Player Matchup

Shiva
Shiva
 
Shiva
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CanadianGreg45
Nu Wa
Level 140
God Stats
2W - 1L
1,645 SR
Queue Stats
26W - 12L
1,763 Elo+
Party 1
Xing Tian
Xing Tian
DBBandit
Xing Tian
Level 159
God Stats
2W - 0L
1,542 SR
Queue Stats
60W - 33L
1,675 Elo+
Party 1
Ares
Ares
OlSwampNads
Ares
Level 190
God Stats
2W - 0L
1,743 SR
Queue Stats
127W - 85L
1,625 Elo+
Party 1
Ne Zha
Ne Zha
RubberSkunk
Ne Zha
Level 182
God Stats
7W - 8L
1,185 SR
Queue Stats
457W - 495L
1,414 Elo+
Solo
Team Averages
Level 180
1,523 SR
1,595 Elo+

VS

Team Averages
Level 74
1,517 SR
1,537 Elo+
Tiamat
Tiamat
Atomilistic
Tiamat
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,668 Elo+
Party 2
Bacchus
Bacchus
ImFortune_
Bacchus
Level 106
God Stats
5W - 3L
1,384 SR
Queue Stats
105W - 91L
1,533 Elo+
Party 2
Medusa
Medusa
dracowitbookbag
Medusa
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,477 Elo+
Party 2
Hun Batz
Hun Batz
juanobanana900
Hun Batz
Level 76
God Stats
1W - 2L
1,703 SR
Queue Stats
44W - 40L
1,506 Elo+
Solo
Vulcan
Vulcan
tha7jus7happend
Vulcan
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 2 / 2
7,433
1,062
3,601
10,960
7,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 5
7,104
1,015
4,027
5,207
2,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
DBBandit
Xing Tian
12
0 / 1 / 4
7,425
1,061
2,762
8,815
6,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 1 / 4
7,371
1,053
1,932
6,346
6,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
12
2 / 4 / 1
7,065
1,009
1,714
8,755
4,098
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
5
0 / 2 / 0
4,816
688
1,025
2,532
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ImFortune_
Bacchus
6
0 / 0 / 1
5,064
723
1,084
2,363
1,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

5
0 / 0 / 0
4,780
683
0
516
178
Hun Batz
13
7 / 0 / 1
7,068
1,010
3,315
3,958
2,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 4 / 2
6,327
904
9,630
5,656
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
6
Kills
8
10
Deaths
6
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
2
2
2
L
Tiamat
0
2
0
0
W
0
2
5
1.25
W
Xing Tian
DBBandit
Xing Tian
0
1
4
2
L
Bacchus
ImFortune_
Bacchus
0
0
1
0.5
W
1
1
4
3
W
Ne Zha
2
4
1
0.63
L
0
0
0
0
L
Hun Batz
7
0
1
7.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,036
Damage
15,054
40,083
Taken
15,025
26,159
Mitigated
8,102
10,983
Healing
1,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,601
382
554
2,834
10,960
7,506
1,381
3,135
7,825
0
11,502
L
Tiamat
1,025
168
0
16
2,532
1,298
0
887
1,645
1,025
0
W
4,027
630
194
73
5,207
2,032
1,529
2,086
3,121
19,554
1,728
W
Xing Tian
DBBandit
Xing Tian
2,762
170
999
1,463
8,815
6,488
421
3,356
5,459
7,852
302
L
Bacchus
ImFortune_
Bacchus
1,084
56
28
769
2,363
1,927
0
1,767
596
2,872
0
W
1,932
164
1,846
938
6,346
6,035
2,190
1,670
4,676
4,371
172
W
Ne Zha
1,714
371
0
2,082
8,755
4,098
2,341
1,492
7,263
0
9,089
L
0
0
0
0
516
178
0
516
0
0
0
L
Hun Batz
3,315
659
0
75
3,958
2,209
0
1,468
2,490
0
6,481
L
9,630
244
207
345
5,656
2,490
0
3,710
1,946
21,153
130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,398
Gold Earned
28,055
80
Minions Killed
24
0
Camps Cleared
0
686,891
Distance Traveled
378,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,433
1,062
17
2
0
138,725
0
L
Tiamat
4,816
688
0
0
0
35,615
0
W
Nu Wa
7,104
1,015
39
6
0
135,198
0
W
Xing Tian
7,425
1,061
7
1
0
122,446
0
L
Bacchus
5,064
723
1
0
0
36,335
0
W
Ares
7,371
1,053
5
1
0
142,794
0
W
Ne Zha
7,065
1,009
12
2
0
147,728
0
L
Medusa
4,780
683
0
0
0
0
0
L
Hun Batz
7,068
1,010
4
1
0
164,765
0
L
Vulcan
6,327
904
19
3
0
142,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role