Player Matchup

Artemis
Artemis
EpicHanos
Artemis
Level 116
God Stats
5W - 6L
1,784 SR
Queue Stats
119W - 104L
1,498 Elo+
Party 1
Ares
Ares
Jokezar
Ares
Level 63
God Stats
4W - 10L
1,372 SR
Queue Stats
4W - 11L
1,413 Elo+
Party 1
Chaac
Chaac
PABLORV
Chaac
Level 7
God Stats
0W - 3L
1,140 SR
Queue Stats
1W - 4L
1,445 Elo+
Party 1
Ra
Ra
chuycanrod09
Ra
Level 121
God Stats
1W - 3L
1,213 SR
Queue Stats
33W - 39L
1,510 Elo+
Party 1
Skadi
Skadi
moraluis8548
Skadi
Level 127
God Stats
4W - 3L
1,326 SR
Queue Stats
48W - 46L
1,423 Elo+
Party 1
Team Averages
Level 87
1,367 SR
1,458 Elo+

VS

Team Averages
Level 121
1,425 SR
1,510 Elo+
Ra
Ra
Kitana_121693
Ra
Level 158
God Stats
9W - 5L
1,636 SR
Queue Stats
148W - 146L
1,510 Elo+
Party 2
Fenrir
Fenrir
Luis_MX050
Fenrir
Level 86
God Stats
6W - 3L
1,427 SR
Queue Stats
94W - 95L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
UrIrrelevant
Sun Wukong
Level 119
God Stats
8W - 5L
1,500 SR
Queue Stats
126W - 123L
1,514 Elo+
Party 2
Sylvanus
Sylvanus
roseae2
Sylvanus
Level 133
God Stats
2W - 1L
1,228 SR
Queue Stats
151W - 146L
1,521 Elo+
Party 2
Hachiman
Hachiman
xsantori
Hachiman
Level 109
God Stats
1W - 1L
1,337 SR
Queue Stats
19W - 14L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EpicHanos
Artemis
12
0 / 5 / 5
6,981
436
6,546
11,140
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
Jokezar
Ares
10
0 / 3 / 6
6,879
430
6,360
15,222
13,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
PABLORV
Chaac
12
0 / 4 / 0
7,015
438
3,460
10,654
7,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 1
8,017
501
6,248
7,720
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
6 / 3 / 2
8,470
529
11,305
12,792
5,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 7
10,098
631
13,312
7,555
3,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Luis_MX050
Fenrir
16
8 / 4 / 5
9,289
581
9,354
17,372
9,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
UrIrrelevant
Sun Wukong
17
4 / 0 / 1
10,859
679
4,624
10,280
11,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
roseae2
Sylvanus
13
0 / 1 / 8
8,519
532
5,436
16,853
14,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
xsantori
Hachiman
15
4 / 3 / 1
9,077
567
9,288
13,039
5,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
8
Kills
19
19
Deaths
8
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
EpicHanos
Artemis
0
5
5
0.5
L
Ares
Jokezar
Ares
0
3
6
1
W
3
0
7
6.5
W
Fenrir
Luis_MX050
Fenrir
8
4
5
2.63
L
Chaac
PABLORV
Chaac
0
4
0
0
W
Sun Wukong
UrIrrelevant
Sun Wukong
4
0
1
4.5
L
2
4
1
0.63
L
6
3
2
2.33
W
Sylvanus
roseae2
Sylvanus
0
1
8
4
W
Hachiman
xsantori
Hachiman
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,919
Damage
42,014
57,528
Taken
65,099
32,989
Mitigated
45,152
11,118
Healing
27,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
EpicHanos
Artemis
6,546
2,209
0
1,784
11,140
4,093
119
3,040
7,967
0
48,550
L
Ares
Jokezar
Ares
6,360
502
0
2,228
15,222
13,296
0
5,441
9,300
19,807
0
W
13,312
1,355
2,361
3,162
7,555
3,966
228
2,168
5,087
85,395
2,640
W
Fenrir
Luis_MX050
Fenrir
9,354
2,755
0
4,141
17,372
9,836
0
2,413
14,775
0
78,512
L
Chaac
PABLORV
Chaac
3,460
238
0
1,369
10,654
7,449
0
754
9,415
0
43,099
W
Sun Wukong
UrIrrelevant
Sun Wukong
4,624
1,033
0
4,241
10,280
11,410
457
311
9,949
423
79,877
L
6,248
446
835
1,445
7,720
2,767
44
3,414
3,839
65,024
688
L
11,305
3,677
0
3,457
12,792
5,384
0
4,531
7,843
0
73,959
W
Sylvanus
roseae2
Sylvanus
5,436
1,334
4,001
5,864
16,853
14,035
173
5,757
10,677
17,841
0
W
Hachiman
xsantori
Hachiman
9,288
4,117
0
3,904
13,039
5,905
813
1,492
11,547
0
80,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,362
Gold Earned
47,842
426
Minions Killed
532
0
Camps Cleared
0
1,626,827
Distance Traveled
1,573,839
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,981
436
82
5
0
298,966
3
L
Ares
6,879
430
20
1
0
335,547
5
W
Ra
10,098
631
152
10
0
371,000
0
W
Fenrir
9,289
581
100
6
0
335,781
0
L
Chaac
7,015
438
77
5
0
326,103
1
W
Sun Wukong
10,859
679
147
9
0
260,238
1
L
Ra
8,017
501
137
9
0
324,710
2
L
Skadi
8,470
529
110
7
0
341,501
1
W
Sylvanus
8,519
532
15
1
0
319,990
5
W
Hachiman
9,077
567
118
7
0
286,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role