Player Matchup

Maui
Maui
 
Maui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
Mad Muck
Nut
Level 172
God Stats
13W - 13L
1,601 SR
Queue Stats
99W - 103L
1,538 Elo+
Solo
Bastet
Bastet
PPIsThatYou
Bastet
Level 66
God Stats
3W - 2L
1,488 SR
Queue Stats
145W - 120L
1,589 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZhennHC
Morgan Le Fay
Level 126
God Stats
1W - 1L
1,684 SR
Queue Stats
42W - 33L
1,578 Elo+
Party 2
Sun Wukong
Sun Wukong
lord_Spooky78
Sun Wukong
Level 157
God Stats
37W - 29L
1,654 SR
Queue Stats
230W - 205L
1,579 Elo+
Solo
Team Averages
Level 126
1,585 SR
1,557 Elo+

VS

Team Averages
Level 127
1,572 SR
1,523 Elo+
Ullr
Ullr
DerpKun
Ullr
Level 123
God Stats
15W - 13L
1,585 SR
Queue Stats
148W - 136L
1,527 Elo+
Solo
King Arthur
King Arthur
OvaSeaDripJoel
King Arthur
Level 144
God Stats
3W - 11L
1,472 SR
Queue Stats
53W - 72L
1,475 Elo+
Solo
Merlin
Merlin
Pezaint
Merlin
Level 145
God Stats
17W - 17L
1,557 SR
Queue Stats
269W - 220L
1,511 Elo+
Solo
Terra
Terra
Thepope33
Terra
Level 116
God Stats
7W - 5L
1,585 SR
Queue Stats
522W - 468L
1,550 Elo+
Party 1
Serqet
Serqet
tidouslee
Serqet
Level 108
God Stats
26W - 15L
1,662 SR
Queue Stats
391W - 345L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
1 / 2 / 1
7,289
456
3,104
11,434
9,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 7 / 1
7,388
462
6,554
14,241
5,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
15
3 / 2 / 2
8,605
538
8,414
17,644
7,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
ZhennHC
Morgan Le Fay
13
0 / 4 / 1
7,668
479
9,274
9,873
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
lord_Spooky78
Sun Wukong
15
1 / 1 / 0
8,794
550
10,751
18,557
17,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
DerpKun
Ullr
18
6 / 2 / 2
10,369
648
13,101
12,387
5,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
OvaSeaDripJoel
King Arthur
17
2 / 2 / 0
9,935
621
13,478
16,429
20,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Merlin
Pezaint
Merlin
16
4 / 1 / 3
9,542
596
11,132
9,167
4,182
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Terra
Thepope33
Terra
14
2 / 1 / 4
8,495
531
6,420
11,713
10,077
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
tidouslee
Serqet
15
2 / 1 / 4
8,268
517
5,123
13,918
7,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
7
Kills
16
16
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
1
0.75
W
Ullr
DerpKun
Ullr
6
2
2
3.5
L
2
7
1
0.36
W
King Arthur
OvaSeaDripJoel
King Arthur
2
2
0
1
L
Bastet
3
2
2
2
W
Merlin
Pezaint
Merlin
4
1
3
5.5
W
Terra
Thepope33
Terra
2
1
4
4
L
Morgan Le Fay
ZhennHC
Morgan Le Fay
0
4
1
0.13
L
Sun Wukong
lord_Spooky78
Sun Wukong
1
1
0
1
W
Serqet
tidouslee
Serqet
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,097
Damage
49,254
71,749
Taken
63,614
44,323
Mitigated
47,371
14,647
Healing
15,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,104
1,175
0
1,795
11,434
9,583
0
6,040
5,312
20,820
0
W
Ullr
DerpKun
Ullr
13,101
7,169
0
1,019
12,387
5,899
2,404
718
11,669
0
106,768
L
6,554
3,870
0
2,760
14,241
5,560
0
733
13,508
0
48,748
W
King Arthur
OvaSeaDripJoel
King Arthur
13,478
1,031
0
1,820
16,429
20,025
0
375
16,054
1,209
89,852
L
Bastet
8,414
2,513
0
4,474
17,644
7,991
0
5,028
12,386
0
77,625
W
Merlin
Pezaint
Merlin
11,132
714
366
3,580
9,167
4,182
0
3,655
5,512
91,982
0
W
Terra
Thepope33
Terra
6,420
1,191
3,783
3,432
11,713
10,077
0
4,642
7,071
25,754
0
L
Morgan Le Fay
ZhennHC
Morgan Le Fay
9,274
1,259
0
474
9,873
3,842
0
5,751
3,874
74,656
1,033
L
Sun Wukong
lord_Spooky78
Sun Wukong
10,751
2,752
0
5,144
18,557
17,347
0
767
17,790
375
79,744
W
Serqet
tidouslee
Serqet
5,123
1,918
0
1,816
13,918
7,188
0
4,001
9,917
0
72,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,744
Gold Earned
46,609
503
Minions Killed
582
0
Camps Cleared
0
1,584,151
Distance Traveled
1,716,014
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,289
456
43
3
0
320,716
5
W
Ullr
10,369
648
153
10
0
325,147
0
L
Nut
7,388
462
84
5
0
251,484
0
W
King Arthur
9,935
621
155
10
0
302,405
0
L
Bastet
8,605
538
109
7
0
385,933
0
W
Merlin
9,542
596
145
9
0
316,393
2
W
Terra
8,495
531
33
2
0
379,606
8
L
Morgan Le Fay
7,668
479
130
8
0
309,598
2
L
Sun Wukong
8,794
550
137
9
0
316,420
2
W
Serqet
8,268
517
96
6
0
392,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role