Player Matchup

Anubis
Anubis
FinishTheKill
Anubis
Level 124
God Stats
5W - 3L
1,799 SR
Queue Stats
142W - 135L
1,551 Elo+
Solo
Ishtar
Ishtar
Integró96
Ishtar
Level 145
God Stats
4W - 0L
1,740 SR
Queue Stats
97W - 74L
1,503 Elo+
Party 1
Hel
Hel
Kinglet
Hel
Level 125
God Stats
7W - 1L
1,836 SR
Queue Stats
279W - 271L
1,490 Elo+
Solo
Da Ji
Da Ji
Staykla
Da Ji
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 35L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
ツNIAN
Sylvanus
Level 25
God Stats
11W - 12L
1,510 SR
Queue Stats
122W - 96L
1,478 Elo+
Party 1
Team Averages
Level 113
1,677 SR
1,507 Elo+

VS

Team Averages
Level 121
1,521 SR
1,505 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Hoagie01
Fafnir
Level 115
God Stats
3W - 6L
1,247 SR
Queue Stats
121W - 112L
1,510 Elo+
Solo
Skadi
Skadi
TheSaucyHorsey
Skadi
Level 129
God Stats
17W - 6L
1,696 SR
Queue Stats
137W - 140L
1,462 Elo+
Solo
Surtr
Surtr
clendl
Surtr
Level 64
God Stats
33W - 32L
1,637 SR
Queue Stats
281W - 292L
1,555 Elo+
Party 2
Thoth
Thoth
iNF ANGEL
Thoth
Level 153
God Stats
31W - 37L
1,523 SR
Queue Stats
343W - 358L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
7,344
668
6,081
5,983
2,731
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ishtar
Integró96
Ishtar
11
1 / 0 / 6
5,893
536
4,776
7,624
2,699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
12
2 / 1 / 1
6,662
606
6,601
9,211
4,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Staykla
Da Ji
11
5 / 0 / 5
6,211
565
5,897
7,201
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
ツNIAN
Sylvanus
10
1 / 0 / 6
6,030
548
3,578
6,590
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 4 / 0
4,784
435
3,173
10,045
4,083
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
Hoagie01
Fafnir
10
0 / 3 / 0
5,956
541
6,515
12,628
8,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 3 / 0
5,812
528
5,037
5,592
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
clendl
Surtr
11
1 / 3 / 0
5,556
505
5,242
10,805
4,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
iNF ANGEL
Thoth
11
0 / 2 / 0
5,773
525
3,139
3,322
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
15
Kills
1
1
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
4
0
0
W
6
0
1
6.5
L
Fafnir
Hoagie01
Fafnir
0
3
0
0
W
Ishtar
Integró96
Ishtar
1
0
6
4
W
Hel
2
1
1
2.5
W
Da Ji
Staykla
Da Ji
5
0
5
7.5
L
0
3
0
0
L
Surtr
clendl
Surtr
1
3
0
0.33
L
Thoth
iNF ANGEL
Thoth
0
2
0
0
W
Sylvanus
ツNIAN
Sylvanus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,933
Damage
23,106
36,609
Taken
42,392
17,346
Mitigated
18,750
19,200
Healing
11,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,173
690
0
1,552
10,045
4,083
0
3,552
6,493
0
10,801
W
6,081
548
0
4,071
5,983
2,731
423
2,289
3,694
60,398
2,425
L
Fafnir
Hoagie01
Fafnir
6,515
2,340
0
4,607
12,628
8,046
0
5,713
6,153
36,080
7,344
W
Ishtar
Integró96
Ishtar
4,776
3,449
0
3,929
7,624
2,699
0
39
7,585
0
41,059
W
Hel
6,601
815
144
5,330
9,211
4,477
0
5,801
3,410
47,570
1,079
W
Da Ji
Staykla
Da Ji
5,897
1,696
0
1,428
7,201
3,034
0
701
6,500
0
41,873
L
5,037
1,281
0
65
5,592
1,660
0
770
4,822
0
50,043
L
Surtr
clendl
Surtr
5,242
2,619
0
5,095
10,805
4,124
0
4,035
6,770
746
47,972
L
Thoth
iNF ANGEL
Thoth
3,139
87
0
241
3,322
837
0
1,162
2,160
42,892
0
W
Sylvanus
ツNIAN
Sylvanus
3,578
1,262
936
3,362
6,590
4,405
0
596
5,994
20,335
1,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,140
Gold Earned
27,881
381
Minions Killed
337
0
Camps Cleared
0
1,080,133
Distance Traveled
1,076,717
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,784
435
18
2
0
215,084
3
W
Anubis
7,344
668
100
9
0
208,279
2
L
Fafnir
5,956
541
72
7
0
208,248
0
W
Ishtar
5,893
536
79
7
0
202,401
1
W
Hel
6,662
606
96
9
0
186,306
2
W
Da Ji
6,211
565
65
6
0
271,915
0
L
Skadi
5,812
528
89
8
0
188,033
0
L
Surtr
5,556
505
68
6
0
246,036
0
L
Thoth
5,773
525
90
8
0
219,316
0
W
Sylvanus
6,030
548
41
4
0
211,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role