Player Matchup

Osiris
Osiris
Silver I
JustynWithAY
Osiris
Silver I
Level 99
God Stats
1W - 4L
1,179 SR
Queue Stats
178W - 180L
1,167 MMR
Solo
Nu Wa
Nu Wa
Bronze II
aGreenTurnip
Nu Wa
Bronze II
Level 146
God Stats
3W - 4L
1,487 SR
Queue Stats
145W - 177L
502 MMR
Solo
Skadi
Skadi
Bronze I
just-PRYME7
Skadi
Bronze I
Level 114
God Stats
41W - 45L
1,468 SR
Queue Stats
420W - 478L
550 MMR
Solo
Thor
Thor
Bronze I
oPromethium
Thor
Bronze I
Level 120
God Stats
8W - 16L
1,478 SR
Queue Stats
209W - 219L
464 MMR
Solo
Maui
Maui
Silver III
xDGOxFIREx
Maui
Silver III
Level 121
God Stats
13W - 6L
1,377 SR
Queue Stats
172W - 188L
990 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,398 SR
735 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,565 SR
1,021 MMR
Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold V
Juti
Loki
Gold V
Level 95
God Stats
5W - 2L
1,591 SR
Queue Stats
272W - 271L
1,192 MMR
Solo
Horus
Horus
Silver I
Liimonfu
Horus
Silver I
Level 121
God Stats
93W - 80L
1,540 SR
Queue Stats
121W - 134L
1,048 MMR
Solo
Anubis
Anubis
Bronze I
Tocheon
Anubis
Bronze I
Level 147
God Stats
11W - 2L
1,824 SR
Queue Stats
285W - 356L
333 MMR
Solo
King Arthur
King Arthur
Silver III
switchitup99
King Arthur
Silver III
Level 146
God Stats
4W - 3L
1,372 SR
Queue Stats
168W - 173L
1,031 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
3 / 6 / 2
9,286
516
11,539
19,793
17,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 4 / 2
8,434
469
8,669
8,428
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 3
8,589
477
8,025
10,250
3,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 3 / 0
9,531
530
6,030
18,729
8,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 2 / 3
8,840
491
5,258
12,800
14,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
BellonaAresThanatosHades

VS

Bans
BacchusKumbhakarnaFreyaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
0 / 3 / 2
8,814
490
5,746
14,784
6,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Juti
Loki
16
4 / 1 / 9
10,072
560
7,347
14,767
5,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Liimonfu
Horus
13
2 / 3 / 8
8,735
485
5,424
10,525
8,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Tocheon
Anubis
15
2 / 4 / 4
9,716
540
8,115
12,126
6,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
switchitup99
King Arthur
18
9 / 3 / 1
11,276
626
18,509
23,323
19,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
14
Kills
17
17
Deaths
14
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
0
3
2
0.33
L
Osiris
3
6
2
0.67
W
Loki
Juti
Loki
4
1
9
8.5
W
Horus
Liimonfu
Horus
2
3
8
2
W
Anubis
Tocheon
Anubis
2
4
4
1
L
2
4
2
0.75
L
2
2
3
1.75
L
3
3
0
1
W
King Arthur
switchitup99
King Arthur
9
3
1
3.17
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,521
Damage
45,141
70,000
Taken
75,525
46,292
Mitigated
46,635
17,847
Healing
25,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,746
1,644
0
3,452
14,784
6,141
988
2,782
11,742
0
66,873
L
Osiris
11,539
4,378
0
4,645
19,793
17,944
136
2,036
17,757
0
66,550
W
Loki
Juti
Loki
7,347
1,525
0
6,071
14,767
5,979
540
996
13,590
0
81,518
W
Horus
Liimonfu
Horus
5,424
1,488
768
2,553
10,525
8,502
147
2,831
7,446
0
23,335
W
Anubis
Tocheon
Anubis
8,115
967
202
4,143
12,126
6,176
1,017
3,089
8,767
70,659
1,933
L
8,669
1,156
0
1,887
8,428
2,312
392
1,727
6,701
58,304
0
L
8,025
2,597
0
1,148
10,250
3,531
315
795
9,455
0
55,092
L
6,030
1,693
0
8,318
18,729
8,191
156
2,570
16,159
0
92,503
W
King Arthur
switchitup99
King Arthur
18,509
2,912
0
7,893
23,323
19,837
51
3,016
20,053
761
101,226
L
5,258
855
0
1,849
12,800
14,314
100
1,889
10,911
20,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,680
Gold Earned
48,613
451
Minions Killed
509
0
Camps Cleared
0
1,610,659
Distance Traveled
1,718,283
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,814
490
105
6
0
315,907
0
L
Osiris
9,286
516
105
6
0
326,895
4
W
Loki
10,072
560
115
6
0
384,299
0
W
Horus
8,735
485
33
2
0
375,618
4
W
Anubis
9,716
540
117
7
0
281,539
0
L
Nu Wa
8,434
469
99
6
0
235,462
0
L
Skadi
8,589
477
88
5
0
335,676
1
L
Thor
9,531
530
133
7
0
349,756
2
W
King Arthur
11,276
626
139
8
0
360,920
3
L
Maui
8,840
491
26
1
0
362,870
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role