Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
GreenBot202
Hercules
Level 125
God Stats
22W - 16L
1,537 SR
Queue Stats
217W - 190L
1,493 Elo+
Solo
Awilix
Awilix
MrKrosis
Awilix
Level 155
God Stats
2W - 2L
1,415 SR
Queue Stats
136W - 106L
1,579 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
Level 61
God Stats
4W - 2L
1,266 SR
Queue Stats
133W - 131L
1,465 Elo+
Party 2
Sol
Sol
hawkfan500
Sol
Level 123
God Stats
22W - 16L
1,620 SR
Queue Stats
111W - 90L
1,561 Elo+
Solo
Team Averages
Level 122
1,467 SR
1,520 Elo+

VS

Team Averages
Level 126
1,650 SR
1,586 Elo+
Izanami
Izanami
Console8um
Izanami
Level 103
God Stats
1W - 3L
1,368 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
HighTierGamer
Baron Samedi
Level 113
God Stats
2W - 5L
1,833 SR
Queue Stats
9W - 11L
1,765 Elo+
Party 1
Thor
Thor
Shulsky
Thor
Level 138
God Stats
3W - 1L
1,651 SR
Queue Stats
93W - 81L
1,518 Elo+
Solo
Khepri
Khepri
Sinist73
Khepri
Level 138
God Stats
2W - 1L
1,718 SR
Queue Stats
26W - 29L
1,634 Elo+
Party 1
Ix Chel
Ix Chel
ZetaLegion
Ix Chel
Level 139
God Stats
1W - 1L
1,680 SR
Queue Stats
71W - 92L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
0 / 0 / 2
6,784
452
4,586
8,613
8,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
GreenBot202
Hercules
15
1 / 2 / 1
8,748
583
5,052
24,568
21,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Awilix
MrKrosis
Awilix
16
7 / 1 / 2
8,908
594
10,135
12,415
5,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
14
0 / 0 / 4
7,898
527
4,622
4,392
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 2
8,345
556
5,516
10,096
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Console8um
Izanami
12
1 / 2 / 0
6,973
465
2,892
6,177
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
HighTierGamer
Baron Samedi
14
1 / 3 / 1
7,360
491
14,862
11,889
8,097
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
Shulsky
Thor
12
1 / 2 / 1
6,852
457
3,994
12,004
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Sinist73
Khepri
12
0 / 0 / 1
7,259
484
2,586
7,163
5,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
ZetaLegion
Ix Chel
12
1 / 3 / 1
7,004
467
9,553
10,621
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
4
4
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
0
0
2
1
L
Izanami
Console8um
Izanami
1
2
0
0.5
W
Hercules
GreenBot202
Hercules
1
2
1
0.75
L
Baron Samedi
HighTierGamer
Baron Samedi
1
3
1
0.5
W
Awilix
MrKrosis
Awilix
7
1
2
8
W
Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
0
0
4
2
L
Thor
Shulsky
Thor
1
2
1
0.75
L
Khepri
Sinist73
Khepri
0
0
1
0.5
L
Ix Chel
ZetaLegion
Ix Chel
1
3
1
0.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,911
Damage
33,887
60,084
Taken
47,854
40,024
Mitigated
26,179
30,408
Healing
13,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
4,586
740
0
1,140
8,613
8,013
0
2,938
5,675
50,617
0
L
Izanami
Console8um
Izanami
2,892
2,375
0
929
6,177
2,565
0
971
5,206
0
48,303
W
Hercules
GreenBot202
Hercules
5,052
1,289
0
15,251
24,568
21,277
0
15,212
9,356
0
67,429
L
Baron Samedi
HighTierGamer
Baron Samedi
14,862
1,365
150
5,526
11,889
8,097
0
0
11,889
62,765
1,820
W
Awilix
MrKrosis
Awilix
10,135
4,436
0
6,232
12,415
5,032
0
1,382
11,033
0
73,021
W
Ah Muzen Cab
SeattleBoi
Ah Muzen Cab
4,622
2,425
0
522
4,392
1,779
495
745
3,647
0
56,105
L
Thor
Shulsky
Thor
3,994
908
0
1,629
12,004
5,546
0
1,564
10,440
0
57,865
L
Khepri
Sinist73
Khepri
2,586
368
91
1,851
7,163
5,573
0
1,272
5,891
32,109
1,380
L
Ix Chel
ZetaLegion
Ix Chel
9,553
1,231
200
3,395
10,621
4,398
26
6,016
4,605
56,758
0
W
5,516
2,571
0
7,263
10,096
3,923
1,024
6,319
3,777
62,505
4,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,683
Gold Earned
35,448
510
Minions Killed
438
0
Camps Cleared
0
1,389,528
Distance Traveled
1,410,496
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,784
452
59
4
0
272,747
2
L
Izanami
6,973
465
119
8
0
266,383
3
W
Hercules
8,748
583
122
8
0
252,676
0
L
Baron Samedi
7,360
491
85
6
0
259,331
0
W
Awilix
8,908
594
108
7
0
326,815
1
W
Ah Muzen Cab
7,898
527
97
6
0
251,381
0
L
Thor
6,852
457
106
7
0
323,448
0
L
Khepri
7,259
484
46
3
0
288,755
4
L
Ix Chel
7,004
467
82
5
0
272,579
5
W
Sol
8,345
556
124
8
0
285,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role