Player Matchup

Bacchus
Bacchus
Bronze IV
OhTheresWaldo
Bacchus
Bronze IV
Level 108
God Stats
0W - 1L
1,243 SR
Queue Stats
0W - 2L
1,467 MMR
Party 2
Arachne
Arachne
Silver II
commonduder
Arachne
Silver II
Level 159
God Stats
110W - 72L
1,674 SR
Queue Stats
483W - 605L
1,149 MMR
Solo
Aphrodite
Aphrodite
Silver III
superdrunk99
Aphrodite
Silver III
Level 132
God Stats
0W - 1L
1,334 SR
Queue Stats
5W - 18L
1,120 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 133
1,417 SR
1,245 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,371 SR
1,229 MMR
Kukulkan
Kukulkan
Silver IV
PootyTCali8
Kukulkan
Silver IV
Level 109
God Stats
4W - 6L
1,326 SR
Queue Stats
25W - 43L
1,239 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
WindierGnu7951
Hou Yi
Bronze III
Level 119
God Stats
2W - 4L
1,341 SR
Queue Stats
16W - 32L
1,078 MMR
Party 1
Chaac
Chaac
Silver III
ninjazombiearmy
Chaac
Silver III
Level 115
God Stats
1W - 1L
1,446 SR
Queue Stats
4W - 8L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
6 / 1 / 0
10,920
728
11,549
16,591
25,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
commonduder
Arachne
7
0 / 2 / 1
7,524
502
1,128
3,787
1,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Aphrodite
superdrunk99
Aphrodite
17
0 / 5 / 4
10,198
680
10,075
18,683
12,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KuzenboCerberusBaron SamediKumbhakarnaAchilles

VS

Bans
King ArthurJormungandrThothDanzaburouAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PootyTCali8
Kukulkan
17
4 / 1 / 2
11,611
774
12,620
8,928
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 4 / 5
11,133
742
9,708
12,020
7,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 1 / 4
10,309
687
9,713
15,352
12,364
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
8
8
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
6
1
0
6
W
Kukulkan
PootyTCali8
Kukulkan
4
1
2
5
W
2
4
5
1.13
L
Arachne
commonduder
Arachne
0
2
1
0.25
W
2
1
4
4
L
Aphrodite
superdrunk99
Aphrodite
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,752
Damage
32,041
39,061
Taken
36,300
40,243
Mitigated
23,490
20,360
Healing
10,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
11,549
579
457
2,315
16,591
25,639
0
5,679
10,669
22,625
0
W
Kukulkan
PootyTCali8
Kukulkan
12,620
325
0
1,361
8,928
4,111
819
5,883
3,045
60,608
519
W
9,708
4,224
0
2,650
12,020
7,015
1,636
7,439
4,569
0
44,853
L
Arachne
commonduder
Arachne
1,128
991
0
718
3,787
1,948
0
1,038
2,735
0
5,770
W
9,713
1,379
165
6,470
15,352
12,364
788
8,651
6,690
0
37,991
L
Aphrodite
superdrunk99
Aphrodite
10,075
427
7,294
9,576
18,683
12,656
0
5,657
12,882
59,886
472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,642
Gold Earned
33,053
133
Minions Killed
208
0
Camps Cleared
0
650,637
Distance Traveled
855,038
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,920
728
26
2
0
307,313
6
W
Kukulkan
11,611
774
101
7
0
283,889
1
W
Hou Yi
11,133
742
58
4
0
260,577
5
L
Arachne
7,524
502
8
1
0
94,721
0
W
Chaac
10,309
687
49
3
0
310,572
0
L
Aphrodite
10,198
680
99
7
0
248,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role