Player Matchup

Anubis
Anubis
DashingComic92
Anubis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 223L
1,356 Elo+
Solo
Bacchus
Bacchus
KINGSOBEK666713
Bacchus
Level 113
God Stats
0W - 2L
1,297 SR
Queue Stats
39W - 29L
1,499 Elo+
Party 2
Baba Yaga
Baba Yaga
Legendlit39826
Baba Yaga
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
132W - 117L
1,508 Elo+
Party 2
Hun Batz
Hun Batz
UltChris01
Hun Batz
Level 119
God Stats
1W - 3L
1,190 SR
Queue Stats
389W - 355L
1,513 Elo+
Party 2
Fafnir
Fafnir
Viktor_Aby_7
Fafnir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 114L
1,410 Elo+
Solo
Team Averages
Level 86
1,397 SR
1,457 Elo+

VS

Team Averages
Level 122
1,559 SR
1,445 Elo+
Neith
Neith
Alkatrazlockup
Neith
Level 147
God Stats
1W - 0L
1,789 SR
Queue Stats
35W - 24L
1,499 Elo+
Party 1
Jing Wei
Jing Wei
Laviathon10
Jing Wei
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,466 Elo+
Party 1
Discordia
Discordia
Silver_Skullette
Discordia
Level 125
God Stats
17W - 10L
1,573 SR
Queue Stats
324W - 320L
1,396 Elo+
Solo
Ymir
Ymir
madd0077
Ymir
Level 126
God Stats
8W - 7L
1,434 SR
Queue Stats
477W - 460L
1,386 Elo+
Solo
Geb
Geb
swinters4
Geb
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
373W - 367L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
9,228
659
8,626
11,706
7,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 7
9,997
714
9,895
15,047
21,721
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
Legendlit39826
Baba Yaga
14
1 / 5 / 6
8,329
595
11,904
11,782
7,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
UltChris01
Hun Batz
17
5 / 4 / 4
10,037
717
7,183
12,861
8,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fafnir
15
0 / 5 / 8
9,026
645
3,722
15,388
22,885
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 12
10,959
783
13,980
8,532
3,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
Laviathon10
Jing Wei
18
7 / 3 / 10
11,472
819
11,427
12,569
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
18
4 / 2 / 14
11,168
798
18,153
7,829
3,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
15
3 / 5 / 10
9,841
703
7,792
14,600
20,483
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 5 / 11
9,951
711
10,455
17,783
14,318
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
77
13
Kills
20
20
Deaths
17
29
Assists
57
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
3
4
4
1.25
L
4
2
7
3.75
W
Jing Wei
Laviathon10
Jing Wei
7
3
10
4
L
Baba Yaga
Legendlit39826
Baba Yaga
1
5
6
0.8
W
Discordia
4
2
14
5.5
L
Hun Batz
UltChris01
Hun Batz
5
4
4
1.75
L
Fafnir
0
5
8
0.8
W
Ymir
3
5
10
1.6
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,330
Damage
61,807
66,784
Taken
61,313
68,015
Mitigated
47,020
20,359
Healing
18,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,980
3,113
580
1,951
8,532
3,587
3,120
4,101
4,141
0
35,132
L
8,626
834
1,633
3,235
11,706
7,499
0
7,941
3,765
17,849
0
L
9,895
302
1,010
5,706
15,047
21,721
0
6,148
8,899
13,478
2,267
W
Jing Wei
Laviathon10
Jing Wei
11,427
7,493
1,152
5,686
12,569
5,240
3,354
6,896
5,534
0
25,442
L
Baba Yaga
Legendlit39826
Baba Yaga
11,904
224
1,037
1,884
11,782
7,001
0
6,773
5,009
27,287
0
W
Discordia
18,153
1,087
775
2,099
7,829
3,392
560
4,218
3,495
38,436
324
L
Hun Batz
UltChris01
Hun Batz
7,183
1,132
1,731
1,810
12,861
8,909
0
7,271
5,590
0
23,162
L
Fafnir
3,722
1,033
719
1,594
15,388
22,885
0
8,237
7,151
10,085
997
W
Ymir
7,792
777
181
1,976
14,600
20,483
78
7,461
6,624
12,639
0
W
10,455
601
1,733
2,687
17,783
14,318
651
8,161
9,270
18,898
71

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,617
Gold Earned
53,391
119
Minions Killed
160
0
Camps Cleared
0
1,144,706
Distance Traveled
1,266,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,959
783
48
3
0
252,659
0
L
Anubis
9,228
659
28
2
0
217,446
0
L
Bacchus
9,997
714
16
1
0
259,338
0
W
Jing Wei
11,472
819
37
3
0
254,830
0
L
Baba Yaga
8,329
595
20
1
0
214,585
0
W
Discordia
11,168
798
43
3
0
256,472
0
L
Hun Batz
10,037
717
42
3
0
252,288
0
L
Fafnir
9,026
645
13
1
0
201,049
0
W
Ymir
9,841
703
11
1
0
227,743
0
W
Geb
9,951
711
21
2
0
275,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role