Player Matchup

Bakasura
Bakasura
Bersekertt
Bakasura
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 217L
1,404 Elo+
Solo
Janus
Janus
Jefejesss
Janus
Level 66
God Stats
1W - 2L
1,203 SR
Queue Stats
68W - 73L
1,445 Elo+
Party 1
Ix Chel
Ix Chel
MESS1AH_1
Ix Chel
Level 49
God Stats
10W - 11L
1,641 SR
Queue Stats
21W - 33L
1,369 Elo+
Party 1
Scylla
Scylla
MRTamales_X
Scylla
Level 65
God Stats
2W - 2L
1,510 SR
Queue Stats
64W - 79L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
blaketiger615
Cthulhu
Level 66
God Stats
1W - 4L
1,334 SR
Queue Stats
17W - 32L
1,383 Elo+
Party 1
Team Averages
Level 66
1,438 SR
1,397 Elo+

VS

Team Averages
Level 157
1,557 SR
1,508 Elo+
Yemoja
Yemoja
DVN Station
Yemoja
Level 141
God Stats
2W - 3L
1,478 SR
Queue Stats
65W - 63L
1,423 Elo+
Solo
Izanami
Izanami
GeekLuis
Izanami
Level 146
God Stats
16W - 10L
1,658 SR
Queue Stats
53W - 36L
1,575 Elo+
Solo
Chang'e
Chang'e
Needyjhio
Chang'e
Level 283
God Stats
44W - 51L
1,473 SR
Queue Stats
864W - 843L
1,547 Elo+
Solo
Loki
Loki
lccyyy
Loki
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
21W - 9L
1,472 Elo+
Solo
King Arthur
King Arthur
lonemilkshake
King Arthur
Level 128
God Stats
10W - 11L
1,675 SR
Queue Stats
203W - 190L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bersekertt
Bakasura
13
3 / 1 / 0
7,322
488
6,182
17,547
9,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Jefejesss
Janus
13
0 / 2 / 0
7,218
481
3,668
6,787
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
MESS1AH_1
Ix Chel
12
1 / 2 / 3
7,065
471
8,077
9,235
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
12
2 / 3 / 2
6,750
450
7,439
7,198
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
13
0 / 1 / 1
7,922
528
4,161
12,270
12,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 0 / 4
7,528
502
1,000
8,846
4,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
GeekLuis
Izanami
13
2 / 3 / 1
8,166
544
6,757
11,363
4,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Needyjhio
Chang'e
15
3 / 0 / 2
9,407
627
8,404
9,574
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
lccyyy
Loki
13
2 / 3 / 2
8,098
540
6,122
11,487
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
lonemilkshake
King Arthur
14
2 / 0 / 2
8,920
595
9,118
13,534
13,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
9
9
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Bersekertt
Bakasura
3
1
0
3
W
Yemoja
0
0
4
2
W
Izanami
GeekLuis
Izanami
2
3
1
0.83
L
Janus
Jefejesss
Janus
0
2
0
0
L
Ix Chel
MESS1AH_1
Ix Chel
1
2
3
1.25
L
Scylla
2
3
2
1
W
Chang'e
Needyjhio
Chang'e
3
0
2
4
L
Cthulhu
0
1
1
0.5
W
Loki
lccyyy
Loki
2
3
2
1
W
King Arthur
lonemilkshake
King Arthur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
31,401
53,037
Taken
54,804
30,511
Mitigated
29,591
12,320
Healing
27,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Bersekertt
Bakasura
6,182
4,112
0
6,935
17,547
9,033
0
2,420
15,127
0
42,938
W
Yemoja
1,000
320
4,178
4,832
8,846
4,759
114
4,359
4,322
9,612
0
W
Izanami
GeekLuis
Izanami
6,757
4,820
91
1,005
11,363
4,307
1,495
7,806
3,502
0
74,540
L
Janus
Jefejesss
Janus
3,668
352
0
1,497
6,787
2,588
0
4,662
2,125
52,338
539
L
Ix Chel
MESS1AH_1
Ix Chel
8,077
947
306
2,482
9,235
3,559
531
767
8,468
55,786
0
L
Scylla
7,439
288
0
0
7,198
2,445
506
1,366
5,832
35,307
0
W
Chang'e
Needyjhio
Chang'e
8,404
942
2,475
6,300
9,574
3,455
1,440
4,051
5,085
78,821
2,846
L
Cthulhu
4,161
621
0
1,100
12,270
12,886
0
117
12,153
42,767
2,029
W
Loki
lccyyy
Loki
6,122
1,888
0
5,056
11,487
3,951
125
2,305
8,473
0
65,852
W
King Arthur
lonemilkshake
King Arthur
9,118
957
0
3,861
13,534
13,119
31
4,444
8,584
0
57,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,277
Gold Earned
42,119
391
Minions Killed
459
0
Camps Cleared
0
1,451,909
Distance Traveled
1,450,188
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,322
488
86
6
0
315,314
0
W
Yemoja
7,528
502
13
1
0
269,450
7
W
Izanami
8,166
544
136
9
0
244,221
0
L
Janus
7,218
481
102
7
0
228,125
0
L
Ix Chel
7,065
471
90
6
0
293,590
0
L
Scylla
6,750
450
55
4
0
304,454
0
W
Chang'e
9,407
627
122
8
0
304,741
0
L
Cthulhu
7,922
528
58
4
0
310,426
0
W
Loki
8,098
540
94
6
0
338,960
0
W
King Arthur
8,920
595
94
6
0
292,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role